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    • 1. 发明申请
    • Game system and game program
    • 游戏系统和游戏程序
    • US20050020362A1
    • 2005-01-27
    • US10895078
    • 2004-07-21
    • Kouichi KawamotoToshiaki Suzuki
    • Kouichi KawamotoToshiaki Suzuki
    • A63F13/10G06F3/00G06F3/048A63F13/00
    • A63F13/525A63F13/10A63F2300/66A63F2300/6653
    • The present invention is directed to a game system that causes a three-dimensional virtual game space 71 to be displayed on a display device in the direction of a predetermined line of sight. The three-dimensional virtual game space 71 has a plurality of objects appearing therein. After the direction of the line of sight is set, a frame setting plane 76 is set in the three-dimensional game space. Next, a frame coordinate value indicative of a position of each selected object projected on the frame setting plane is calculated. Based on the frame coordinate value, a frame is set. The frame is virtually set on the frame setting plane 76 so that all positions indicated by the frame coordinate values of the selected objects are located inside of the frame. Based on this frame, a display area to be displayed on the display device is determined.
    • 本发明涉及一种使三维虚拟游戏空间71在预定视线的方向上显示在显示装置上的游戏系统。 三维虚拟游戏空间71具有出现在其中的多个对象。 在视线的方向被设定之后,在三维游戏空间中设置帧设定平面76。 接下来,计算表示投影在帧设定面上的各被选择物体的位置的帧坐标值。 基于帧坐标值,设置帧。 帧被虚拟地设置在帧设置平面76上,使得由所选择的对象的帧坐标值指示的所有位置位于帧的内部。 基于该帧,确定显示在显示装置上的显示区域。
    • 2. 发明授权
    • Game system and game program
    • 游戏系统和游戏程序
    • US07621812B2
    • 2009-11-24
    • US10895082
    • 2004-07-21
    • Kouichi KawamotoToshiaki Suzuki
    • Kouichi KawamotoToshiaki Suzuki
    • A63F13/00
    • A63F13/525A63F13/10A63F13/55A63F2300/66A63F2300/6653G06T15/20
    • In a game system, at least two of objects are set as selected objects. First, a virtual frame (a first frame 77) perpendicular to a line of sight is set on a frame setting plane 76. The first frame 77 is set so that selected objects 81 through 84 are positioned inside of the first frame 77 when viewed from a direction of the line of sight. Furthermore, the first frame 77 is deformed in accordance with movements of the selected objects 81 through 84. Specifically, when all of the selected objects 81 through 84 are a predetermined distance away from one side of the frame 77 when viewed in the direction of the line of sight, the side is moved toward the inside of the first frame 77, thereby deforming the first frame 77.
    • 在游戏系统中,将至少两个对象设置为所选对象。 首先,将垂直于视线的虚拟框架(第一框架77)设置在框架设置平面76上。第一框架77被设置为使得当从第一框架77被看到时,所选择的对象81至84位于第一框架77内部 视线的方向。 此外,第一框架77根据所选择的对象81至84的移动而变形。具体地,当从所选择的对象81至84的方向观察时,所有所选择的对象81至84距离框架77的一侧为预定距离 视线朝向第一框架77的内侧移动,从而使第一框架77变形。
    • 4. 发明申请
    • Game system and game program
    • 游戏系统和游戏程序
    • US20050020363A1
    • 2005-01-27
    • US10895082
    • 2004-07-21
    • Kouichi KawamotoToshiaki Suzuki
    • Kouichi KawamotoToshiaki Suzuki
    • A63F13/00A63F13/10G06T19/00
    • A63F13/525A63F13/10A63F13/55A63F2300/66A63F2300/6653G06T15/20
    • In a game system, at least two of objects are set as selected objects. First, a virtual frame (a first frame 77) perpendicular to a line of sight is set on a frame setting plane 76. The first frame 77 is set so that selected objects 81 through 84 are positioned inside of the first frame 77 when viewed from a direction of the line of sight. Furthermore, the first frame 77 is deformed in accordance with movements of the selected objects 81 through 84. Specifically, when all of the selected objects 81 through 84 are a predetermined distance away from one side of the frame 77 when viewed in the direction of the line of sight, the side is moved toward the inside of the first frame 77, thereby deforming the first frame 77.
    • 在游戏系统中,将至少两个对象设置为所选对象。 首先,将垂直于视线的虚拟框架(第一框架77)设置在框架设置平面76上。第一框架77被设置为使得当从第一框架77被看到时,所选择的对象81至84位于第一框架77内部 视线的方向。 此外,第一框架77根据所选择的对象81至84的移动而变形。具体地,当从所选择的对象81至84的方向观察时,所有所选择的对象81至84都距离框架77的一侧距预定距离 视线朝向第一框架77的内侧移动,从而使第一框架77变形。
    • 5. 发明授权
    • Game system and game program
    • 游戏系统和游戏程序
    • US08840469B2
    • 2014-09-23
    • US10895078
    • 2004-07-21
    • Kouichi KawamotoToshiaki Suzuki
    • Kouichi KawamotoToshiaki Suzuki
    • A63F13/00
    • A63F13/525A63F13/10A63F2300/66A63F2300/6653
    • The present invention is directed to a game system that causes a three-dimensional virtual game space 71 to be displayed on a display device in the direction of a predetermined line of sight. The three-dimensional virtual game space 71 has a plurality of objects appearing therein. After the direction of the line of sight is set, a frame setting plane 76 is set in the three-dimensional game space. Next, a frame coordinate value indicative of a position of each selected object projected on the frame setting plane is calculated. Based on the frame coordinate value, a frame is set. The frame is virtually set on the frame setting plane 76 so that all positions indicated by the frame coordinate values of the selected objects are located inside of the frame. Based on this frame, a display area to be displayed on the display device is determined.
    • 本发明涉及一种使三维虚拟游戏空间71在预定视线的方向上显示在显示装置上的游戏系统。 三维虚拟游戏空间71具有出现在其中的多个对象。 在视线的方向被设定之后,在三维游戏空间中设置帧设定平面76。 接下来,计算表示投影在帧设定面上的各被选择物体的位置的帧坐标值。 基于帧坐标值,设置帧。 帧被虚拟地设置在帧设置平面76上,使得由所选择的对象的帧坐标值指示的所有位置位于帧的内部。 基于该帧,确定显示在显示装置上的显示区域。
    • 7. 发明申请
    • DISPLAY DEVICE
    • 显示设备
    • US20130300977A1
    • 2013-11-14
    • US13983039
    • 2012-01-12
    • Toshiaki Suzuki
    • Toshiaki Suzuki
    • G02F1/1345
    • G02F1/1345G02F1/13452G02F2203/60
    • This display device is capable of reducing possibilities of electrical disconnection between a display element and a circuit board due to a difference between the thermal expansion coefficient of the circuit board and that of a housing. Display elements (10, 20) have lead terminals (12, 22, 13). A circuit board (30) is electrically connected to the lead terminals (12, 22, 13). A housing (40) houses the display elements (10, 20). Lead guide sections (50, 60) have through holes (52, 62), through which the lead terminals (12, 22, 13) are inserted. The housing (40) has a first aligning section (43), which is aligned with the circuit board (30). The lead guide sections (50, 60) have second aligning sections (51, 61), which are aligned with the circuit board (30), and elastic supporting sections (53, 63), which are connected to the housing (40).
    • 由于电路板的热膨胀系数与壳体的热膨胀系数的差异,该显示装置能够降低显示元件与电路板之间的电断开的可能性。 显示元件(10,20)具有引线端子(12,22,13)。 电路板(30)电连接到引线端子(12,22,13)。 壳体(40)容纳显示元件(10,20)。 引线引导部分(50,60)具有通孔(52,62),引线端子(12,22,13)通过其插入。 壳体(40)具有与电路板(30)对准的第一对准部(43)。 引导引导部分(50,60)具有与电路板(30)对准的第二对准部分(51,61)和连接到壳体(40)的弹性支撑部分(53,63)。