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    • 3. 发明授权
    • Accumulating operator and accumulating method for floating point operation
    • 积分运算符和浮点运算的累积方法
    • US08423600B2
    • 2013-04-16
    • US11032486
    • 2005-01-10
    • Ko-Fang Wang
    • Ko-Fang Wang
    • G06F7/42G06F7/38
    • G06F7/5443G06F7/483
    • An accumulating operator is applicable to a digital data processor to realize an output floating point number in response to a first floating point number and a second floating point number. The accumulating operator comprises a splitter dividing the first floating point number into a third floating point number and a compensation number, wherein an exponent of the third floating point number is equal to or greater than the exponent of the second floating point number; an accumulator electrically connected to the splitter for operating the second and third floating point numbers to realize a fourth floating point number; and a compensator electrically connected to the splitter and the accumulator for operating the fourth floating point number and the compensation number to realize the output floating point number. Via compensation, the precision of the floating point operation can be improved.
    • 累积运算符适用于数字数据处理器,以响应于第一浮点数和第二浮点数实现输出浮点数。 累积运算符包括将第一浮点数分成第三浮点数和补偿数的分割器,其中第三浮点数的指数等于或大于第二浮点数的指数; 蓄电池,电连接到所述分路器,用于操作所述第二和第三浮点数以实现第四浮点数; 以及补偿器,电连接到分路器和累加器,用于操作第四浮点数和补偿数,以实现输出浮点数。 通过补偿,可以提高浮点运算的精度。
    • 6. 发明申请
    • Accumulating operator and accumulating method for floating point operation
    • 积分运算符和浮点运算的累积方法
    • US20050177610A1
    • 2005-08-11
    • US11032486
    • 2005-01-10
    • Ko-Fang Wang
    • Ko-Fang Wang
    • G06F7/42G06F7/50G06F7/544
    • G06F7/5443G06F7/483
    • An accumulating operator is applicable to a digital data processor to realize an output floating point number in response to a first floating point number and a second floating point number. The accumulating operator comprises a splitter dividing the first floating point number into a third floating point number and a compensation number, wherein an exponent of the third floating point number is equal to or greater than the exponent of the second floating point number; an accumulator electrically connected to the splitter for operating the second and third floating point numbers to realize a fourth floating point number; and a compensator electrically connected to the splitter and the accumulator for operating the fourth floating point number and the compensation number to realize the output floating point number. Via compensation, the precision of the floating point operation can be improved.
    • 累积运算符适用于数字数据处理器,以响应于第一浮点数和第二浮点数实现输出浮点数。 累积运算符包括将第一浮点数分成第三浮点数和补偿数的分割器,其中第三浮点数的指数等于或大于第二浮点数的指数; 蓄电池,电连接到所述分路器,用于操作所述第二和第三浮点数以实现第四浮点数; 以及补偿器,电连接到分路器和累加器,用于操作第四浮点数和补偿数,以实现输出浮点数。 通过补偿,可以提高浮点运算的精度。
    • 8. 发明申请
    • MULTI-THREADS VERTEX SHADER, GRAPHICS PROCESSING UNIT, AND FLOW CONTROL METHOD
    • 多线程VERTEX SHADER,图形处理单元和流量控制方法
    • US20080198166A1
    • 2008-08-21
    • US11675700
    • 2007-02-16
    • Hsine-Chu ChungChit-Keng HuangKo-Fang Wang
    • Hsine-Chu ChungChit-Keng HuangKo-Fang Wang
    • G06T1/00
    • G06T15/005G06T2210/52
    • A vertex shader. The vertex shader comprises an instruction register file, a flow controller, a thread arbitrator, and an arithmetic logic unit (ALU) pipe. The instruction register file stores a plurality of instructions. The flow controller concurrently executing a plurality of threads, reads the instructions in order from the instruction register file for the threads and accesses vertex data for the threads. The thread arbitrator checks the dependency of instructions in the threads and selects the thread to execute in accordance with the result of the dependency check and a thread execution priority. The arithmetic logic unit (ALU) pipe receives the vertex data for executing the instructions of the thread selected by the thread arbitrator for three-dimensional (3D) graphics computations.
    • 顶点着色器 顶点着色器包括指令寄存器文件,流控制器,线程仲裁器和算术逻辑单元(ALU)管道。 指令寄存器文件存储多个指令。 同时执行多个线程的流量控制器从线程的指令寄存器文件中读取指令,并访问线程的顶点数据。 线程仲裁器检查线程中指令的依赖性,并根据依赖性检查的结果和线程执行优先级来选择要执行的线程。 算术逻辑单元(ALU)管接收用于执行由线程仲裁器为三维(3D)图形计算选择的线程的指令的顶点数据。
    • 9. 发明申请
    • MULTI-THREAD VERTEX SHADER, GRAPHICS PROCESSING UNIT AND FLOW CONTROL METHOD
    • 多线程VERTEX SHADER,图形处理单元和流量控制方法
    • US20080122843A1
    • 2008-05-29
    • US11458706
    • 2006-07-20
    • Hsine-Chu ChungKo-Fang WangChit-Keng Huang
    • Hsine-Chu ChungKo-Fang WangChit-Keng Huang
    • G06T15/50G06F9/312G06T15/00
    • G06T15/005G06F9/30145G06F9/3802G06F9/3814G06F9/3838G06F9/3851G06T15/80
    • A logic unit is provided for performing operations in multiple threads on vertex data. The logic unit comprises a macro instruction register file, a flow control instruction register file, and a flow controller. The macro instruction register file stores macro blocks with each macro block including at least one instruction. The flow control instruction register file stores flow control instructions with each flow control instruction including at least one called macro block and dependency information of the called macro block. The flow controller is configured to perform retrieving the flow control instructions in order from the flow control instruction register file, determining at least one macro block of the macro instruction register file to be executed in accordance with the retrieved flow control instruction and the dependency information thereof, selecting one of the plurality of threads for executing the determined macro block in a predetermined thread schedule policy, and accessing vertex data for the threads.
    • 提供了一个用于在顶点数据上的多个线程中执行操作的逻辑单元。 逻辑单元包括宏指令寄存器文件,流控制指令寄存器文件和流控制器。 宏指令寄存器文件存储宏块,每个宏块包括至少一个指令。 流控制指令寄存器文件存储流控制指令,每个流控制指令包括至少一个被叫宏块的被叫宏块和依赖信息。 流控制器被配置为根据流程控制指令寄存器文件依次检索流控制指令,根据检索到的流控制指令及其依赖信息确定要执行的宏指令寄存器文件的至少一个宏块 选择所述多个线程中的一个用于在预定的线程调度策略中执行所确定的宏块,以及访问所述线程的顶点数据。
    • 10. 发明申请
    • TEXTURE ENGINE, GRAPHICS PROCESSING UNIT AND VIDEO PROCESSING METHOD THEREOF
    • 纹理发动机,图形处理单元及其视频处理方法
    • US20080024510A1
    • 2008-01-31
    • US11460319
    • 2006-07-27
    • Chuan-Chen LeeMing-Hsuan TanKo-Fang Wang
    • Chuan-Chen LeeMing-Hsuan TanKo-Fang Wang
    • G09G5/00
    • G06T15/04G06T2200/28
    • The texture engine, provided in this disclosure, comprises a texel location calculator, a texture cache unit, and a video processing unit. The texel location calculator receives a texture and video request for a pixel, including location information of texture data for the pixel in a texture map stored in a memory unit and information of video processing required for the pixel. The texel location calculator computes memory addresses of the texture data in the memory unit and graphics data required for the pixel when performing the video processing specified in the texture and video request in the memory unit. The texture cache unit retrieves a copy of the graphics data and texture data from the memory unit with the memory addresses computed by the texel location calculator. The video processing unit receives the graphics data to perform the video processing specified in the texture and video request on the graphics data.
    • 在本公开中提供的纹理引擎包括纹理位置计算器,纹理高速缓存单元和视频处理单元。 纹素位置计算器接收对像素的纹理和视频请求,包括存储在存储器单元中的纹理映射中的像素的纹理数据的位置信息和像素所需的视频处理的信息。 纹理位置计算器在执行存储器单元中的纹理和视频请求中指定的视频处理时,计算存储器单元中的纹理数据的存储器地址和像素所需的图形数据。 纹理缓存单元利用由纹素位置计算器计算的存储器地址从存储器单元检索图形数据和纹理数据的副本。 视频处理单元接收图形数据以执行纹理和视频请求中对图形数据指定的视频处理。