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    • 1. 发明申请
    • TEXTURE ENGINE, GRAPHICS PROCESSING UNIT AND VIDEO PROCESSING METHOD THEREOF
    • 纹理发动机,图形处理单元及其视频处理方法
    • US20080024510A1
    • 2008-01-31
    • US11460319
    • 2006-07-27
    • Chuan-Chen LeeMing-Hsuan TanKo-Fang Wang
    • Chuan-Chen LeeMing-Hsuan TanKo-Fang Wang
    • G09G5/00
    • G06T15/04G06T2200/28
    • The texture engine, provided in this disclosure, comprises a texel location calculator, a texture cache unit, and a video processing unit. The texel location calculator receives a texture and video request for a pixel, including location information of texture data for the pixel in a texture map stored in a memory unit and information of video processing required for the pixel. The texel location calculator computes memory addresses of the texture data in the memory unit and graphics data required for the pixel when performing the video processing specified in the texture and video request in the memory unit. The texture cache unit retrieves a copy of the graphics data and texture data from the memory unit with the memory addresses computed by the texel location calculator. The video processing unit receives the graphics data to perform the video processing specified in the texture and video request on the graphics data.
    • 在本公开中提供的纹理引擎包括纹理位置计算器,纹理高速缓存单元和视频处理单元。 纹素位置计算器接收对像素的纹理和视频请求,包括存储在存储器单元中的纹理映射中的像素的纹理数据的位置信息和像素所需的视频处理的信息。 纹理位置计算器在执行存储器单元中的纹理和视频请求中指定的视频处理时,计算存储器单元中的纹理数据的存储器地址和像素所需的图形数据。 纹理缓存单元利用由纹素位置计算器计算的存储器地址从存储器单元检索图形数据和纹理数据的副本。 视频处理单元接收图形数据以执行纹理和视频请求中对图形数据指定的视频处理。