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    • 1. 发明授权
    • Returnable case
    • 可回收的情况
    • US06981605B2
    • 2006-01-03
    • US10435726
    • 2003-05-08
    • Kiyoshi KasuyaHideo Kojima
    • Kiyoshi KasuyaHideo Kojima
    • B65D6/12B65D6/16B65D6/28B65D8/14
    • B65D88/524B65D88/022B65D88/123B65D90/0033B65D90/18
    • The present invention concerns a returnable case comprising a bottom member 1, left and right side members 2L, 2R and front and back side members 3F, 3B, wherein the front and back side members 3F, 3B are formed foldable inward in a two fold state to the bottom member 1 and, in addition, formed to be detachable. A pair of claw insertion openings 1f are provided on the bottom member 1, and the width (breadth) thereof is formed wide, and at the same time, the lower part of the member forming the claw insertion opening 1f is opened. Thereby, it can be loaded not only by the fork lift but also by the hand lift. The left and right side members 2L, 2R and front and back side members 3F, 3B are joined by a lock member 4.
    • 本发明涉及一种包括底部构件1,左侧和右侧构件2L,2R以及前侧构件3和后侧构件3F,3B的可回收壳体,其中前侧构件3和后侧构件3B形成为可折叠的 向底部件1呈两折状态向内侧,另外形成为可拆卸。 一对爪插入开口1f设置在底部构件1上,并且其宽度(宽度)形成得较宽,同时打开形成爪插入口1f的构件的下部。 因此,它不仅可以通过叉车提升而且还可以通过手举升起。 左右侧构件2L,2R以及前后构件3F,3B通过锁定构件4接合。
    • 2. 发明申请
    • LENS-PROCESSING DEVICE
    • 镜片加工设备
    • US20120045975A1
    • 2012-02-23
    • US13318163
    • 2009-06-11
    • Hideo KojimaHiroshi Fukuzawa
    • Hideo KojimaHiroshi Fukuzawa
    • B24B25/00
    • B24B13/02
    • A lens processing device (1) is adapted such that a lens (11) is sucked and held by a lens holder (12) rotatably and rockably supported on the front end of a lens holder shaft (13) through a pivot bearing mechanism (14) and then such that a lens surface (11a) is processed by moving the lens (11) and a lens processing tool (31) relative to each other with the lens processing tool (31) pressed to the lens (11). The lens (11) can be moved along a desired trajectory on a vertical plane containing a Z-axis and an X-axis, which are perpendicular to each other, by controlling feeding of the lens holder (12) in the Z-axis and X-axis directions by means of a Z-axis movement mechanism (19) and an X-axis movement mechanism (15). Thus, the lens surface (11a) can be processed with the lens (11) horizontally pressed to a circular arc-shaped processing surface (31a) of the lens processing tool (31).
    • 透镜处理装置(1)适于使得透镜保持器(12)通过枢转轴承机构(14)可旋转地且可摇动地支撑在透镜保持器轴(13)的前端上的透镜(11) ),然后通过使透镜加工工具(31)按压到透镜(11)上而相对于彼此移动透镜(11)和透镜加工工具(31)来处理透镜表面(11a)。 透镜(11)可以通过控制透镜架(12)在Z轴上的馈送而沿着垂直于彼此垂直的Z轴和X轴的垂直平面上沿期望的轨迹移动, 通过Z轴运动机构(19)和X轴运动机构(15)的X轴方向。 因此,可以将透镜(11)水平地按压到透镜加工工具(31)的圆弧状的加工面(31a)上进行处理。
    • 3. 发明授权
    • Scanning probe microscope and method of operating the same
    • 扫描探针显微镜及其操作方法
    • US07748052B2
    • 2010-06-29
    • US11486399
    • 2006-07-13
    • Hideo Kojima
    • Hideo Kojima
    • G01Q10/00G01Q10/06
    • G01Q10/06
    • A scanning probe microscope capable of preventing contact between the probe and a sample and a method of operating this microscope. The scanning probe microscope measures the topography of a surface of the sample by scanning the probe relative to the surface of the sample. A scanning reference position in the heightwise direction is updated in response to a maximum value of the height of the surface of the sample on the scan lines scanned so far. A limit value is set for motion of the probe in the heightwise direction relative to the scanning reference position. After the update, the next scan line is scanned. In this way, scanning is carried out along the successive scan lines.
    • 能够防止探针与样品之间的接触的扫描探针显微镜以及操作该显微镜的方法。 扫描探针显微镜通过相对于样品的表面扫描探针来测量样品表面的形貌。 响应于迄今为止扫描的扫描线上的样品表面的高度的最大值,更新沿高度方向的扫描参考位置。 针对探头相对于扫描基准位置的高度方向的运动设定极限值。 更新后,扫描下一条扫描线。 以这种方式,扫描沿着连续的扫描线进行。
    • 5. 发明申请
    • VIRTUAL SPACE DISPLAY DEVICE, VIEWPOINT SETTING METHOD, AND INFORMATION RECORDING MEDIUM
    • 虚拟空间显示设备,视点设置方法和信息记录介质
    • US20110039619A1
    • 2011-02-17
    • US12856368
    • 2010-08-13
    • Hideo KojimaMasao Tomosawa
    • Hideo KojimaMasao Tomosawa
    • A63F13/00A63F9/24
    • A63F13/5258A63F2300/6684
    • A setting unit sets a position of a viewpoint arranged in a virtual space, and a direction of a visual line extending from the viewpoint. A moving unit moves a player character in the virtual space according to an operation by a player. A generating unit generates an image representing the way the virtual space is viewed from the viewpoint toward the direction of the visual line. A display unit displays the generated image on a screen. Moreover, the setting unit sets a position of the viewpoint so that a relative position of the viewpoint to an object is fixed, sets a position of a target point included in a surface of a predetermined shape fixed relatively to the object at random, and sets a direction of the visual line so that an intersection point between the surface and the visual line gradually comes closer to the target point.
    • 设置单元设置布置在虚拟空间中的视点的位置和从视点延伸的视线的方向。 移动单元根据玩家的操作移动虚拟空间中的玩家角色。 生成单元从视点朝向视线的方向生成表示虚拟空间的观看方式的图像。 显示单元在屏幕上显示生成的图像。 此外,设定单元设定视点的位置使得视点与物体的相对位置固定,将包含在预定形状的表面中的目标点的位置随机地相对于物体固定,并且设置 视线的方向,使得表面和视线之间的交点逐渐接近目标点。
    • 8. 发明授权
    • Image processing method, video game apparatus and storage medium
    • 图像处理方法,视频游戏装置和存储介质
    • US07048632B2
    • 2006-05-23
    • US09272467
    • 1999-03-19
    • Hideo Kojima
    • Hideo Kojima
    • A63F13/00
    • A63F13/5252A63F13/10A63F13/5378A63F13/54A63F13/822A63F13/837A63F2300/303A63F2300/307A63F2300/6063A63F2300/6661A63F2300/6669A63F2300/8029A63F2300/807
    • A video game apparatus produces a image of a player character whose motion is operated by a player and a scene image which changes according to the motion of the player character, and displays the produced player character image and scene image on a display unit. The video game apparatus further produces sound effects according to the motion of the player character. The video game apparatus produces a first scene image subjectively viewed by the player character when the player character is stopped in a movable state, and a second scene image objectively viewing the motion of the player character when the player character is moved, and displays the produced one of the first and second scene images on the display unit. The video game apparatus produces different sound effects depending on which of the first and second scene images is displayed.
    • 视频游戏装置产生玩家运动的玩家角色的图像,以及根据玩家角色的运动而改变的场景图像,并将所产生的玩家角色图像和场景图像显示在显示单元上。 视频游戏装置还根据玩家角色的运动进一步产生声音效果。 当玩家角色在可移动状态下停止时,视频游戏装置产生由玩家角色主观地观看的第一场景图像,并且当玩家角色移动时客观地观看玩家角色的运动的第二场景图像,并且显示所产生的 显示单元上的第一和第二场景图像之一。 根据显示第一和第二场景图像中的哪一个,视频游戏装置产生不同的声音效果。
    • 9. 发明授权
    • Image processing method and apparatus, and storage medium therefor
    • 图像处理方法和装置及其存储介质
    • US06633293B1
    • 2003-10-14
    • US09224775
    • 1999-01-04
    • Hideo Kojima
    • Hideo Kojima
    • G06T1300
    • G06F17/30265
    • A plurality of presentation expressing data produced by different directors according to one game scenario are stored so as to correspond to progress data of the game scenario and identification data of the directors. When one of the directors is selected by a game player, the corresponding presentation expressing data is read out using the identification data of the selected director. CG images are produced based on the read-out presentation expressing data and displayed. If the game player selects another director during the progress of the game scenario, the corresponding presentation expressing data is read out so that CG images are produced based on the presentation expressing data of the different director and displayed.
    • 存储根据一个游戏场景由不同导演产生的多个呈现表示数据,以对应于游戏场景的进度数据和导演的识别数据。 当由游戏者选择其中一个导演时,使用所选择的导演的识别数据读出对应的呈现表示数据。 基于读出表示数据并显示CG图像。 如果在游戏场景进行期间游戏玩家选择另一个导演,则读出相应的呈现表示数据,使得基于呈现表示不同导演的数据并显示的CG图像被产生。