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    • 1. 发明授权
    • Method of developing a software system using object oriented technology
    • 使用面向对象技术开发软件系统的方法
    • US6106569A
    • 2000-08-22
    • US38024
    • 1998-03-11
    • Kathryn Ann BohrerJames E. CareyBrent A. CarlsonTimothy GraserAnders NilssonJohn M. Vlissides
    • Kathryn Ann BohrerJames E. CareyBrent A. CarlsonTimothy GraserAnders NilssonJohn M. Vlissides
    • G06F9/44
    • G06F8/24Y10S707/99944Y10S707/99945Y10S707/99953
    • A method of developing a software system using Object Oriented Technology and frameworks. The problem of allowing an object to acquire and lose ability and function and to modify responsibilities on an object dynamically or, in other words, to allow an object to acquire and lose the ability to do things dynamically, is addressed. This problem is solved with a framework to be used for developing a software system, e.g. for a business application. The framework comprises a number of classes which are to be processed by a computer system. The framework further comprises a Life Cycle as a description of state transitions through which an object can proceed as it is processed by an application. This is applicable in the technical field of application development of software systems, e.g. for a business application as Financial or Logistic and Distribution, wherein it is the purpose of frameworks to provide significant portions of the application that are common across multiple implementations of the application in a general manner, easy to extend for specific implementation.
    • 使用面向对象技术和框架开发软件系统的方法。 解决了允许对象获取并失去能力和功能并动态地修改对象上的责任的问题,或者换句话说,允许对象获取并失去动态执行动作的能力。 该问题通过用于开发软件系统的框架来解决,例如, 用于商业应用程序。 框架包括要由计算机系统处理的多个类。 该框架还包括生命周期作为状态转换的描述,通过该状态转换,对象可以在应用程序处理时继续进行。 这适用于软件系统的应用开发技术领域,例如 用于作为财务或物流和分销的业务应用程序,其中框架的目的是以一般方式提供在应用程序的多个实现中共同的应用程序的重要部分,易于扩展用于特定实现。
    • 2. 发明授权
    • Server entity that provides secure access to its resources through token
validation
    • 通过令牌验证提供对其资源的安全访问的服务器实体
    • US5542046A
    • 1996-07-30
    • US459451
    • 1995-06-02
    • Brent A. CarlsonFrederic L. HussNancy M. SchmuckiRichard E. Zelenski
    • Brent A. CarlsonFrederic L. HussNancy M. SchmuckiRichard E. Zelenski
    • G06F13/00G06F1/00G06F12/14G06F21/00G06F13/14G06F13/10H04L9/00
    • G06F21/85G06F12/1408G06F21/335G06F21/606
    • A peer to peer connection authorizer is described. The connection authorizer involves three different entities: a system authorizer mechanism, a client connection manager, and a server connection manager. The system authorizer resides on the main or primary CPU while the client and server connection managers reside on individual IOPs. To obtain information required by a user and/or an application program, the client connection manager issues a request to the system authorizer. When the system authorizer receives the request, it first verifies that the client device is who it claims to be. If the system authorizer determines that the client device should be allowed to access the requested information, it then sends a token to the server device and a copy of the same token to the client device. Upon receipt of the token copy from the system authorizer, the client connection manager packages the token copy into a message that it sends to the server device. When the server connection manager receives the message from the client device, it compares the token copy to the token it received from the system authorizer. If the tokens match, the server connection manager responds to the client device and the connection is established.
    • 描述了对等连接授权器。 连接授权器涉及三个不同的实体:系统授权机构,客户端连接管理器和服务器连接管理器。 系统授权器驻留在主CPU或主CPU上,而客户端和服务器连接管理器驻留在单独的IOP上。 为了获得用户和/或应用程序所需的信息,客户端连接管理器向系统授权者发出请求。 当系统授权者接收到请求时,它首先验证客户机设备是谁声称的。 如果系统授权者确定客户端设备应该被允许访问所请求的信息,那么它会将一个令牌发送到服务器设备,并将相同令牌的副本发送到客户端设备。 在从系统授权者接收到令牌副本之后,客户端连接管理器将令牌副本打包到发送到服务器设备的消息中。 当服务器连接管理器从客户端设备接收到消息时,它将令牌副本与从系统授权器接收到的令牌进行比较。 如果令牌匹配,则服务器连接管理器响应客户端设备并建立连接。
    • 3. 发明授权
    • Customizable asset governance for a distributed reusable software library
    • 分布式可重用软件库的可定制资产治理
    • US08412813B2
    • 2013-04-02
    • US11436102
    • 2006-05-17
    • Brent A. CarlsonTimothy J. Graser
    • Brent A. CarlsonTimothy J. Graser
    • G06F15/173G06F7/00G06F9/44
    • G06F8/36
    • In general, techniques are described that facilitate the reuse of software assets within an enterprise. A system, for example, is described that includes a repository to store artifacts, and an asset source to generate a software asset based on the artifacts. The system further includes an asset management system to receive the software asset from the asset source and store the software asset within an asset library. The system may further include a model having one or more elements, and an asset retrieval module to selectively retrieve a subset of the software assets from the asset library based on input from a user identifying one or more of the elements. The system may also include a subsystem that allows users to customize asset governance processes and tailor system behavior through an event-driven mechanism.
    • 一般来说,描述了有助于企业内软件资产重用的技术。 例如,描述了包括用于存储工件的存储库以及基于工件生成软件资产的资产源的系统。 该系统还包括资产管理系统,用于从资产来源接收软件资产,并将软件资产存储在资产库中。 系统还可以包括具有一个或多个元素的模型,以及资产检索模块,用于基于来自识别一个或多个元素的用户的输入,从资产库中选择性地检索软件资产的子集。 该系统还可以包括一个子系统,允许用户通过事件驱动机制自定义资产治理流程和定制系统行为。
    • 5. 发明授权
    • Connection authorizer for controlling access to system resources
    • 连接授权器用于控制对系统资源的访问
    • US5506961A
    • 1996-04-09
    • US324289
    • 1994-10-17
    • Brent A. CarlsonFrederic L. HussNancy M. SchmuckiRichard E. Zelenski
    • Brent A. CarlsonFrederic L. HussNancy M. SchmuckiRichard E. Zelenski
    • G06F13/00G06F1/00G06F12/14G06F21/00H04L9/00
    • G06F21/85G06F12/1408G06F21/335G06F21/606
    • A peer to peer connection authorizer is described. The connection authorizer involves three different entities: a system authorizer mechanism, a client connection manager, and a server connection manager. The system authorizer resides on the main or primary CPU while the client and server connection managers reside on individual IOPs. To obtain information required by a user and/or an application program, the client connection manager issues a request to the system authorizer. When the system authorizer receives the request, it first verifies that the client device is who it claims to be. If the system authorizer determines that the client device should be allowed to access the requested information, it then sends a token to the server device and a copy of the same token to the client device. Upon receipt of the token copy from the system authorizer, the client connection manager packages the token copy into a message that it sends to the server device. When the server connection manager receives the message from the client device, it compares the token copy to the token it received from the system authorizer. If the tokens match, the server connection manager responds to the client device and the connection is established.
    • 描述了对等连接授权器。 连接授权器涉及三个不同的实体:系统授权机构,客户端连接管理器和服务器连接管理器。 系统授权器驻留在主CPU或主CPU上,而客户端和服务器连接管理器驻留在单独的IOP上。 为了获得用户和/或应用程序所需的信息,客户端连接管理器向系统授权者发出请求。 当系统授权者接收到请求时,它首先验证客户机设备是谁声称的。 如果系统授权者确定客户端设备应该被允许访问所请求的信息,那么它会将一个令牌发送到服务器设备,并将相同令牌的副本发送到客户端设备。 在从系统授权者接收到令牌副本之后,客户端连接管理器将令牌副本打包到发送到服务器设备的消息中。 当服务器连接管理器从客户端设备接收到消息时,它将令牌副本与从系统授权器接收到的令牌进行比较。 如果令牌匹配,则服务器连接管理器响应客户端设备并建立连接。
    • 8. 发明授权
    • Managing reusable software assets
    • 管理可重复使用的软件资产
    • US07895563B2
    • 2011-02-22
    • US11546884
    • 2006-10-12
    • Brent A. CarlsonDave H. GrossTimothy J. GraserDebra L. MarinerJohn J. PalofPaul W. Tamminga
    • Brent A. CarlsonDave H. GrossTimothy J. GraserDebra L. MarinerJohn J. PalofPaul W. Tamminga
    • G06F9/44
    • G06F8/36Y10S707/99933Y10S707/99936
    • In general, techniques are described that facilitate the reuse of software assets within an enterprise. A software asset, as used herein, refers to a set of one or more related artifacts that have been created or harvested for the purpose of applying that asset repeatedly in subsequent development environments. A system, for example, is described that includes a repository to store artifacts, and an asset source to generate a software asset based on the artifacts. The system further includes an asset management system to receive the software asset from the asset source and store the software asset within an asset library. The system may further include a model having one or more elements, and an asset retrieval module to selectively retrieve a subset of the software assets from the asset library based on input from a user identifying one or more of the elements.
    • 一般来说,描述了有助于企业内软件资产重用的技术。 如本文所使用的,软件资产是指为了在后续开发环境中重复应用该资产而创建或收获的一组或多个相关工件。 例如,描述了包括用于存储工件的存储库以及基于工件生成软件资产的资产源的系统。 该系统还包括资产管理系统,用于从资产来源接收软件资产,并将软件资产存储在资产库中。 系统还可以包括具有一个或多个元素的模型,以及资产检索模块,用于基于来自识别一个或多个元素的用户的输入,从资产库中选择性地检索软件资产的子集。
    • 9. 发明授权
    • Generating reusable software assets from distributed artifacts
    • 从分布式工件生成可重复使用的软件资产
    • US07322024B2
    • 2008-01-22
    • US10100749
    • 2002-03-18
    • Brent A. CarlsonTimothy J GraserDave H GrossDebra L MarinerJohn J PalofPaul W Tamminga
    • Brent A. CarlsonTimothy J GraserDave H GrossDebra L MarinerJohn J PalofPaul W Tamminga
    • G06F9/44G06F17/00
    • G06F8/36Y10S707/99944
    • In general, techniques are described that facilitate the reuse of software assets within an enterprise. A software asset, as used herein, refers to a set of one or more related artifacts that have been created or harvested for the purpose of applying that asset repeatedly in subsequent development environments. A system, for example, is described that includes a repository to store artifacts, and an asset source to generate a software asset based on the artifacts. The system further includes an asset management system to receive the software asset from the asset source and store the software asset within an asset library. The system may further include a model having one or more elements, and an asset retrieval module to selectively retrieve a subset of the software assets from the asset library based on input from a user identifying one or more of the elements.
    • 一般来说,描述了有助于企业内软件资产重用的技术。 如本文所使用的,软件资产是指为了在后续开发环境中重复应用该资产而创建或收获的一组或多个相关工件。 例如,描述了包括用于存储工件的存储库以及基于工件生成软件资产的资产源的系统。 该系统还包括资产管理系统,用于从资产来源接收软件资产,并将软件资产存储在资产库中。 系统还可以包括具有一个或多个元素的模型,以及资产检索模块,用于基于来自识别一个或多个元素的用户的输入,从资产库中选择性地检索软件资产的子集。