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    • 1. 发明授权
    • User interface for transferring data with a communications terminal
    • 用于通信终端传输数据的用户界面
    • US07159186B2
    • 2007-01-02
    • US10159410
    • 2002-05-31
    • Jouka MattilaRiku SuomelaEero Rasanen
    • Jouka MattilaRiku SuomelaEero Rasanen
    • G06F3/00
    • G06F3/0486H04L67/34H04L67/36H04M1/72525H04M1/7253
    • An aspect of the present invention provides methods and apparatus for supporting a user interface of a terminal. The user interface enables the user to manipulate display objects on a display of the user interface in order to download software objects of other users, execute software objects of the user or of other users, and share software objects with other users. In an embodiment of the invention, the display is partitioned into three areas comprising a user's data area, an applications area, and another user's data area. The user can drag a display object between the user's data area and the other user's data area in order to download or publish a corresponding software object. Also, the user can drag a display object from either the user's data area or the other user's data area to the application area in order to execute or view the corresponding software object.
    • 本发明的一个方面提供了用于支持终端的用户界面的方法和装置。 用户界面使得用户能够操纵用户界面的显示器上的显示对象,以便下载其他用户的软件对象,执行用户或其他用户的软件对象,并与其他用户共享软件对象。 在本发明的实施例中,将显示器划分为包括用户的数据区域,应用区域和另一个用户的数据区域的三个区域。 用户可以在用户的​​数据区域和其他用户的数据区域之间拖动显示对象,以便下载或发布相应的软件对象。 此外,用户可以将显示对象从用户的数据区域或其他用户的数据区域拖动到应用区域,以便执行或查看相应的软件对象。
    • 6. 发明申请
    • Annotating the dramatic content of segments in media work
    • 注明媒体作品中片段的戏剧性内容
    • US20080250080A1
    • 2008-10-09
    • US11783027
    • 2007-04-05
    • Juha ArrasvuoriJouka Mattila
    • Juha ArrasvuoriJouka Mattila
    • G06F17/30
    • G06F16/435
    • A media work, such as a movie, musical composition, book, or interactive computer game, may be analyzed, segmented, and annotated based on its content. Segment annotations may include a dramatic content level, an indication of thematic importance or key events occurring during the media segment, and other descriptive data relating the content of the media segments. Additionally data identifying the location of the segment within the full version of the media, for example, time codes, page numbers, or game levels, may also be included in the segment annotations. Using an annotated version of the media work, a condensed version may be created based on user preferences and other determined criteria, such as a predetermined time duration, media size, compression ratio, and any content characteristics stored in the segment annotation data.
    • 可以基于其内容来分析,分割和注释媒体工作,例如电影,音乐作品,书籍或交互式计算机游戏。 段注释可以包括剧烈的内容级别,主题重要性的指示或在媒体段期间发生的关键事件,以及与媒体段的内容有关的其他描述性数据。 另外,在段注释中还可以包括标识段的完整版本的媒体的位置的数据,例如时间码,页码或游戏级别。 使用媒体作品的注释版本,可以基于用户偏好和其他确定的标准(例如预定的持续时间,媒体大小,压缩比率以及存储在段注释数据中的任何内容特征)来创建精简版本。
    • 7. 发明授权
    • Electronically augmented multiplayer sporting game with virtual ball passed by infrared apparatus
    • 电子增强的多人游戏,虚拟球通过红外线设备
    • US07006984B2
    • 2006-02-28
    • US10674536
    • 2003-10-01
    • Stephan MeyersJouka Mattila
    • Stephan MeyersJouka Mattila
    • G06F17/60
    • A63F13/332A63F13/12A63F13/327A63F13/61A63F13/812A63F2300/204A63F2300/8011G06Q30/0267
    • A method and apparatus for conducting multi-player games in a wireless telecommunications system including a wireless telecommunications network which communicates using radio signals with a plurality of mobile terminals. The objects of the multi-player games are accomplished in the invention by passing a virtual ball between the mobile terminals. The virtual ball can be passed between the mobile terminals using various means including infrared (IR) transmission, a call being placed, Short Message Service (SMS), or short range radio apparatus. The virtual ball could include data or information regarding the game and/or advertising or promotional information regarding products or services being offered. The data or information in the virtual ball is automatically displayed on the display of the mobile terminal upon receiving the virtual ball.
    • 一种用于在包括使用无线电信号与多个移动终端进行通信的无线电信网络的无线电信系统中进行多玩家游戏的方法和装置。 通过在移动终端之间传递虚拟球,本发明实现了多玩家游戏的目的。 虚拟球可以使用包括红外线(IR)传输,呼叫放置,短消息服务(SMS)或短距离无线电设备的各种手段在移动终端之间通过。 虚拟球可以包括关于游戏的数据或信息和/或关于所提供的产品或服务的广告或促销信息。 虚拟球中的数据或信息在接收虚拟球时自动显示在移动终端的显示器上。
    • 8. 发明授权
    • Device dream application for a mobile terminal
    • 移动终端的设备梦想应用
    • US07543233B2
    • 2009-06-02
    • US11141897
    • 2005-06-01
    • Erika ReponenJouka Mattila
    • Erika ReponenJouka Mattila
    • G06F3/00
    • G06F3/011
    • The invention provides a method, computer program product and device for generating a dream-like multimedia presentation, which can be displayed on a mobile terminal, or other digital device, based at least in part on contextual information relating to the mobile terminal and the mobile terminal user. The presentation provides the user with a snapshot of information that appears to be more important to the user at a given period of time, as well as information that may have been forgotten by the user over time, and does so in a manner that is somehow reflective of the user's presumed mood.
    • 本发明提供一种方法,计算机程序产品和装置,用于至少部分地基于与移动终端和移动终端相关的上下文信息来生成可以在移动终端或其他数字设备上显示的梦幻般的多媒体呈现 终端用户。 演示文稿向用户提供在给定时间段内对用户更重要的信息的快照,以及用户随时间遗忘的信息,并以某种方式 反映了用户的假设情绪。
    • 9. 发明申请
    • Apparatus and methods for implementing modular, context-aware active graphical user interface objects
    • 用于实现模块化,上下文感知的活动图形用户界面对象的装置和方法
    • US20070016861A1
    • 2007-01-18
    • US11182390
    • 2005-07-15
    • Jyri SalomaaJouka Mattila
    • Jyri SalomaaJouka Mattila
    • G06F9/00G06F17/00
    • H04M1/72544G06F9/451G06Q10/10
    • The present invention concerns methods and apparatus providing an operating system of a portable communications device with modular active graphical user interface functionality. In methods and apparatus of the present invention, multiple separate and distinct active graphical user interface objects are available for selection by users to perform active graphical user interface display functions. In addition, the present invention provides apparatus and methods that implement context-sensitive active graphical user interface objects. The present invention further provides users with the ability to integrate active graphical user interface objects created by third parties into the operating system of portable communications devices. Thereafter, the active graphical user interface objects created by third parties are available to perform active graphical user interface functions.
    • 本发明涉及提供具有模块化主动图形用户界面功能的便携式通信设备的操作系统的方法和装置。 在本发明的方法和装置中,多个单独和不同的活动图形用户界面对象可供用户选择以执行主动的图形用户界面显示功能。 此外,本发明提供了实现上下文相关的活动图形用户界面对象的装置和方法。 本发明还向用户提供将由第三方创建的活动图形用户界面对象集成到便携式通信设备的操作系统中的能力。 此后,第三方创建的活动图形用户界面对象可用于执行活动的图形用户界面功能。