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    • 5. 发明申请
    • APPARATUS AND METHODS FOR TEXTURE MAPPING
    • 用于纹理映射的装置和方法
    • US20090033660A1
    • 2009-02-05
    • US12056943
    • 2008-03-27
    • Jonathan LeveneMarc MiduraJoshua Handley
    • Jonathan LeveneMarc MiduraJoshua Handley
    • G06T17/00
    • G06T15/04
    • The invention provides texture mapping techniques that facilitate interactive painting of a three-dimensional virtual surface by a user in object space, without requiring global parameterization. The texture mapping techniques feature rendering texture for a given virtual object using a plurality of composite textures, each formed by blending collapsible texture layers. Texture coordinates in texture space are derived using information determined at the time of surface mesh generation. The invention features dynamic texture allocation and deallocation, allowing a user to interactively modify the shape of a painted, three-dimensional model. Finally, the invention features an architecture for combined graphical rendering and haptic rendering of a virtual object, allowing a user to experience force feedback during the painting of the object in object space.
    • 本发明提供了纹理映射技术,其促进用户在对象空间中的三维虚拟表面的交互式绘画,而不需要全局参数化。 纹理映射技术使用多个复合纹理来表现给定虚拟对象的渲染纹理,每个复合纹理通过混合可折叠纹理层形成。 使用在表面网格生成时确定的信息导出纹理空间中的纹理坐标。 本发明具有动态纹理分配和释放功能,允许用户交互地修改绘制的三维模型的形状。 最后,本发明的特征在于用于虚拟对象的组合图形呈现和触觉渲染的架构,允许用户在对象空间中绘制对象期间体验力反馈。
    • 8. 发明授权
    • Apparatus and methods for texture mapping
    • 用于纹理映射的装置和方法
    • US07400331B2
    • 2008-07-15
    • US11474920
    • 2006-06-26
    • Jonathan LeveneMarc MiduraJoshua Handley
    • Jonathan LeveneMarc MiduraJoshua Handley
    • G06T17/00G06T11/40G09G5/02G06K9/36G06F17/00G06T11/20
    • G06T15/04
    • The invention provides texture mapping techniques that facilitate interactive painting of a three-dimensional virtual surface by a user in object space, without requiring global parameterization. The texture mapping techniques feature rendering texture for a given virtual object using a plurality of composite textures, each formed by blending collapsible texture layers. Texture coordinates in texture space are derived using information determined at the time of surface mesh generation. The invention features dynamic texture allocation and deallocation, allowing a user to interactively modify the shape of a painted, three-dimensional model. Finally, the invention features an architecture for combined graphical rendering and haptic rendering of a virtual object, allowing a user to experience force feedback during the painting of the object in object space.
    • 本发明提供了纹理映射技术,其促进用户在对象空间中的三维虚拟表面的交互式绘画,而不需要全局参数化。 纹理映射技术使用多个复合纹理来表现给定虚拟对象的渲染纹理,每个复合纹理通过混合可折叠纹理层形成。 使用在表面网格生成时确定的信息导出纹理空间中的纹理坐标。 本发明具有动态纹理分配和释放功能,允许用户交互地修改绘制的三维模型的形状。 最后,本发明的特征在于用于虚拟对象的组合图形呈现和触觉渲染的架构,允许用户在对象空间中绘制对象期间体验力反馈。
    • 9. 发明申请
    • Apparatus and methods for texture mapping
    • 用于纹理映射的装置和方法
    • US20070018993A1
    • 2007-01-25
    • US11474920
    • 2006-06-26
    • Jonathan LeveneMarc MiduraJoshua Handley
    • Jonathan LeveneMarc MiduraJoshua Handley
    • G09G5/00
    • G06T15/04
    • The invention provides texture mapping techniques that facilitate interactive painting of a three-dimensional virtual surface by a user in object space, without requiring global parameterization. The texture mapping techniques feature rendering texture for a given virtual object using a plurality of composite textures, each formed by blending collapsible texture layers. Texture coordinates in texture space are derived using information determined at the time of surface mesh generation. The invention features dynamic texture allocation and deallocation, allowing a user to interactively modify the shape of a painted, three-dimensional model. Finally, the invention features an architecture for combined graphical rendering and haptic rendering of a virtual object, allowing a user to experience force feedback during the painting of the object in object space.
    • 本发明提供了纹理映射技术,其促进用户在对象空间中的三维虚拟表面的交互式绘画,而不需要全局参数化。 纹理映射技术使用多个复合纹理来表现给定虚拟对象的渲染纹理,每个复合纹理通过混合可折叠纹理层形成。 使用在表面网格生成时确定的信息导出纹理空间中的纹理坐标。 本发明具有动态纹理分配和释放功能,允许用户交互地修改绘制的三维模型的形状。 最后,本发明的特征在于用于虚拟对象的组合图形呈现和触觉渲染的架构,允许用户在对象空间中绘制对象期间体验力反馈。
    • 10. 发明授权
    • Apparatus and methods for texture mapping
    • 用于纹理映射的装置和方法
    • US07095418B2
    • 2006-08-22
    • US10697548
    • 2003-10-30
    • Jonathan LeveneMarc MiduraJoshua Handley
    • Jonathan LeveneMarc MiduraJoshua Handley
    • G06F17/00G06T11/20G09G5/00
    • G06T15/04
    • The invention provides texture mapping techniques that facilitate interactive painting of a three-dimensional virtual surface by a user in object space, without requiring global parameterization. The texture mapping techniques feature rendering texture for a given virtual object using a plurality of composite textures, each formed by blending collapsible texture layers. Texture coordinates in texture space are derived using information determined at the time of surface mesh generation. The invention features dynamic texture allocation and deallocation, allowing a user to interactively modify the shape of a painted, three-dimensional model. Finally, the invention features an architecture for combined graphical rendering and haptic rendering of a virtual object, allowing a user to experience force feedback during the painting of the object in object space.
    • 本发明提供了纹理映射技术,其促进用户在对象空间中的三维虚拟表面的交互式绘画,而不需要全局参数化。 纹理映射技术使用多个复合纹理来表现给定虚拟对象的渲染纹理,每个复合纹理通过混合可折叠纹理层形成。 使用在表面网格生成时确定的信息导出纹理空间中的纹理坐标。 本发明具有动态纹理分配和释放功能,允许用户交互地修改绘制的三维模型的形状。 最后,本发明的特征在于用于虚拟对象的组合图形呈现和触觉渲染的架构,允许用户在对象空间中绘制对象期间体验力反馈。