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    • 3. 发明授权
    • Apparatus and methods for wrapping texture onto the surface of a virtual object
    • 用于将纹理包裹到虚拟对象的表面上的装置和方法
    • US08174535B2
    • 2012-05-08
    • US13026667
    • 2011-02-14
    • Torsten BergerElaine ChenWalter C. Shannon, III
    • Torsten BergerElaine ChenWalter C. Shannon, III
    • G09G5/00
    • G09G5/00G06T11/001G06T15/04G06T19/00
    • The invention provides techniques for wrapping a two-dimensional texture conformally onto a surface of a three dimensional virtual object within an arbitrarily-shaped, user-defined region. The techniques provide minimum distortion and allow interactive manipulation of the mapped texture. The techniques feature an energy minimization scheme in which distances between points on the surface of the three-dimensional virtual object serve as set lengths for springs connecting points of a planar mesh. The planar mesh is adjusted to minimize spring energy, and then used to define a patch upon which a two-dimensional texture is superimposed. Points on the surface of the virtual object are then mapped to corresponding points of the texture. The invention also features a haptic/graphical user interface element that allows a user to interactively and intuitively adjust texture mapped within the arbitrary, user-defined region.
    • 本发明提供了将二维纹理保形地包裹在任意形状的用户定义区域内的三维虚拟对象的表面上的技术。 这些技术提供最小的失真并允许映射纹理的交互式操纵。 该技术的特征在于能量最小化方案,其中三维虚拟对象的表面上的点之间的距离用作连接平面网格的点的弹簧的设定长度。 调整平面网格以最小化弹簧能量,然后用于限定叠加二维纹理的贴片。 然后将虚拟对象表面上的点映射到纹理的相应点。 本发明还具有触觉/图形用户界面元素,其允许用户交互地和直观地调整在任意的用户定义区域内映射的纹理。
    • 7. 发明授权
    • Apparatus and methods for wrapping texture onto the surface of a virtual object
    • 用于将纹理包裹到虚拟对象的表面上的装置和方法
    • US08456484B2
    • 2013-06-04
    • US13465507
    • 2012-05-07
    • Torsten BergerElaine ChenWalter C. Shannon, III
    • Torsten BergerElaine ChenWalter C. Shannon, III
    • G09G5/00G06T15/04G06T11/00
    • G09G5/00G06T11/001G06T15/04G06T19/00
    • The invention provides techniques for wrapping a two-dimensional texture conformally onto a surface of a three dimensional virtual object within an arbitrarily-shaped, user-defined region. The techniques provide minimum distortion and allow interactive manipulation of the mapped texture. The techniques feature an energy minimization scheme in which distances between points on the surface of the three-dimensional virtual object serve as set lengths for springs connecting points of a planar mesh. The planar mesh is adjusted to minimize spring energy, and then used to define a patch upon which a two-dimensional texture is superimposed. Points on the surface of the virtual object are then mapped to corresponding points of the texture. The invention also features a haptic/graphical user interface element that allows a user to interactively and intuitively adjust texture mapped within the arbitrary, user-defined region.
    • 本发明提供了将二维纹理保形地包裹在任意形状的用户定义区域内的三维虚拟对象的表面上的技术。 这些技术提供最小的失真并允许映射纹理的交互式操纵。 该技术的特征在于能量最小化方案,其中三维虚拟对象的表面上的点之间的距离用作连接平面网格的点的弹簧的设定长度。 调整平面网格以最小化弹簧能量,然后用于限定叠加二维纹理的贴片。 然后将虚拟对象表面上的点映射到纹理的相应点。 本发明还具有触觉/图形用户界面元素,其允许用户交互地和直观地调整在任意的用户定义区域内映射的纹理。
    • 9. 发明授权
    • Systems and methods for three-dimensional modeling
    • 用于三维建模的系统和方法
    • US07710415B2
    • 2010-05-04
    • US11179038
    • 2005-07-11
    • Ralph E. Jennings, Jr.Thomas Harold MassieBradley A. PayneWalter C. Shannon, III
    • Ralph E. Jennings, Jr.Thomas Harold MassieBradley A. PayneWalter C. Shannon, III
    • G06T17/00
    • G06T17/00G06F3/0484G06T19/20G06T2210/28G06T2219/2021Y10S345/952
    • Systems and methods for modifying a virtual object stored within a computer. The systems and methods allow virtual object modifications that are otherwise computationally inconvenient. The virtual object is represented as a volumetric representation. A portion of the volumetric model is converted into an alternative representation. The alternative representation can be a representation having a different number of dimensions from the volumetric representations. A stimulus is applied to the alternative representation, for example by a user employing a force-feedback haptic interface. The response of the alternative representation to the stimulus is calculated. The change in shape of the virtual object is determined from the response of the alternative representation. The representations of the virtual object can be displayed at any time for the user. The user can be provided a force-feedback response. Multiple stimuli can be applied in succession. Multiple alternative representations can be employed in the system and method.
    • 用于修改存储在计算机内的虚拟对象的系统和方法。 系统和方法允许虚拟对象修改,否则计算不方便。 虚拟对象被表示为体积表示。 体积模型的一部分被转换为替代表示。 替代表示可以是具有与体积表示不同数量的维度的表示。 刺激被应用于替代表示,例如通过使用力 - 反馈触觉界面的用户。 计算替代表示对刺激的反应。 虚拟对象的形状变化由替代表示的响应确定。 可以随时为用户显示虚拟对象的表示。 可以向用户提供力反馈响应。 多次刺激可以连续应用。 在系统和方法中可以采用多种替代表示。
    • 10. 发明授权
    • Systems and methods for three-dimensional modeling
    • 用于三维建模的系统和方法
    • US06958752B2
    • 2005-10-25
    • US10017148
    • 2001-12-14
    • Ralph E. Jennings, Jr.Thomas Harold MassieBradley A. PayneWalter C. Shannon, III
    • Ralph E. Jennings, Jr.Thomas Harold MassieBradley A. PayneWalter C. Shannon, III
    • G06T19/20G06T17/00
    • G06T17/00G06F3/0484G06T19/20G06T2210/28G06T2219/2021Y10S345/952
    • Systems and methods for modifying a virtual object stored within a computer. The systems and methods allow virtual object modifications that are otherwise computationally inconvenient. The virtual object is represented as a volumetric representation. A portion of the volumetric model is converted into an alternative representation. The alternative representation can be a representation having a different number of dimensions from the volumetric representations. A stimulus is applied to the alternative representation, for example by a user employing a force-feedback haptic interface. The response of the alternative representation to the stimulus is calculated. The change in shape of the virtual object is determined from the response of the alternative representation. The representations of the virtual object can be displayed at any time for the user. The user can be provided a force-feedback response. Multiple stimuli can be applied in succession. Multiple alternative representations can be employed in the system and method.
    • 用于修改存储在计算机内的虚拟对象的系统和方法。 系统和方法允许虚拟对象修改,否则计算不方便。 虚拟对象被表示为体积表示。 体积模型的一部分被转换为替代表示。 替代表示可以是具有与体积表示不同数量的维度的表示。 刺激被应用于替代表示,例如通过使用力 - 反馈触觉界面的用户。 计算替代表示对刺激的反应。 虚拟对象的形状变化由替代表示的响应确定。 可以随时为用户显示虚拟对象的表示。 可以向用户提供力反馈响应。 多次刺激可以连续应用。 在系统和方法中可以采用多种替代表示。