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    • 2. 发明授权
    • Ray tracing through an ordered array
    • 光线跟踪通过有序阵列
    • US5821942A
    • 1998-10-13
    • US622639
    • 1996-03-27
    • Ricardo Scott AvilaLisa Marie SobierajskiHarvey Ellis ClineWilliam Edward Lorensen
    • Ricardo Scott AvilaLisa Marie SobierajskiHarvey Ellis ClineWilliam Edward Lorensen
    • G06T15/06G06T15/50G06T15/40
    • G06T15/50G06T15/06
    • A system for displaying sets of surface cubes with gradient vertex vectors first employs a pointer table constructed to order the surface cubes so as to generally cause a row by row and layer by layer ordering during model creation. During display, a viewpoint is selected and a scan controller causes cubes to be displayed according to this order of the pointer table. A test backprojection of cubes to image plane is performed to determine which pixels will be impinged by the cubes. For pixels which have not been updated, or pixels which have been updated by a less superficial cube than the current cube, projection rays are created through the center of impinged pixels in a direction opposite that of the backprojection. An intersection point of the ray with a surface within a current cube is determined. The data value and gradient vectors for the current cube are interpolated at this intersection point. These interpolated vector and value are then rendered to produce and image with less distortion and with less processing complexity.
    • 用于显示具有渐变顶点向量的表面立方体的集合的系统首先采用构造成对表面立方体进行排序的指针表,以便在模型创建期间通常逐行并逐层排序。 在显示期间,选择视点,并且扫描控制器根据指针表的顺序使多维数据集显示。 执行立方体到图像平面的测试反投影以确定哪些像素将被立方体撞击。 对于尚未更新的像素,或者由比当前立方体更少的表面立方体更新的像素,通过与背投影相反的方向通过撞击像素的中心创建投影光线。 确定射线与当前立方体内的表面的交点。 在该交点处插入当前立方体的数据值和梯度向量。 然后渲染这些内插向量和值以产生和图像,具有较少的失真和较少的处理复杂度。
    • 3. 发明授权
    • 3-D surfaces generated from a list of cubic elements
    • 从立方体元素列表生成的三维曲面
    • US5900880A
    • 1999-05-04
    • US613811
    • 1996-03-06
    • Harvey Ellis ClineWilliam Edward Lorensen
    • Harvey Ellis ClineWilliam Edward Lorensen
    • G06T17/00G06T15/10
    • G06T17/00
    • A system for display of interfaces within a block of raw data values comprises a model building portion groups data points into a cubes, receives a threshold and identifies cubes which a vertex data values which straddle the threshold. These are surface cubes. Gradient vectors for each vertex of each cube are determined by comparing the change in data values in three dimensions in a neighborhood around each vertex. The surface cubes and their associated gradient vectors are stored as a cube/vector model. his model may be tessellated and then displayed by conventional CAD/CAM workstations. A second display system is shown which employs a modified "Dividing Cubes" method to subdivide the cubes, interpolate each to a center point and associated vector, then backprojected to produce perspective.
    • 用于显示原始数据值块内的接口的系统包括模型构建部分将数据点分组成多维数据集,接收阈值并识别跨越阈值的顶点数据值的多维数据集。 这些是表面立方体。 通过比较每个顶点附近的三维数据值的变化来确定每个立方体的每个顶点的渐变矢量。 表面立方体及其相关的梯度向量存储为立方体/向量模型。 他的模型可能是细分的,然后由传统的CAD / CAM工作站显示。 示出了第二显示系统,其采用修改的“分割立方体”方法来细分立方体,将每一个内插到中心点和相关联的向量,然后反向投影以产生透视图。
    • 7. 发明授权
    • Method and system for group visualization of virtual objects
    • 虚拟对象组可视化的方法和系统
    • US5682506A
    • 1997-10-28
    • US667747
    • 1996-07-05
    • Nelson Raymond Corby, Jr.William Edward Lorensen
    • Nelson Raymond Corby, Jr.William Edward Lorensen
    • G06T17/00G06T15/00
    • G06T17/00
    • A group visualization system allowing users of a group, either at a local site or a remote site to view images personalized to each users specific needs. Each user of the team interactively selects personalize viewing parameters, such as portions of the model to be displayed and the angle to view the model. Each user may select an overlay map to be superimposed on the model and displayed in the same manner which the model is displayed. A user who is an electrical engineer may select a voltage overlay, which a mechanical engineer may select a stress/strain overlay of the same model. Each user may select the parameters specified by another user or users, either at the local site or a remote sites, to see what they are viewing. Each user has access to a pointer which allows each user to specify a location which a symbol is superimposed and is visible to selected users. This results in a tool allowing users of a group at various sites to act as a team interact with each other.
    • 一个群组可视化系统允许一个群组的用户在本地站点或远程站点上查看根据每个用户特定需求而定制的图像。 团队的每个用户交互地选择个性化查看参数,例如要显示的模型的部分以及查看模型的角度。 每个用户可以选择叠加在模型上并以与模型显示相同的方式显示的叠加图。 作为电气工程师的用户可以选择电压覆盖层,机械工程师可以选择同一型号的应力/应变覆盖层。 每个用户可以在本地站点或远程站点上选择由另一个用户指定的参数,以查看它们正在查看的内容。 每个用户都可以访问一个指针,该指针允许每个用户指定一个符号被叠加并且对所选用户可见的位置。 这导致一个工具允许各个站点的组的用户作为一个团队相互作用。
    • 8. 发明授权
    • Apparatus and method for rapid connectivity processing of images
    • 图像快速连接处理的装置和方法
    • US06463168B1
    • 2002-10-08
    • US09205302
    • 1998-12-04
    • Abdalmajeid Musa AlyassinGopal Biligeri AvanashWilliam Edward Lorensen
    • Abdalmajeid Musa AlyassinGopal Biligeri AvanashWilliam Edward Lorensen
    • G06K900
    • G06T7/11G06T2207/10081G06T2207/10088G06T2207/20156G06T2207/30008
    • A mechanism for improving connectivity processing of computer axial tomography and magnetic resonance images by a fast, stack independent, iterative method first designates a pixel of an object material of interest in an image as a seed pixel. The mechanism then performs connectivity processing by starting at the seed pixel and evaluating the next forward direct neighbor pixel to determine if it is within the object material of interest. If the direct neighbor pixel is within the object, the direct neighbor pixel is marked as a new seed pixel and the connectivity mechanism evaluates the next forward direct neighbor pixel, continuing in a left-to-right and top-to-bottom fashion. Once forward processing of all pixels is complete, and if at least one pixel has been identified as a new seed pixel, the connectivity mechanism evaluates, in a backward progression, unevaluated pixel within the image, beginning at the lower right-most pixel in the image and proceeding through the pixels in a right-to-left, bottom-to-top fashion.
    • 用于通过快速,不依赖于堆叠的迭代方法改进计算机轴向断层摄影和磁共振图像的连接处理的机制首先将图像中感兴趣的物体材料的像素指定为种子像素。 该机制然后通过从种子像素开始执行连接处理,并评估下一个前向直接相邻像素,以确定它是否在感兴趣的对象材料内。 如果直接邻居像素在对象内,则直接相邻像素被标记为新的种子像素,并且连接机制评估下一个向前直接相邻像素,以从左到右和从上到下的方式继续。 一旦所有像素的正向处理完成,并且如果至少一个像素被识别为新的种子像素,则连接机制在向后进展中评估图像内的未评估像素,从图像中的最右边的像素开始 图像,并以从右到左,从底到顶的方式贯穿像素。