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    • 2. 发明授权
    • Line buffer system for displaying multiple images in a video game
    • 线缓冲系统,用于在视频游戏中显示多个图像
    • US4398189A
    • 1983-08-09
    • US294438
    • 1981-08-20
    • John J. Pasierb, Jr.Atish Ghosh
    • John J. Pasierb, Jr.Atish Ghosh
    • G09G5/377A63F13/00G06T15/50G09G5/02G09G5/42G09G1/16
    • A63F13/44A63F13/00G06T15/80G09G5/42A63F13/25A63F2300/203
    • A line buffer system can display a large number of objects and a background in connection with the play of a video-type game. The system may be used with a microprocessor. Game data is transmitted from the microprocessor during a brief "handshake" operation which may occur at any time. The game data specifies the objects and background to be presented and the screen location of each. The objects and background, respectively, are stored as rectangular blocks in two memories. At least two buffers are provided, each buffer capable of storing data to represent one line of the picture. The system operates upon the game data to load the buffers in real time during picture drawing and just prior to picture drawing. One buffer then outputs a data stream to provide real time control of the drawing of one line of a picture. A flip feature provides for inverting any object or an entire picture about a vertical or horizontal axis, or both.
    • 行缓冲系统可以显示与视频类型游戏的播放相关的大量对象和背景。 该系统可以与微处理器一起使用。 在可能在任何时候发生的短暂的“握手”操作中,从微处理器发送游戏数据。 游戏数据指定要呈现的对象和背景以及每个的屏幕位置。 对象和背景分别作为矩形块存储在两个存储器中。 提供至少两个缓冲器,每个缓冲器能够存储数据以表示图像的一行。 系统根据游戏数据进行操作,以便在图画绘制之前和画图之前实时加载缓冲区。 然后,一个缓冲器输出数据流,以提供对一行图像的绘制的实时控制。 翻转特征提供反转关于垂直或水平轴或两者的任何物体或整个图像。