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    • 3. 发明授权
    • Word game with board and playing pieces rotatably supported therein
    • 具有可旋转地支撑在其中的板和游戏的文字游戏
    • US4896889A
    • 1990-01-30
    • US348881
    • 1989-05-08
    • James O. KuhnMichael W. Thompson
    • James O. KuhnMichael W. Thompson
    • A63F1/10A63F3/02A63F3/04A63F9/00A63F11/00
    • A63F11/0011A63F1/10A63F3/00261A63F3/0423A63F2003/00264A63F2011/0004
    • A board game includes a playing board with a playing surface formed as a rectangular grid of multiple rows and columns of recesses. A multiplicity of playing pieces are dimensioned to seat within the recesses and have a body portion about the periphery of which are repetitions of an indicium, such as a letter of the alphabet, and each repetition is in a distinct color. In game play a first player may place a multiplicity of playing pieces in aligned recesses to construct a cognizable linear array of indicia such as a word, and each playing piece displays its indicium in a preselected color associated with that player. The second player may place at least one playing piece in an empty recess adjacent one of the recesses utilized by the linear array of the first player and thus create a new cognizable linear array incorporating the added indicium which is rotated to display the repetition of the indicium in a color associated with the second player. The second player also rotates the playing piece(s) of the first player incorporated in the new linear array to display the indicia thereof in the color associated with the second player.
    • 板游戏包括具有形成为多行和多列凹槽的矩形网格的游戏表面的游戏板。 多个玩具的尺寸被设计成位于凹部内,并且具有围绕其周边的主体部分是诸如字母表的字母的标记的重复,并且每个重复是不同的颜色。 在游戏中,第一玩家可以将多个游戏片放置在对准的凹槽中,以构建诸如单词的标记的可认知线性阵列,并且每个玩具以与该玩家相关联的预选颜色显示其标记。 第二个玩家可以将至少一个玩具放置在靠近第一玩家的线性阵列所使用的一个凹槽的空凹槽中,从而创建一个新的可识别的线性阵列,其包含被添加的标记,其被旋转以显示标记的重复 以与第二播放器相关联的颜色。 第二播放器还旋转并入新线性阵列中的第一播放器的播放片,以与第二播放器相关联的颜色显示其标记。
    • 5. 发明授权
    • Sound effects generator
    • 音效发生器
    • US4933980A
    • 1990-06-12
    • US348739
    • 1989-05-01
    • Michael W. Thompson
    • Michael W. Thompson
    • G10K15/02
    • G10K15/02
    • A sound effects generator including a pair of digitally programmable sound generators, each of which is independently and dynamically controlled by a programmed digital signal processor through a control logic interface. Each programmable sound generator includes three intermediate signal channels providing respective digital noise and tone signals. Each intermediate signal channel, moreover, includes a mixer for blending the respective noise and tone signals as desired. Each intermediate channel output is also individually shaped or modulated by one of a plurality of distinct waveforms which digitally control the amplitude period and/or frequency thus generating an envelope of noise and/or sound to produce a particular sound or audible effect which is then converted to an analog output. The three analog outputs of the intermediate signal channels of the two sound generators are then respectively mixed to provide two separate composite analog outputs of sound which can be dynamically altered separately through control of a signal processor comprised of a digital microprocessor or microcomputer.
    • 一种音效发生器,包括一对数字可编程声音发生器,每个声音发生器通过控制逻辑接口由编程的数字信号处理器独立地和动态地控制。 每个可编程声音发生器包括三个中间信号通道,提供相应的数字噪声和音调信号。 此外,每个中间信号通道包括用于根据需要混合各个噪声和音调信号的混频器。 每个中间信道输出也由多个不同波形中的一个独立地调制或调制,数字地控制振幅周期和/或频率,从而产生噪声和/或声音的包络,以产生特定的声音或听觉效果,然后转换 到模拟输出。 然后分别混合两个声音发生器的中间信号通道的三个模拟输出,以提供两个单独的复合模拟声音输出,其可以通过由数字微处理器或微型计算机组成的信号处理器的控制来分别动态地改变。