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    • 1. 发明授权
    • Sound actuated competitive game apparatus
    • 声音激发竞争游戏机
    • US4230317A
    • 1980-10-28
    • US876406
    • 1978-02-10
    • Jeffrey D. BreslowAlan A. HicksEugene JaworskiBurton C. Meyer
    • Jeffrey D. BreslowAlan A. HicksEugene JaworskiBurton C. Meyer
    • A63F7/00A63F7/22A63F7/26A63D3/02H01H35/24
    • A63F7/22A63F7/0058
    • A skill type game having a playing area and two goal areas at opposite ends of the playing area includes a sound actuated flipper at each goal area for selectively blocking and propelling a playing object. The game players control the operation of each of the flippers by shouting or emitting other sounds in an attempt to project the playing object into the other players goal area and prevent the playing object from entering his own goal area. The sound actuated flipper arrangement includes control circuitry to provide an automatic lock-out feature to prevent sustained sounds from continually and/or continuously activating the flippers. The control circuitry of the sound actuated flipper arrangement provides a first predetermined time interval during which the flipper is operated and a second predetermined time interval within which operation of the flippers is inhibited. The playing area is defined by two relatively open areas each inclined upwardly from one of the goal areas to a center line. Each of the goal areas defines a first central opening for entrance of the playing object; the associated flipper defending the first goal opening when activated to prevent the entrance of the playing object into the associated goal area. Each of the goal areas also includes a second opening adjacent the first goal opening and a narrowed approach lane defined on the playing area. Accurate operation of the flippers propels a playing object directly into the second goal opening of the opposing goal area independent of the operation of the associated flipper.
    • 具有游戏区域和在游戏区域的相对端的两个目标区域的技能类型游戏包括在每个目标区域处的用于选择性地阻止和推动玩对象的声音驱动的挡板。 游戏玩家通过喊叫或发出其他声音来控制每个脚蹼的操作,以试图将玩耍对象投射到其他玩家的目标区域,并防止玩耍对象进入自己的目标区域。 声音驱动的翻板装置包括控制电路,以提供自动锁定功能,以防止连续地和/或连续地启动鳍状物的持续声音。 声音驱动引导器装置的控制电路提供操作引导器的第一预定时间间隔和禁止翻动器操作的第二预定时间间隔。 游戏区域由两个相对开放的区域限定,每个区域从一个目标区域向上倾斜到中心线。 每个目标区域定义用于进入对象的第一中心开口; 相关联的导板在被激活时保护第一目标开口以防止玩对象进入相关联的目标区域。 每个目标区域还包括邻近第一目标开口的第二开口和限定在游戏区域上的狭窄进场车道。 鳍状物的精确操作可以将玩家物体直接推入相对的目标区域的第二个目标开口,而与相关的导板的操作无关。
    • 2. 发明授权
    • Rotatable target game device
    • 可旋转目标游戏装置
    • US4126309A
    • 1978-11-21
    • US765979
    • 1977-02-07
    • Alan A. HicksJeffrey D. BreslowEugene Jaworski
    • Alan A. HicksJeffrey D. BreslowEugene Jaworski
    • A63F9/02A63F9/00
    • A63F9/02
    • An amusement game device includes a rotatable playing surface which is provided with a number of target points and corresponding numerical indicia. A target aiming tower is provided for each game player through which playing objects are dropped by each game player. A set of playing cards bearing numerical indicia correspond to and identify the various target points on the rotatable playing surface. The target points are formed by openings in the surface of the rotatable playing surface which are aligned with respective underlying biased target arm members. When a target arm member is contacted by a playing object, a symbol indicating a hit or score is aligned with a respective opening so as to be visible to the game players.
    • 娱乐游戏装置包括具有多个目标点和相应的数字标记的可旋转播放表面。 为每个游戏玩家提供目标瞄准塔,每个游戏玩家通过该目标瞄准塔来放弃玩家对象。 一组带有数字标记的纸牌对应于并识别可旋转播放表面上的各种目标点。 目标点由可旋转播放表面的与相应的下面偏置的目标臂构件对齐的表面中的开口形成。 当目标臂构件被玩对象接触时,指示命中或得分的符号与相应的开口对齐,以便游戏玩家可见。
    • 4. 发明授权
    • Game with chance shot dictating pieces
    • 游戏有机会射击片断
    • US4132411A
    • 1979-01-02
    • US767392
    • 1977-02-14
    • Jeffrey D. BreslowAlan A. Hicks
    • Jeffrey D. BreslowAlan A. Hicks
    • A63D3/00A63D15/00A63F1/04
    • A63D15/00
    • A pool-type game apparatus which includes a base structure having a playing surface over which play balls or the like may be propelled. Bumper rails substantially surround the playing surface and at least one ball receiving pocket is disposed at a playing position on the playing surface. A cue ball and a cue ball propelling device is provided for rolling the cue ball over the playing surface away from the ball propelling device into contact with other play balls or the rails. Position indicating indicia is provided on the playing surface for selective positioning of the play balls. A set of play cards are provided having indicating indicia thereon correlated to the position indicating indicia for dictating a particular shot of the cue ball from the propelling device in an attempt to strike other balls, rails, or the like, in order to propel a play ball into said pocket in accordance with the dictations of a particular play card.
    • 一种游泳池式游戏装置,包括具有可以推动游戏球等的游戏面的基座结构。 保险杠轨道基本上围绕播放表面,并且至少一个球接收袋被布置在播放表面上的播放位置。 提供一个提示球和一个提示球推进装置,用于使提示球滚过玩具表面远离球推进装置与其他游戏球或导轨接触。 位置指示标记设置在播放面上,用于选择性地定位播放球。 提供一组播放卡,其上具有指示标记的位置,指示用于指示来自推进装置的提示球的特定镜头的标记,以试图击打其他球,轨道等,以便推动游戏 根据特定游戏卡的口令将球放入所述口袋。
    • 5. 发明授权
    • Round-about game apparatus
    • 圆形游戏机
    • US4234181A
    • 1980-11-18
    • US944252
    • 1978-09-21
    • Jeffrey D. BreslowEugene Jaworski
    • Jeffrey D. BreslowEugene Jaworski
    • A63F7/00A63F9/00A63F9/02A63F9/30
    • A63F9/30A63F9/02Y10S273/26
    • A round-about game apparatus for use by a plurality of players requires timely actuation of the playing pieces to circumvent score reduction. The game apparatus generally includes a housing having a platform, a rotatably mounted striking element and a drive mechanism for moving the striking element in a circular path. A plurality of playing pieces are arranged around the circular path of travel of the striking element such that the playing pieces will be struck by the rotating element unless timely actuated by the associated player of the game. The playing pieces are selectively actuated so as to move out of the path of travel of the striking element to avoid a score reduction. After a predetermined number of hits, a particular player is eliminated from the play of the game and the game continues until all but one of the players remains, that player being declared the winner.
    • 由多个玩家使用的围绕游戏的装置需要及时地驱动玩具以避免分数降低。 游戏装置通常包括具有平台,可旋转地安装的撞击元件和用于以圆形路径移动冲击元件的驱动机构的壳体。 多个玩具被布置在撞击元件的圆周行进路径周围,使得玩具将被旋转元件撞击,除非由游戏的相关玩家及时地启动。 弹奏片被选择性地致动,以便移出击打元件的行进路径,以避免得分减少。 在预定次数的点击之后,特定玩家从游戏的游戏中被淘汰,并且游戏继续进行直到除了一个玩家之外的所有玩家保持,该玩家被宣布为获胜者。
    • 6. 发明授权
    • Pneumatic projector game with central target
    • 气动投影机游戏具有中心目标
    • US4186927A
    • 1980-02-05
    • US885972
    • 1978-03-13
    • Jeffrey D. BreslowEugene Jaworski
    • Jeffrey D. BreslowEugene Jaworski
    • A63B65/12A63F9/00A63F9/02A63B63/02
    • A63B65/12A63F9/0079A63F9/02
    • A competitive game device employing propulsion means suitable for propelling table tennis balls toward a target suitable for receiving such balls. The target is located in a field having sloping contours for guiding balls which have missed the target to return to a launching position from which such balls may again be propelled toward the target. This invention provides pneumatic podially operated ball propulsion means having actuators spaced from the field in which the target is located and which are movable with respect to each other and the field. Competing players or teams may be allocated sets of colored or otherwise coded balls to be launched and relaunched toward the target. The stations from which a competitor propels the allocated balls at the start of the game may be randomly selected. The relaunching of balls which have missed the target and have returned into one of the launching positions will require the competitor to move to or reach for the actuating means associated with the particular propulsion means to which his ball has been guided after missing the target following the initial launching. Victory is awarded to the competitor who first succeeds in placing into the receiving target a predetermined number of balls allocated to him. It has been found that the game is particularly entertaining when the pneumatic actuators are spaced from and encircle the field and are approximately equidistant from each other so as to require substantial physical locomotion.
    • 一种采用推进装置的竞争性游戏装置,适于将乒乓球推向适于接收这种球的目标。 目标位于具有用于引导球的倾斜轮廓的区域中,所述滚珠已经错过了目标以返回到发射位置,从该位置可以再次朝向目标推动这些球。 本发明提供了一种气动球面操作的球推进装置,其具有与目标所在的场相隔开并且可相对于彼此和该场移动的致动器。 竞争对手的球员或球队可能会分配一套彩色或其他编码的球,以便向目标发射和重新启动。 可以随机选择在游戏开始时竞争者推动分配的球的站。 错过目标并返回到其中一个发射位置的球的重新启动将要求竞争者移动到或者到达与他的球已经被引导的特定推进装置相关联的致动装置 初次启动 胜利被授予竞争对手,该竞争对手首先成功地向接收目标投放了分配给他的预定数量的球。 已经发现,当气动致动器彼此间隔开并且环绕场并且彼此大致等距离时,游戏是特别有趣的,从而需要大量的物理运动。
    • 7. 发明授权
    • Action game apparatus
    • 动作游戏机
    • US4160548A
    • 1979-07-10
    • US854220
    • 1977-11-23
    • Jeffrey D. BreslowEugene Jaworski
    • Jeffrey D. BreslowEugene Jaworski
    • A63F7/00A63F9/14
    • A63F7/0088
    • An action game apparatus for testing manual skill and dexterity comprises a housing having a thin transparent sheet forming a playing surface and a magnet is manually movable over one face of the playing surface to attract and move a magnetic playing piece on the opposite face of the playing surface towards a goal. The playing surface is provided with walls defining a tortuous path leading to the goal and as the playing piece is moved along the tortuous path, it is subjected to bombardment from projectiles which are randomly propelled in the general vicinity of the playing piece. If a projectile strikes the playing piece with enough force, the magnetic attraction between the manually movable magnet and the attracted playing piece is broken and the player must start again and reestablish magnetic contact before movement toward the goal can again proceed. The game requires skill and manual dexterity in moving the playing piece as fast as possible around the tortuous path to the goal while trying to avoid the projectiles randomly fired.
    • 用于测试手动技能和灵巧的动作游戏装置包括具有形成游戏表面的薄透明片的壳体,并且磁体可手动地在所述播放表面的一个面上移动以吸引和移动在演奏的相对面上的磁性玩具 朝向一个目标。 游戏表面设置有限定通向目标的曲折路径的墙壁,并且当游戏者沿曲折的路径移动时,它被从在玩具的大体附近随机推动的射弹进行轰击。 如果弹丸以足够的力量撞击玩具,手动磁铁和被吸引的玩具之间的磁力吸引力将被破坏,玩家必须重新启动并重新建立磁力接触,才能再次向目标移动。 游戏需要技能和手动灵巧性才能将玩家尽可能快地沿着曲折的路径移动到目标,同时尽量避免射弹随机射击。
    • 8. 发明授权
    • Game apparatus
    • 游戏机
    • US4022474A
    • 1977-05-10
    • US591393
    • 1975-06-30
    • Jeffrey D. BreslowEugene Jaworski
    • Jeffrey D. BreslowEugene Jaworski
    • A63F5/04A63F9/34A63H33/26A63F9/00
    • A63F5/04A63F7/0088
    • A game apparatus having a game board with an elevated playing surface forming the top of a housing mounted on the game board. The housing encloses an electric motor having a magnetic shaft extending upwardly through the elevated playing surface. A plurality of magnetic playing pieces, formed in the shape of lightning bolts, are placed on the elevated playing surface about the magnetic shaft and are propelled randomly outwardly by rotation of the magnetic shaft, off of the elevated playing surface onto one of a plurality of stations on the surrounding game board. The stations include indicia which either eliminates the player of the game or requires him to pay a penalty in order to have his playing piece repositioned on the elevated playing surface. The player having the last remaining playing piece on the playing surface is the winner of the game.
    • 一种具有游戏板的游戏机,其具有升高的游戏面,形成安装在游戏板上的壳体的顶部。 壳体包围电动机,其具有向上延伸穿过升高的游戏表面的磁轴。 形成为闪电形状的多个磁性玩具被放置在围绕磁轴的升高的演奏表面上,并且通过磁轴的旋转而随机向外推动,从升高的演奏表面移动到多个 周边游戏台上的车站。 这些车站包括消除游戏者的标记,或者要求他支付罚款,以便将他的玩家重新定位在高架的游戏表面上。 游戏中最后剩下的玩家的玩家是游戏的赢家。
    • 9. 发明授权
    • Projecting catapults and view obstructing cylinder
    • 投影弹射器和视图阻塞气缸
    • US3973774A
    • 1976-08-10
    • US618947
    • 1975-10-02
    • Jeffrey D. BreslowEugene Jaworski
    • Jeffrey D. BreslowEugene Jaworski
    • A63F9/00A63B65/12A63F9/02A63F9/30A63B71/02
    • A63B65/12A63F9/02
    • A game apparatus for a number of players. A plurality of pivoting paddles or catapult levers are radially disposed about a mounting base which has a centrally located upright cylinder or chimney. A catapult portion of each paddle extends into one of a plurality of compartments in the lower portion of the chimney. One or more balls are disposed within the chimney and rest upon one of the catapult portions. The location of the balls within the chimney is unknown to the players. The players singularly attempt to blindly hit the ball out of the chimney and catch it. A competitive point reward system is used if a player successfully locates and hits a ball upwardly from the chimney and successfully catches it.
    • 用于多个玩家的游戏装置。 多个枢转桨或弹射杆围绕具有位于中心的直立气缸或烟囱的安装基座径向设置。 每个桨叶的弹射器部分延伸到烟囱下部的多个隔室中的一个。 一个或多个球设置在烟囱内并搁置在其中一个弹射器部分上。 烟囱内的球的位置对于玩家来说是未知的。 玩家单挑地试图盲目地从烟囱中击出球并抓住它。 如果玩家成功地从烟囱上方定位并向上击球,并成功抓住它,则使用竞争点奖励系统。
    • 10. 发明授权
    • Skill-type game
    • 技能型游戏
    • US4039184A
    • 1977-08-02
    • US652429
    • 1976-01-26
    • Jeffrey D. BreslowAlan A. HicksHarry Disko
    • Jeffrey D. BreslowAlan A. HicksHarry Disko
    • A63F3/00A63F9/00A63F9/30A63F9/34
    • A63F9/24A63F3/00643A63F2009/247A63F2009/2482
    • A game of manual skill and amusement having a game board including an elevated plate with one or more openings through which an electrically conductive playing piece, such as a probe, is inserted to retrieve one or more objects from a movably mounted table disposed therebelow without contacting the edge of the opening. The plate includes an upper nonconductive facing board and a conductive backing sheet which extends beyond the facing board at the opening edges to form inwardly projecting flanges of electrically conductive material for possible contact with the probe. Contact of the probe with the conductive edge of an opening completes an electrical circuit to move the lower table and energize a signal device. The lower table is in the form of an electric motor driven turntable which is rotated responsive to a player error by touching the probe with the edge of an opening so that the objects on the turntable are repositioned relative to the openings in the upper plate upon each error by a player. The signal device is an audible signal device and indicates that the player has made an error in play. The objects retrieved from the lower surface also are electrically conductive so that their contact with the opening edge also would indicate an error. The probe can be a magnet secured to one end of an electrically conductive flexible chain which connects at one end with a handle portion for gripping by the player. The objects are of magnetic material.
    • 具有手动技能和娱乐的游戏具有游戏板,该游戏板包括具有一个或多个开口的高架板,通过该开口插入诸如探针的导电游戏件,以从设置在其下方的可移动安装的桌子中取出一个或多个物体,而不接触 开口的边缘。 该板包括上非导电面板和导电背衬片,其在开口边缘处延伸超过相对的板,以形成导电材料的向内突出的凸缘,用于可能与探针接触。 探头与开口的导电边缘的接触完成电路以移动下表并为信号装置通电。 下表是电动机驱动的转盘的形式,其通过用开口的边缘触摸探针而响应于玩家错误而旋转,使得转盘上的物体相对于上板中的开口重新定位 玩家错误 信号装置是可听信号装置,并且指示播放器发生错误。 从下表面回收的物体也是导电的,使得它们与开口边缘的接触也将指示错误。 探针可以是固定到导电柔性链的一端的磁体,其一端与用于由玩家夹持的手柄部分连接。 物体是磁性材料。