会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明授权
    • Time-segmented multimedia game playing and authoring system
    • 时分多媒体游戏和制作系统
    • US5782692A
    • 1998-07-21
    • US823333
    • 1997-03-22
    • Jan Stelovsky
    • Jan Stelovsky
    • A63F13/00A63F13/10G09B5/06G09B7/04G10H1/36G11B27/031A63F9/22
    • A63F13/47A63F13/005A63F13/10A63F13/95G09B5/065G09B7/04G10H1/361G11B27/031A63F2300/206A63F2300/63G10H2220/011G10H2220/455G11B2220/213G11B2220/2545
    • An interactive system is provided for playing a game, educational or instructional sequence in conjunction with a prerecorded multimedia presentation consisting of at least motion video, sound and accompanying text. The multimedia presentation is partitioned into time segments. The game sequence is also partitioned into task units that are synchronized with the time segments. The time address markers for the beginning and ending of each of the time segments initialize, execute and close each task unit of a programmed game sequence. A corresponding authoring system allows an author to design and implement the time-segmentation of the multimedia presentation and its functional interface with the game sequence. This system can be used for motivating instructional games based on music video, movies, animated cartoons and karaoke that provide the player with the same excitement and challenge of the popular video games. The games can contain educational contents and be used for teaching and training reading comprehension and foreign language instruction. Similarly, motivating tests based on this concept can accompany training in other subjects. The provided multimedia games can be the basis of many products in the emerging "edutainment" industry that combines education and entertainment.
    • 提供了一种交互式系统,用于播放游戏,教育或指导序列以及由至少运动视频,声音和伴随文本组成的预先记录的多媒体呈现。 多媒体演示被划分为时间段。 游戏序列也被划分为与时间段同步的任务单元。 每个时间段的开始和结束的时间地址标记初始化,执行和关闭编程的游戏序列的每个任务单元。 相应的创作系统允许作者设计和实现多媒体演示的时间分割及其与游戏顺序的功能界面。 该系统可用于激发基于音乐视频,电影,动画漫画和卡拉OK的教学游戏,为玩家提供与流行的视频游戏相同的兴奋和挑战。 游戏可以包含教学内容,用于教学和培训阅读理解和外语教学。 类似地,基于这个概念的激励测试可以伴随其他科目的训练。 提供的多媒体游戏可以作为结合教育和娱乐的新兴“寓教于乐”行业的众多产品的基础。
    • 5. 发明授权
    • Time-segmented multimedia game playing and authoring system
    • 时分多媒体游戏和制作系统
    • US5613909A
    • 1997-03-25
    • US278946
    • 1994-07-21
    • Jan Stelovsky
    • Jan Stelovsky
    • A63F13/00A63F13/10G09B5/06G09B7/04G10H1/36G11B27/031A63F9/22
    • A63F13/47A63F13/005A63F13/10A63F13/95G09B5/065G09B7/04G10H1/361G11B27/031A63F2300/206A63F2300/63G10H2220/011G10H2220/455G11B2220/213G11B2220/2545
    • An interactive system is provided for playing a game, educational or instructional sequence in conjunction with a prerecorded multimedia presentation consisting of at least motion video, sound and accompanying text. The multimedia presentation is partitioned into time segments. The game sequence is also partitioned into task units that are synchronized with the time segments. The time address markers for the beginning and ending of each of the time segments initialize, execute and close each task unit of a programmed game sequence. A corresponding authoring system allows an author to design and implement the time-segmentation of the multimedia presentation and its functional interface with the game sequence. This system can be used for motivating instructional games based on music video, movies, animated cartoons and karaoke that provide the player with the same excitement and challenge of the popular video games. The games can contain educational contents and be used for teaching and training reading comprehension and foreign language instruction. Similarly, motivating tests based on this concept can accompany training in other subjects. The provided multimedia games can be the basis of many products in the emerging "edutainment" industry that combines education and entertainment.
    • 提供了一种交互式系统,用于播放游戏,教育或指导序列以及由至少运动视频,声音和伴随文本组成的预先记录的多媒体呈现。 多媒体演示被划分为时间段。 游戏序列也被划分为与时间段同步的任务单元。 每个时间段的开始和结束的时间地址标记初始化,执行和关闭编程的游戏序列的每个任务单元。 相应的创作系统允许作者设计和实现多媒体演示的时间分割及其与游戏顺序的功能界面。 该系统可用于激发基于音乐视频,电影,动画漫画和卡拉OK的教学游戏,为玩家提供与流行的视频游戏相同的兴奋和挑战。 游戏可以包含教学内容,用于教学和培训阅读理解和外语教学。 类似地,基于这个概念的激励测试可以伴随其他科目的训练。 提供的多媒体游戏可以作为结合教育和娱乐的新兴“寓教于乐”行业的众多产品的基础。