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    • 2. 发明授权
    • Electronic program guide with hyperlinks to target resources
    • 具有超链接目标资源的电子节目指南
    • US07665109B2
    • 2010-02-16
    • US10620254
    • 2003-07-15
    • Joseph H. Matthews, IIIFrank LawlerJames O. RobartsDavid S. Byrne
    • Joseph H. Matthews, IIIFrank LawlerJames O. RobartsDavid S. Byrne
    • G06F3/00G06F13/00H04N5/445H04N7/173
    • H04N5/44543H04N7/17318H04N21/2747H04N21/4334H04N21/4622H04N21/47214H04N21/4782H04N21/4828H04N21/6175H04N21/84H04N21/8586
    • An electronic programming guide (EPG) resides in a user interface unit memory and is executable on the processor of the user interface unit to organize programming information that is descriptive of the programs supplied over an interactive entertainment system. The EPG supports a user interface (UI) which visually correlates programs titles to scheduled viewing times. A hyperlink browser also resides in memory and is executable on the processor. One or more hyperlinks, which reference target resources containing interactive content related to the video programs, are integrated as part of the EPG UI. When a viewer activates a hyperlink within the EPG, the user interface unit launches the browser to activate the target resource specified by the hyperlink. The instruction might cause the visual display unit to tune to the program or channel represented by the particular label, or to initiate procedures to record the program when it begins playing, or to jump to a related target resource, such as a Web site.
    • 电子节目指南(EPG)驻留在用户界面单元存储器中,并且可在用户接口单元的处理器上执行以组织描述通过交互式娱乐系统提供的节目的节目信息。 EPG支持用户界面(UI),视觉上将节目标题与计划的观看时间相关联。 超链接浏览器也驻留在内存中,并且可以在处理器上执行。 将包含与视频节目相关的交互式内容的目标资源引用的一个或多个超链接作为EPG UI的一部分被集成。 当观众激活EPG中的超链接时,用户界面单元启动浏览器来激活超链接指定的目标资源。 该指令可能导致视觉显示单元调谐到由特定标签表示的程序或通道,或者开始播放程序时记录程序,或跳转到相关目标资源(如网站)。
    • 4. 发明授权
    • Electronic program guide with hyperlinks to target resources
    • 具有超链接目标资源的电子节目指南
    • US06631523B1
    • 2003-10-07
    • US09184840
    • 1998-11-02
    • Joseph H. Matthews, IIIFrank LawlerJames O. RobartsDavid S. Byrne
    • Joseph H. Matthews, IIIFrank LawlerJames O. RobartsDavid S. Byrne
    • H04N5445
    • H04N5/44543H04N7/17318H04N21/2747H04N21/4334H04N21/4622H04N21/47214H04N21/4782H04N21/4828H04N21/6175H04N21/84H04N21/8586
    • An interactive entertainment system has a program provider which distributes video content programs to multiple subscribers over a distribution network. Each subscriber has a user interface unit which receives the digital video program and converts it for display on a television, monitor, or other display unit. The user interface unit has a processor and memory. An electronic programming guide (EPG) resides in the memory and is executable on the processor to organize programming information that is descriptive of the programs supplied over the interactive entertainment system. The EPG supports a user interface (UI) which visually correlates programs titles to scheduled viewing times. A hyperlink browser also resides in memory and is executable on the processor. One or more hyperlinks, which reference target resources containing interactive content related to the video programs, are integrated as part of the EPG UI. The hyperlinks can be placed in the program tiles, channel tiles, or description area, and can be situated alone or embedded within other text. When a viewer activates a hyperlink within the EPG, the user interface unit launches the browser to activate the target resource specified by the hyperlink. The data retrieved from the target resource is then displayed on the display unit. The viewer can also drag a particular program or channel label from its location within the EPG UI and drop the label at another location on the display unit. This drag-and-drop operation associates an instruction with the label that will execute in response to activation of the label. The instruction might cause the visual display unit to tune to the program or channel represented by the particular label, or to initiate procedures to record the program when it begins playing, or to jump to a related target resource, such as a Web site.
    • 交互式娱乐系统具有通过分发网络将视频内容节目分发给多个用户的节目提供者。 每个用户具有接收数字视频节目并将其转换以在电视,监视器或其他显示单元上显示的用户接口单元。 用户接口单元具有处理器和存储器。 电子编程指南(EPG)位于存储器中并且可在处理器上执行以组织描述通过交互式娱乐系统提供的程序的编程信息。 EPG支持用户界面(UI),视觉上将节目标题与计划的观看时间相关联。 超链接浏览器也驻留在内存中,并且可以在处理器上执行。 将包含与视频节目相关的交互式内容的目标资源引用的一个或多个超链接作为EPG UI的一部分被集成。 超链接可以放置在程序图块,通道图块或描述区域中,并且可以单独放置或嵌入其他文本中。 当观众激活EPG中的超链接时,用户界面单元启动浏览器来激活超链接指定的目标资源。 然后从目标资源检索的数据显示在显示单元上。 观众还可以从EPG UI中的位置拖动特定的节目或频道标签,并将标签放在显示单元上的另一个位置。 该拖放操作将指令与标签相关联,以响应标签的激活而执行。 该指令可能导致视觉显示单元调谐到由特定标签表示的程序或通道,或者开始播放程序时记录程序,或跳转到相关目标资源(如网站)。
    • 5. 发明授权
    • Automated selection of appropriate information based on a computer user's context
    • 根据计算机用户的上下文自动选择适当的信息
    • US09183306B2
    • 2015-11-10
    • US12165377
    • 2008-06-30
    • James O. RobartsDan NewellKenneth H. Abbott
    • James O. RobartsDan NewellKenneth H. Abbott
    • G06F3/00G06Q30/00G06F17/30G06Q10/10G06Q30/02H04L12/58
    • H04L51/12G06F17/30867G06Q10/107G06Q30/02
    • A system filters received messages (e.g., unsolicited advertisements) to determine if they are appropriate for a user based on the non-static, constantly evolving, context of the user. The system can track the user's context by monitoring various environmental parameters, such as related to the user's physical, mental, computing and data environments, and can model the current context of the user based at least in part on the monitoring. The system selects a set of one or more filters to apply to incoming messages based on the user's context, and the selected filters can be updated as the user's context changes. Messages that survive the filters are then evaluated against the user's context to determine whether they should be presented immediately or stored for delayed presentation.
    • 系统过滤所接收的消息(例如,未经请求的广告),以基于用户的非静态,​​持续演进的上下文来确定它们是否适合于用户。 该系统可以通过监视与用户的物理,心理,计算和数据环境相关的各种环境参数来跟踪用户的上下文,并且可以至少部分地基于监视来对用户的当前上下文进行建模。 该系统基于用户的上下文选择一组一个或多个过滤器以应用于传入的消息,并且可以根据用户的上下文改变来更新所选择的过滤器。 然后根据用户的上下文评估对过滤器生存的消息,以确定是否应立即呈现或为了延迟呈现而存储。