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    • 1. 发明授权
    • Game machine
    • 游戏机
    • US06174233B1
    • 2001-01-16
    • US08971601
    • 1997-11-17
    • Isao SunagaHiroyuki DanjoYukinori Inamura
    • Isao SunagaHiroyuki DanjoYukinori Inamura
    • A63F504
    • G07F17/32G07F17/3227
    • In a game machine, game result conditions may be randomly selected for a predetermined number of games among a plurality of given game result conditions and a demonstration may be made to provide a player of the game with a feeling of higher probability of winning a prize in the game when the randomly selected game result conditions include a given specific game result condition. The demonstration may be made by a variety of possible techniques, including using a flashing light or changing the volume or tone of a sound. Random numbers may be sampled in advance for random selection of game result conditions for the current game and for one or more games that will follow the current game, i.e., ranging several games down from the current game. These random numbers may be used to determine whether or not a demonstration should be made in the current game. As a result, more games will have demonstrations than in existing games, in which only the current games status can be considered, and more effective demonstrations may be made to enhance a player's interest in playing more games. The present invention is a game machine that randomly selects the game result conditions of a first game by lottery from among a plurality of conditions, and that determines the game results on the basis of the randomly selected results, wherein the player is alerted by a presentation to the fact that a “Second Game Win” condition exists among randomly selected conditions.
    • 在游戏机中,游戏结果条件可以在多个给定游戏结果条件之间的预定数量的游戏中被随机选择,并且可以进行示范以向游戏玩家提供获得奖品的较高概率的感觉 当随机选择的游戏结果条件包括给定的特定游戏结果条件时的游戏。 演示可以通过各种可能的技术进行,包括使用闪光灯或改变声音的音量或音调。 可以预先对随机数进行抽样,以便随机选择当前游戏的游戏结果条件,以及将跟随当前游戏的一个或多个游戏,即从当前游戏向下游几个游戏。 可以使用这些随机数来确定在当前游戏中是否应该进行演示。 因此,与现有的游戏相比,更多的游戏将会展现在游戏中,其中只能考虑当前的游戏状态,并且可以进行更有效的演示,以提高玩家玩更多游戏的兴趣。 本发明是一种游戏机,其从多个条件中通过彩票从多个条件中随机选择第一游戏的游戏结果条件,并且基于随机选择的结果来确定游戏结果,其中,玩家通过呈现来警告 在随机选择的条件之间存在“第二次游戏胜利”条件的事实。
    • 2. 发明授权
    • Game machine
    • 游戏机
    • US06506116B1
    • 2003-01-14
    • US09014816
    • 1998-01-28
    • Isao SunagaHiroyuki DanjoYukinori Inamura
    • Isao SunagaHiroyuki DanjoYukinori Inamura
    • A63F1300
    • G07F17/3244G07F17/32G07F17/3227
    • A game machine according to the present invention is characterized in that it comprises: a coin inlet for inserting coins; a selector for differentiating whether or not a coin inserted via the coin inlet is a valid coin; a hopper for collecting coins determined by the selector to be valid coins and discharging the collected coins according to requirements; a coin input counting section for counting the number of coins determined by the selector to be valid coins; a rate changing switch for switching between a plurality of game rates; and a game implementing section for implementing a game at the game rate set by this rate changing switch.
    • 根据本发明的游戏机的特征在于它包括:用于插入硬币的硬币入口; 用于区分经由硬币入口插入的硬币是否为有效硬币的选择器; 用于收集由选择器确定为有效硬币的硬币并根据要求排出收集的硬币的料斗; 硬币输入计数部分,用于对由选择器确定为有效硬币的硬币数进行计数; 用于在多个游戏速率之间切换的速率变化开关; 以及游戏实现部分,用于以由该速率变化开关设定的游戏速率来实现游戏。
    • 3. 发明授权
    • Game machine
    • 游戏机
    • US6106393A
    • 2000-08-22
    • US919016
    • 1997-08-27
    • Isao SunagaHiroyuki DanjoYukinori Inamura
    • Isao SunagaHiroyuki DanjoYukinori Inamura
    • G07F17/32G07F17/34
    • G07F17/3227G07F17/32
    • In a game machine, game result conditions may be randomly selected for a predetermined number of games among a plurality of given game result conditions and a demonstration may be made to provide a player of the game with a feeling of higher probability of winning a prize in the game when the randomly selected game result conditions include a given specific game result condition. The demonstration may be made by a variety of possible techniques, including using a flashing light or changing the volume or tone of a sound. Random numbers may be sampled in advance for random selection of game result conditions for the current game and for one or more games that will follow the current game, i.e., ranging several games down from the current game. These random numbers may be used to determine whether or not a demonstration should be made in the current game. As a result, more games will have demonstrations than in existing games, in which only the current games status can be considered, and more effective demonstrations may be made to enhance a player's interest in playing more games.
    • 在游戏机中,游戏结果条件可以在多个给定游戏结果条件之间的预定数量的游戏中被随机选择,并且可以进行示范以向游戏玩家提供获得奖品的较高概率的感觉 当随机选择的游戏结果条件包括给定的特定游戏结果条件时的游戏。 演示可以通过各种可能的技术进行,包括使用闪光灯或改变声音的音量或音调。 可以预先对随机数进行抽样,以便随机选择当前游戏的游戏结果条件,以及将跟随当前游戏的一个或多个游戏,即从当前游戏向下游几个游戏。 可以使用这些随机数来确定在当前游戏中是否应该进行演示。 因此,与现有的游戏相比,更多的游戏将会展现在游戏中,其中只能考虑当前的游戏状态,并且可以进行更有效的演示,以提高玩家玩更多游戏的兴趣。
    • 5. 发明授权
    • Game machine with reel light control means
    • 游戏机带卷筒灯控制装置
    • US06206781B1
    • 2001-03-27
    • US09012115
    • 1998-01-22
    • Isao SunagaHiroyuki DanjoYukinori Inamura
    • Isao SunagaHiroyuki DanjoYukinori Inamura
    • A63F504
    • G07F17/32G07F17/3227
    • In conventional types of slot machines, the prize status is determined by random selection using random numbers for each game. In this type of conventional slot machine, for example, the current game prize status is determined by the random selection of the prize status when a token is put into the slot machine to operate the start lever. When the current game prize status is determined, the reels are rotated to begin the game. In the type of slot machine in which the prize status is determined by random selection using random numbers in the present invention, a demonstration is made by unusual lights or sounds or by unusual operations when the randomly selected prize status is a “big jackpot” or when a “big jackpot” is missed by one reel symbol among all the reels (this condition of two matching symbols is referred to as “one-shy”). In one method for making this demonstration, reel lights are provided on the reverse side of reel belts on which are imprinted the symbols around the reels, and these reel lights, which in conventional slot machines are flashed only when the prize status has been confirmed after all the reels have stopped, are flashed before all the reels stop. In the present invention, a demonstration is made by flashing reel lights when the game prize status is “one-shy,” making it possible to provide an exciting game environment which is visually appealing to the player and arouses the anticipation of the player.
    • 在常规类型的老虎机中,通过使用每个游戏的随机数的随机选择来确定奖状。 在这种常规老虎机中,例如,当令牌被放入老虎机中以操作起始杆时,通过随机选择奖状状态来确定当前游戏奖状态。 当确定当前的游戏奖状态时,旋转卷轴开始游戏。 在本发明中通过使用随机数的随机选择来确定奖品状态的老虎机的类型中,当随机选择的奖状是“大累积奖金”时,通过异常灯或声音或异常操作进行演示,或 当所有卷轴中的一个卷轴符号错过“大累积奖金”(两个匹配符号的这种条件被称为“一个害羞”)时。 在进行该演示的一种方法中,卷轴灯设置在卷轴的背面,其上贴有卷轴周围的符号,并且这些卷轴灯在传统的老虎机中仅在获奖状态已被确认之后才被闪烁 所有的卷轴停止,在所有的卷轴停止之前闪烁。 在本发明中,当游戏奖状态为“一个”时,通过闪烁卷轴灯进行演示,使得可以提供视觉上吸引玩家的激动人心的游戏环境并激发玩家的期待。
    • 6. 发明授权
    • Gaming machine
    • 游戏机
    • US5984781A
    • 1999-11-16
    • US738008
    • 1996-10-25
    • Isao Sunaga
    • Isao Sunaga
    • A63F5/04G07F17/32A63F9/22
    • G07F17/3244
    • A gaming machine in which a game is controlled using virtual reels arranged to correspond to symbols of actual reels, increases the interest of a player in playing the game. A virtual symbol row arrangement is provided corresponding to a plurality of symbol rows to be displayed on a variable display, and is formed of the symbols that constitute each of the symbol rows. When a predetermined play condition is satisfied, a controller starts the operation of the variable display and samples random number values. In response to the sampled random number values, the controller determines stop symbols in the virtual symbol row arrangement for every symbol row. The controller controls the variable display to produce an image of the stop symbols when the variable display is stopped, and performs win determinations on a selected combination of the stop symbols. The virtual symbol row arrangement consists of at least two tables, with a plurality of virtual symbol rows disposed as one table. First and second ones of the tables differ from one another in position or number with respect to a particular symbol in one of the plurality of virtual symbol rows.
    • 使用布置成对应于实际卷轴的符号的虚拟卷轴来控制游戏的游戏机增加了玩家玩游戏的兴趣。 对应于要显示在可变显示器上的多个符号行提供虚拟符号行布置,并且由构成每个符号行的符号形成。 当满足预定播放条件时,控制器开始可变显示的操作并对随机数值进行采样。 响应于采样的随机数值,控制器为每个符号行确定虚拟符号行排列中的停止符号。 当可变显示停止时,控制器控制可变显示以产生停止符号的图像,并且对所选择的停止符号的组合执行胜利确定。 虚拟符号行布置由至少两个表组成,其中多个虚拟符号行被布置为一个表。 表中的第一和第二表相对于多个虚拟符号行之一中的特定符号的位置或数量彼此不同。