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    • 6. 发明授权
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US07034834B2
    • 2006-04-25
    • US10692673
    • 2003-10-24
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 7. 发明授权
    • Multiple-level graphics processing with animation interval generation
    • 多级图形处理与动画间隔生成
    • US07443401B2
    • 2008-10-28
    • US10693822
    • 2003-10-23
    • Leonardo E. BlancoPaul C. DavidMatthew W. CalkinsAndrei Baioura
    • Leonardo E. BlancoPaul C. DavidMatthew W. CalkinsAndrei Baioura
    • G06T15/70
    • G06T15/005G06T13/00G06T2213/04
    • Described is a method and system in which timing intervals are generated from clock properties, and used to interpolate values for smooth animation. A high-level component maintains a set of clocks related to animated objects and/or linear media in a scene graphs. The clocks correspond to clock properties received from an application program. The clocks are processed into event lists at the higher level, from which timing interval data is generated and passed to a low-level component. The low-level component, which generally operates at a faster rate than the high-level component, uses the timing interval data to rapidly calculate current values for an animated object. Interaction, such as to pause an animation or resume a paused animation, causes the high-level component to re-compute the event list and regenerate new animation intervals for affected clocks. The new animation intervals are passed and used by the lower-level component.
    • 描述了一种方法和系统,其中从时钟属性产生定时间隔,并用于内插平滑动画的值。 高级组件在场景图中维护与动画对象和/或线性媒体相关的一组时钟。 时钟对应于从应用程序接收的时钟属性。 时钟被处理成较高级别的事件列表,从中产生定时间隔数据并将其传递到低级组件。 通常以比高级组件更快的速度运行的低级组件使用定时间隔数据来快速计算动画对象的当前值。 互动,例如暂停动画或恢复暂停的动画,导致高级组件重新计算事件列表,并为受影响的时钟重新生成新的动画间隔。 新的动画间隔由下级组件传递和使用。
    • 10. 发明授权
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US07436409B2
    • 2008-10-14
    • US11267388
    • 2005-11-04
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。