会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 5. 发明授权
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US07034834B2
    • 2006-04-25
    • US10692673
    • 2003-10-24
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 6. 发明授权
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US07436409B2
    • 2008-10-14
    • US11267388
    • 2005-11-04
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 7. 发明授权
    • Communication protocol for synchronizing animation
    • 用于同步动画的通讯协议
    • US07265758B2
    • 2007-09-04
    • US11275211
    • 2005-12-19
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 8. 发明申请
    • Communication Protocol for Synchronizing Animation
    • 用于同步动画的通信协议
    • US20060103656A1
    • 2006-05-18
    • US11275211
    • 2005-12-19
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T13/00G06T15/70
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 10. 发明申请
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US20050088443A1
    • 2005-04-28
    • US10692673
    • 2003-10-24
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/70
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。