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    • 1. 发明申请
    • Non-hierarchical unchained kinematic rigging technique and system for animation
    • 非分层非连锁运动学索引技术和动画系统
    • US20070115289A1
    • 2007-05-24
    • US11285921
    • 2005-11-23
    • Haggai Goldfarb
    • Haggai Goldfarb
    • G06T15/70
    • G06T13/40
    • In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.
    • 在计算机启用的关键帧动画中,一种用于搜索角色的方法和相关系统,以提供具有很大运动流动性的大范围运动。 索具使用沿着路径移动或者根据需要自由移动的角色体。 身体和路径中的节点没有物理连接,而是链接用于执行特定任务。 节点的这个任务驱动的行为可能允许它们以不同的重新配置重新组织以执行共同的任务,这意味着整个动态结构的可变几何。 有些人认为节点可以说是智能的。
    • 2. 发明授权
    • Rigging for an animated character moving along a path
    • 为沿着路径移动的动画人物索具
    • US07928985B2
    • 2011-04-19
    • US12709387
    • 2010-02-19
    • Haggai Goldfarb
    • Haggai Goldfarb
    • G06T13/00
    • G06T13/40
    • In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.
    • 在计算机启用的关键帧动画中,一种用于搜索角色的方法和相关系统,以提供具有很大运动流动性的大范围运动。 索具使用沿着路径移动或者根据需要自由移动的角色体。 身体和路径中的节点没有物理连接,而是链接用于执行特定任务。 节点的这个任务驱动的行为可能允许它们以不同的重新配置重新组织以执行共同的任务,这意味着整个动态结构的可变几何。 有些人认为节点可以说是智能的。
    • 8. 发明授权
    • Non-hierarchical unchained kinematic rigging technique and system for animation
    • 非分层非连锁运动学索引技术和动画系统
    • US07782324B2
    • 2010-08-24
    • US11285921
    • 2005-11-23
    • Haggai Goldfarb
    • Haggai Goldfarb
    • G06T13/00
    • G06T13/40
    • In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.
    • 在计算机启用的关键帧动画中,一种用于搜索角色的方法和相关系统,以提供具有很大运动流动性的大范围运动。 索具使用沿着路径移动或者根据需要自由移动的角色体。 身体和路径中的节点没有物理连接,而是链接用于执行特定任务。 节点的这个任务驱动的行为可能允许它们以不同的重新配置重新组织以执行共同的任务,这意味着整个动态结构的可变几何。 有些人认为节点可以说是智能的。