会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • Non-hierarchical unchained kinematic rigging technique and system for animation
    • 非分层非连锁运动学索引技术和动画系统
    • US20070115289A1
    • 2007-05-24
    • US11285921
    • 2005-11-23
    • Haggai Goldfarb
    • Haggai Goldfarb
    • G06T15/70
    • G06T13/40
    • In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.
    • 在计算机启用的关键帧动画中,一种用于搜索角色的方法和相关系统,以提供具有很大运动流动性的大范围运动。 索具使用沿着路径移动或者根据需要自由移动的角色体。 身体和路径中的节点没有物理连接,而是链接用于执行特定任务。 节点的这个任务驱动的行为可能允许它们以不同的重新配置重新组织以执行共同的任务,这意味着整个动态结构的可变几何。 有些人认为节点可以说是智能的。
    • 2. 发明授权
    • Rigging for an animated character moving along a path
    • 为沿着路径移动的动画人物索具
    • US07928985B2
    • 2011-04-19
    • US12709387
    • 2010-02-19
    • Haggai Goldfarb
    • Haggai Goldfarb
    • G06T13/00
    • G06T13/40
    • In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.
    • 在计算机启用的关键帧动画中,一种用于搜索角色的方法和相关系统,以提供具有很大运动流动性的大范围运动。 索具使用沿着路径移动或者根据需要自由移动的角色体。 身体和路径中的节点没有物理连接,而是链接用于执行特定任务。 节点的这个任务驱动的行为可能允许它们以不同的重新配置重新组织以执行共同的任务,这意味着整个动态结构的可变几何。 有些人认为节点可以说是智能的。
    • 4. 发明申请
    • INTELLIGENT SHAVING SYSTEM HAVING SENSORS
    • 具有传感器的智能剃须系统
    • US20160167241A1
    • 2016-06-16
    • US14961842
    • 2015-12-07
    • Haggai GOLDFARBSimon OREN
    • Haggai GOLDFARBSimon OREN
    • B26B21/40G06T7/00B26B21/58G06T7/40B26B21/52B26B21/56
    • B26B21/4056B26B21/28B26B21/4087B26B21/526B26B21/565B26B21/58G06T7/0004G06T7/40G06T2207/10024G06T2207/30088G06T2207/30201
    • Methods and apparatuses for an intelligent shaving system is disclosed herein. An example intelligent shaving system includes a handle, at least one blade connected to the handle, a microcontroller attached to the handle, a wireless communication unit configured to send and receive data from microcontroller to an external device, a memory configured to store data applicable to the at least one blade, and one or more sensors configured to send sensory data from the one or more sensors to microcontroller. The one of the one or more sensors is a proximity sensor or a camera having image sensor configured to capture video and/or still images. The shaving system assists in determining blade attrition and provides indicators to assist in shaving techniques. The shaving system further may include at least one blade slightly curved to follow a tangent of the skin. The at least one blade may have a nanolattice structure.
    • 本文公开了一种智能剃须系统的方法和装置。 示例性智能剃须系统包括手柄,连接到手柄的至少一个刀片,附接到手柄的微控制器,被配置为从微控制器发送和接收数据到外部设备的无线通信单元,被配置为存储适用于 所述至少一个叶片和一个或多个传感器被配置为将感官数据从所述一个或多个传感器发送到微控制器。 一个或多个传感器中的一个是接近传感器或具有被配置为捕获视频和/或静止图像的图像传感器的相机。 剃须系统有助于确定刀片磨损,并提供指示以帮助剃须技术。 剃刮系统还可以包括至少一个稍微弯曲以跟随皮肤切线的刀片。 至少一个叶片可以具有纳米级结构。
    • 7. 发明申请
    • RIGGING FOR AN ANIMATED CHARACTER MOVING ALONG A PATH
    • 摆动一个动画角色在路上移动
    • US20100182326A1
    • 2010-07-22
    • US12709387
    • 2010-02-19
    • Haggai GOLDFARB
    • Haggai GOLDFARB
    • G06T15/70
    • G06T13/40
    • In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.
    • 在计算机启用的关键帧动画中,一种用于搜索角色的方法和相关系统,以提供具有很大运动流动性的大范围运动。 索具使用沿着路径移动或者根据需要自由移动的角色体。 身体和路径中的节点没有物理连接,而是链接用于执行特定任务。 节点的这个任务驱动的行为可能允许它们以不同的重新配置重新组织以执行共同的任务,这意味着整个动态结构的可变几何。 有些人认为节点可以说是智能的。