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    • 3. 发明授权
    • Keyed human interactive proof players
    • 关键的人类互动证明球员
    • US08984292B2
    • 2015-03-17
    • US12822181
    • 2010-06-24
    • Jesper B. LindDarko KirovskiChristopher A. Meek
    • Jesper B. LindDarko KirovskiChristopher A. Meek
    • G06F21/00G06F21/31
    • G06F21/316G06F2221/2103
    • A human interactive puzzle (HIP) authorization architecture where keyed and animated puzzles are executed by HIP players which are distinct and obfuscated to the point where breaking a single player is a relatively costly operation. A key is created in response to a request for a service, a HIP player is created based on the key, and a small installation executable is created that expands during installation to produce a computationally expensive data structure on the client relative to verification of the solution at the server. Thus, copying of the player or relay of the puzzle to a third system requires more time than allowed to receive the solution at the server.
    • 一个人类交互式拼图(HIP)授权架构,其中键盘和动画拼图由HIP玩家执行,这些玩家是不同的和模糊的,打破单个玩家是一个相对昂贵的操作。 响应于对服务的请求而创建密钥,基于密钥创建HIP播放器,并且创建在安装期间扩展的小型安装可执行文件以在客户端上产生计算上昂贵的数据结构,以相对于解决方案的验证 在服务器上 因此,将拼图的播放器或继电器复制到第三系统需要比允许在服务器处接收解决方案更多的时间。
    • 4. 发明申请
    • KEYED HUMAN INTERACTIVE PROOF PLAYERS
    • 关键人类交互式证明球员
    • US20110320822A1
    • 2011-12-29
    • US12822181
    • 2010-06-24
    • Jesper B. LindDarko KirovskiChristopher A. Meek
    • Jesper B. LindDarko KirovskiChristopher A. Meek
    • G06F21/00
    • G06F21/316G06F2221/2103
    • A human interactive puzzle (HIP) authorization architecture where keyed and animated puzzles are executed by HIP players which are distinct and obfuscated to the point where breaking a single player is a relatively costly operation. A key is created in response to a request for a service, a HIP player is created based on the key, and a small installation executable is created that expands during installation to produce a computationally expensive data structure on the client relative to verification of the solution at the server. Thus, copying of the player or relay of the puzzle to a third system requires more time than allowed to receive the solution at the server.
    • 一个人类交互式拼图(HIP)授权架构,其中键盘和动画拼图由HIP玩家执行,这些玩家是不同的和模糊的,打破单个玩家是一个相对昂贵的操作。 响应于对服务的请求而创建密钥,基于密钥创建HIP播放器,并且创建在安装期间扩展的小型安装可执行文件以在客户端上产生计算上昂贵的数据结构,以相对于解决方案的验证 在服务器上 因此,将拼图的播放器或继电器复制到第三系统需要比允许在服务器处接收解决方案更多的时间。