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    • 3. 发明申请
    • Determining Transmission Latency
    • 确定传输延迟
    • US20080279266A1
    • 2008-11-13
    • US10581156
    • 2005-12-28
    • Brett WangAken YangYoung Guo
    • Brett WangAken YangYoung Guo
    • H04B17/00
    • H04L43/0852H04L43/028
    • According to one embodiment of the invention, a method for receiving in a signal processing subsystem a first signal comprising a predetermined pattern and a second signal comprising the predetermined pattern, and determining by the signal processing subsystem a transmission latency between the received first signal and the received second signal based on the predetermined pattern. According to another embodiment a system comprising a pattern insertion subsystem to insert a predetermined pattern into a first signal and a second signal, and a signal processing subsystem to (i) receive the inserted first signal and the inserted second signal, and (ii) determine a transmission latency between the received signals based on the predetermined pattern.
    • 根据本发明的一个实施例,一种用于在信号处理子系统中接收包括预定模式的第一信号和包括预定模式的第二信号的方法,并且由信号处理子系统确定所接收的第一信号和 基于预定模式接收第二信号。 根据另一个实施例,一种系统包括:图案插入子系统,用于将预定图案插入第一信号和第二信号;以及信号处理子系统,以(i)接收插入的第一信号和插入的第二信号,以及(ii)确定 基于预定模式的接收信号之间的传输等待时间。
    • 4. 发明申请
    • SYSTEM AND METHOD FOR MULTIPLE NATIVE SOFTWARE APPLICATIONS USER INTERFACE COMPOSITION
    • 多种本机软件应用的系统与方法用户界面组成
    • US20130187931A1
    • 2013-07-25
    • US13000356
    • 2010-10-05
    • Tao ZhaoBrett WangJohn Weast
    • Tao ZhaoBrett WangJohn Weast
    • G06F9/30
    • G06F9/3004G06F8/38
    • In an environment with multiple graphics software application framework, a rending application programming interface (API) agent is provided in a rendering API library. The rendering API agent is to find surface information on memory surfaces corresponding to rendering surfaces of the rendering API library and relationship information between the memory surfaces and a process of the redering API application. The rendering API agent is to communicate with a global scene graph library (GSGL) to send the surface information and the relationship information to the GSGL. Binding may be used to transform the memory surfaces to desired rendering API surfaces based on the surface information in GSGL. A user experience application is to manipulate the translated rendering API surfaces to create user experience.
    • 在具有多个图形软件应用程序框架的环境中,渲染API库中提供了一个渲染应用程序编程接口(API)代理。 渲染API代理是在存储器表面上找到与渲染API库的渲染表面相对应的表面信息以及存储器表面之间的关系信息以及烙印API应用程序的过程。 渲染API代理与全局场景图库(GSGL)通信,将表面信息和关系信息发送到GSGL。 基于GSGL中的表面信息,可以使用绑定将存储器表面转换为所需的渲染API表面。 用户体验应用程序是操纵翻译的渲染API表面以创建用户体验。