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    • 5. 发明授权
    • Hybrid tree for mixed user interface elements and sequential data
    • 混合树用于混合用户界面元素和顺序数据
    • US07188340B2
    • 2007-03-06
    • US10186050
    • 2002-06-28
    • Peter Francis OstertagMichael J. HillbergJeffrey L. BogdanRobert A. Relyea
    • Peter Francis OstertagMichael J. HillbergJeffrey L. BogdanRobert A. Relyea
    • G06F9/45G06F7/00G06F17/00
    • G06F17/2247Y10S707/99943
    • A hybrid tree data structure is suitable for use in scenarios involving intermingled text and user interface elements. Trees of two different types can be combined via one or more proxy nodes. For example, one type can be efficient at processing user interface elements and another can be efficient at processing text. Operations suitable for user interface elements can be efficiently performed on portions of the hybrid tree having user interface elements, and operations suitable for sequential data can be efficiently performed on portions of the hybrid tree having sequential data. The structure is thus suited for representing documents or graphical user interfaces. A hypertext document can be represented via the hybrid tree to enable more efficient searching, navigation, rendering, or editing of the document. Hybrid tree services can be provided by an operating system service.
    • 混合树数据结构适用于涉及混合文本和用户界面元素的场景。 可以通过一个或多个代理节点组合两种不同类型的树。 例如,一种类型在处理用户界面元素方面是有效的,另一种类型在处理文本时可以是有效的。 可以在具有用户界面元素的混合树的部分上有效地执行适合于用户界面元素的操作,并且可以在具有顺序数据的混合树的部分上有效地执行适合于顺序数据的操作。 因此,该结构适用于表示文档或图形用户界面。 可以通过混合树来表示超文本文件,以便能够更有效地搜索,导航,呈现或编辑文档。 混合树服务可以由操作系统服务提供。
    • 9. 发明授权
    • Smooth transitions between animations
    • 动画平滑过渡
    • US07477254B2
    • 2009-01-13
    • US11181197
    • 2005-07-13
    • Elizabeth K. NelsonKurt B. JacobMatt CalkinsMichael J. Hillberg
    • Elizabeth K. NelsonKurt B. JacobMatt CalkinsMichael J. Hillberg
    • G06T13/00G09G5/00
    • G06T13/00
    • Smooth transitions between rich media (e.g., animations of visual elements of a UI) are provided when a “second” animation is started on a property of a visual element for which a “first” animation is already running. When the second animation is started, an animation system causes a current value of the property that resulted from the running of the “first” animation (i.e., snapshot) to be stored, terminates or releases the first animation, and then causes the second animation to run using the snapshot as the “from” value of the property. Because the second animation “begins” at exactly the point at which the first animation ended, the transition between the first and second animation is smooth. An animation storage object can be created for a property for which an animation has been triggered to store base values and snapshots of the property while being animated.
    • 当在“第一”动画已经在运行的视觉元素的属性上开始“第二”动画时,提供富媒体之间的平滑过渡(例如,UI的视觉元素的动画)。 当第二动画开始时,动画系统导致由“第一”动画(即快照)的运行导致的属性的当前值被存储,终止或释放第一动画,然后使第二动画 使用快照作为属性的“from”值运行。 因为第二个动画在第一个动画结束的时间点开始,所以第一动画和第二动画之间的转换是平滑的。 可以为动画触发的属性创建动画存储对象,以便在动画时存储属性的基本值和快照。