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    • 5. 发明申请
    • Three dimensional adorner
    • 三维的adorner
    • US20070046699A1
    • 2007-03-01
    • US11217810
    • 2005-09-01
    • Henry SowizralKurt Jacob
    • Henry SowizralKurt Jacob
    • G09G5/00
    • G06T15/20
    • A three dimensional adorner may be displayed with a corresponding three dimensional object when the object is created or inserted into a display and also at any subsequent time that the object is selected. Additionally, if any portions of the adorner are obscured, the adorner may be reoriented such that the obscured portions are made accessible. Distortion of the adorner in a perspective view may be reduced by removing the adorner from the perspective view, regenerating the adorner in an orthographic view, and then merging the orthographic view of the regenerated adorner with the perspective view of the corresponding object.
    • 当对象被创建或插入到显示器中时,以及在对象被选择的任何后续时间时,可以将三维广告器与对应的三维对象一起显示。 另外,如果adorner的任何部分被遮蔽,则可以重新定向adorner以使遮蔽部分可访问。 通过从透视图中删除adorner,在正交视图中重新生成Adorner,然后将再生的adorner的正交视图与相应对象的透视图合并,可以减少透视图中的adorner的失真。
    • 6. 发明申请
    • Smooth transitions between animations
    • 动画平滑过渡
    • US20070013699A1
    • 2007-01-18
    • US11181197
    • 2005-07-13
    • Elizabeth NelsonKurt JacobMatt CalkinsMichael Hillberg
    • Elizabeth NelsonKurt JacobMatt CalkinsMichael Hillberg
    • G06T15/70
    • G06T13/00
    • Smooth transitions between rich media (e.g., animations of visual elements of a UI) are provided when a “second” animation is started on a property of a visual element for which a “first” animation is already running. When the second animation is started, an animation system causes a current value of the property that resulted from the running of the “first” animation (i.e., snapshot) to be stored, terminates or releases the first animation, and then causes the second animation to run using the snapshot as the “from” value of the property. Because the second animation “begins” at exactly the point at which the first animation ended, the transition between the first and second animation is smooth. An animation storage object can be created for a property for which an animation has been triggered to store base values and snapshots of the property while being animated.
    • 当在“第一”动画已经在运行的视觉元素的属性上开始“第二”动画时,提供富媒体之间的平滑过渡(例如,UI的视觉元素的动画)。 当第二动画开始时,动画系统导致由“第一”动画(即快照)的运行导致的属性的当前值被存储,终止或释放第一动画,然后使第二动画 使用快照作为属性的“from”值运行。 因为第二个动画在第一个动画结束的时间点开始,所以第一动画和第二动画之间的转换是平滑的。 可以为动画触发的属性创建动画存储对象,以便在动画时存储属性的基本值和快照。