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    • 4. 发明授权
    • Colloidal crystallization via applied fields
    • 通过应用场的胶体结晶
    • US07704320B2
    • 2010-04-27
    • US10838908
    • 2004-05-03
    • David W. M. MarrTieying GongDavid Wu
    • David W. M. MarrTieying GongDavid Wu
    • C30B30/04
    • C30B7/00C30B29/54
    • The methods provided use external fields such as light and electricity as a means of directing the crystallization of concentrated colloidal systems. Not only can nucleation be directed, crystal melting can be carefully controlled and light-induced crystal diffraction used as a means of directing light propagation. A number of factors play a significant role on the crystallization rate and location, including the intensity of the light field, the magnitude of the electric field, the colloid concentration, the colloid size, and the colloid composition. In varying these parameters, kinetics in these processes are extremely fast when compared to traditional colloidal crystallization approaches.
    • 提供的方法使用诸如光和电的外部领域作为指导浓缩胶体体系的结晶的手段。 成核不仅可以引导,晶体熔化也可以小心控制,光诱导的晶体衍射用作引导光传播的手段。 许多因素对结晶速率和位置都起着重要的作用,包括光场强度,电场强度,胶体浓度,胶体尺寸和胶体组成。 在改变这些参数时,与传统的胶体结晶方法相比,这些方法中的动力学非常快。
    • 5. 发明申请
    • AUTOMATIC LOAD BALANCING OF A 3D GRAPHICS PIPELINE
    • 3D图形管道的自动负载平衡
    • US20080165199A1
    • 2008-07-10
    • US11621917
    • 2007-01-10
    • Jian WeiJames M. BrownDavid Wu
    • Jian WeiJames M. BrownDavid Wu
    • G06T1/20
    • G06T15/005G06T1/20
    • A device has a processor for processing a vertex processing stage, a sub-screen dividing stage and a pixel rendering stage of a three-dimensional (3D) graphics pipeline. The processor includes processing threads which balance the work load of the 3D graphics pipeline by prioritizing processing for the pixel rendering stage over other stages. Each processing thread, operating in parallel and independently, checks a level of tasks in a Task list of sub-screen tasks. If the level is below a threshold value, empty or the sub-screen tasks are all locked, the processing thread loops to the vertex processing stage. Otherwise, the processing thread processes a sub-screen task during the pixel rendering stage.
    • 一种设备具有用于处理三维(3D)图形流水线的顶点处理阶段,子屏幕划分阶段和像素渲染阶段的处理器。 该处理器包括处理线程,其平衡3D图形流水线的工作负载,通过对像素渲染阶段的处理优先于其他阶段。 并行和独立运行的每个处理线程检查子屏幕任务的任务列表中的任务级别。 如果该级别低于阈值,则清空或子屏幕任务都被锁定,则处理线程循环到顶点处理阶段。 否则,处理线程在像素渲染阶段处理子屏幕任务。
    • 6. 发明申请
    • AD decorative/ protecting structure for base of game machine
    • AD装饰/保护结构为游戏机的基地
    • US20070021217A1
    • 2007-01-25
    • US11183795
    • 2005-07-19
    • David Wu
    • David Wu
    • A63F9/24
    • G07F17/32G07F17/3216G07F17/3227
    • An advertising decorative and protecting structure for a base of a game machine, the structure has a base provided therein with a cash box, the base is provided on its top surface with members such as a display screen and a top light box as the components of the main body of the game machine; the base is provided beneath the top and on the rear of the front face thereof with a liftable transparent door plate; this liftable transparent door plate is assembled on the rear of it at least with an integrally formed illumination device, so that it can generate an illumination function by which light is penetrable to the outside during operating the game machine, and also can form a covering and protecting structure for the entire base. The structure can elevate the effect of decoration of the base of the game machine in order to attract consumers, and further to enhance the function of protection of the cash box.
    • 一种用于游戏机基座的广告装饰和保护结构,该结构在其中设置有一个现金箱,底座在其顶表面上设置有诸如显示屏和顶灯箱的部件作为 游戏机的主体; 底座在其正面的顶部和后部设置有可升降的透明门板; 该可升降透明门板至少具有一体形成的照明装置,组装在其后部,从而能够在操作游戏机时产生光线可透过外部的照明功能,也可以形成遮盖物 保护整个基地的结构。 结构可以提升游戏机底座的装饰效果,吸引消费者,进一步提升保护箱的功能。