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    • 1. 发明申请
    • QUICK PIXEL RENDERING PROCESSING
    • 快速像素渲染处理
    • US20080150949A1
    • 2008-06-26
    • US11615379
    • 2006-12-22
    • Jian WeiChebul (David) WuJames M. Brown
    • Jian WeiChebul (David) WuJames M. Brown
    • G06T1/20
    • G06T15/005
    • A three-dimensional (3D) graphics pipeline which processes pixels of sub-screens in the last stage (pixel rendering) in parallel and independently. The sub-screen tasks are stored in a list in a shared memory. The shared memory is accessed by a plurality of processing threads designated for pixel rendering. The processing threads seize and lock sub-screens tasks in an orderly manner and process the tasks to create the bit map for display on a screen. The tasks are created by dividing a display area having the vertex information superimposed thereon into M×N sub-screen tasks. Based on system profiling, M and N may be varied.
    • 三维(3D)图形流水线,其并行和独立地处理最后阶段(像素渲染)中的子屏幕的像素。 子屏幕任务存储在共享内存中的列表中。 共享存储器被指定用于像素渲染的多个处理线程访问。 处理线程以有序的方式占用和锁定子屏幕任务,并处理任务以创建用于在屏幕上显示的位图。 通过将其上叠加有顶点信息的显示区域划分为M×N子画面任务来创建任务。 基于系统分析,M和N可以变化。
    • 2. 发明授权
    • Automatic load balancing of a 3D graphics pipeline
    • 3D图形管道的自动负载平衡
    • US07940261B2
    • 2011-05-10
    • US11621917
    • 2007-01-10
    • Jian WeiJames M. BrownDavid Wu
    • Jian WeiJames M. BrownDavid Wu
    • G06T15/00
    • G06T15/005G06T1/20
    • A device has a processor for processing a vertex processing stage, a sub-screen dividing stage and a pixel rendering stage of a three-dimensional (3D) graphics pipeline. The processor includes processing threads which balance the work load of the 3D graphics pipeline by prioritizing processing for the pixel rendering stage over other stages. Each processing thread, operating in parallel and independently, checks a level of tasks in a Task list of sub-screen tasks. If the level is below a threshold value, empty or the sub-screen tasks are all locked, the processing thread loops to the vertex processing stage. Otherwise, the processing thread processes a sub-screen task during the pixel rendering stage.
    • 一种设备具有用于处理三维(3D)图形流水线的顶点处理阶段,子屏幕划分阶段和像素渲染阶段的处理器。 该处理器包括处理线程,其平衡3D图形流水线的工作负载,通过对像素渲染阶段的处理优先于其他阶段。 并行和独立运行的每个处理线程检查子屏幕任务的任务列表中的任务级别。 如果该级别低于阈值,则清空或子屏幕任务都被锁定,则处理线程循环到顶点处理阶段。 否则,处理线程在像素渲染阶段处理子屏幕任务。
    • 3. 发明申请
    • AUTOMATIC LOAD BALANCING OF A 3D GRAPHICS PIPELINE
    • 3D图形管道的自动负载平衡
    • US20080165199A1
    • 2008-07-10
    • US11621917
    • 2007-01-10
    • Jian WeiJames M. BrownDavid Wu
    • Jian WeiJames M. BrownDavid Wu
    • G06T1/20
    • G06T15/005G06T1/20
    • A device has a processor for processing a vertex processing stage, a sub-screen dividing stage and a pixel rendering stage of a three-dimensional (3D) graphics pipeline. The processor includes processing threads which balance the work load of the 3D graphics pipeline by prioritizing processing for the pixel rendering stage over other stages. Each processing thread, operating in parallel and independently, checks a level of tasks in a Task list of sub-screen tasks. If the level is below a threshold value, empty or the sub-screen tasks are all locked, the processing thread loops to the vertex processing stage. Otherwise, the processing thread processes a sub-screen task during the pixel rendering stage.
    • 一种设备具有用于处理三维(3D)图形流水线的顶点处理阶段,子屏幕划分阶段和像素渲染阶段的处理器。 该处理器包括处理线程,其平衡3D图形流水线的工作负载,通过对像素渲染阶段的处理优先于其他阶段。 并行和独立运行的每个处理线程检查子屏幕任务的任务列表中的任务级别。 如果该级别低于阈值,则清空或子屏幕任务都被锁定,则处理线程循环到顶点处理阶段。 否则,处理线程在像素渲染阶段处理子屏幕任务。
    • 4. 发明授权
    • Quick pixel rendering processing
    • 快速像素渲染处理
    • US08207972B2
    • 2012-06-26
    • US11615379
    • 2006-12-22
    • Jian WeiChehui WuJames M Brown
    • Jian WeiChehui WuJames M Brown
    • G06F15/00G06F1/00G06F15/80G06T1/20G06F9/46
    • G06T15/005
    • A three-dimensional (3D) graphics pipeline which processes pixels of sub-screens in the last stage (pixel rendering) in parallel and independently. The sub-screen tasks are stored in a list in a shared memory. The shared memory is accessed by a plurality of processing threads designated for pixel rendering. The processing threads seize and lock sub-screens tasks in an orderly manner and process the tasks to create the bit map for display on a screen. The tasks are created by dividing a display area having the vertex information superimposed thereon into M×N sub-screen tasks. Based on system profiling, M and N may be varied.
    • 三维(3D)图形流水线,其并行和独立地处理最后阶段(像素渲染)中的子屏幕的像素。 子屏幕任务存储在共享内存中的列表中。 共享存储器被指定用于像素渲染的多个处理线程访问。 处理线程以有序的方式占用和锁定子屏幕任务,并处理任务以创建用于在屏幕上显示的位图。 通过将具有叠加在其上的顶点信息的显示区域划分为M×N个子屏幕任务来创建任务。 基于系统分析,M和N可以变化。
    • 6. 发明申请
    • Electronic assembly with foldable connector
    • 具有可折叠连接器的电子组件
    • US20090197474A1
    • 2009-08-06
    • US12322453
    • 2009-02-02
    • Jian WeiXiao-Li LiPing-Sheng Su
    • Jian WeiXiao-Li LiPing-Sheng Su
    • H01R24/00
    • H01R35/025H01R13/6658H01R13/7175H01R24/58H01R31/065H01R2103/00
    • An electronic assembly (100) includes a housing having a plurality of walls together defining a receiving space and an outlet defined in one of the walls and in communication to the receiving space; a connector (53) pivotally linked to the housing and projected outward of the housing via the outlet; a locking member (6) mounted to the housing, said locking member including a base portion (60) having a first side and a second side opposite to the first side, a stopper portion (62) formed on the first side and extending into the receiving opening, a resilient member (61) arranged adjacent to the second side for exerting a resilient force to the base portion, and a handling portion (521) attached to a rear portion of the connector and disposed proximate to the outlet of the one wall.
    • 电子组件(100)包括壳体,其具有多个壁,所述多个壁一起限定容纳空间和限定在所述壁之一中并与所述容纳空间连通的出口; 连接器(53),其经由所述出口枢转地连接到所述壳体并突出到所述壳体的外部; 安装在所述壳体上的锁定件(6),所述锁定件包括具有第一侧和与所述第一侧相对的第二侧的基部(60),形成在所述第一侧上并延伸到所述第一侧的止挡部分 接收开口,邻近所述第二侧设置用于向所述基部施加弹力的弹性构件(61),以及附接到所述连接器的后部并且邻近所述一个壁的出口设置的操纵部分(521) 。
    • 9. 发明授权
    • Electronic assembly with foldable connector
    • 具有可折叠连接器的电子组件
    • US07641483B2
    • 2010-01-05
    • US12322461
    • 2009-02-02
    • Jian WeiXiao-Li LiPing-Sheng Su
    • Jian WeiXiao-Li LiPing-Sheng Su
    • H01R13/60
    • H01R24/58H01R13/6658H01R31/06H01R2107/00
    • An electronic assembly (100) includes a housing having a plurality of walls together defining a receiving space and an outlet defined in one of the walls and in communication to the receiving space; a connector (53) pivotally linked to the housing and projected outward of the housing via the outlet; a locking member (6) mounted to the housing, said locking member including a base portion (60) having a first side and a second side opposite to the first side, a stopper portion (62) formed on the first side and extending into the receiving opening, and a resilient member (61) arranged adjacent to the second side for exerting a resilient force to the base portion.
    • 电子组件(100)包括壳体,其具有多个壁,所述多个壁一起限定容纳空间和限定在所述壁之一中并与所述容纳空间连通的出口; 连接器(53),其经由所述出口枢转地连接到所述壳体并突出到所述壳体的外部; 安装在所述壳体上的锁定件(6),所述锁定件包括具有第一侧和与所述第一侧相对的第二侧的基部(60),形成在所述第一侧上并延伸到所述第一侧 以及与所述第二侧相邻布置的用于向所述基部施加弹性力的弹性构件(61)。