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    • 8. 发明授权
    • Management of split audio/video streams
    • 分割音频/视频流的管理
    • US08276195B2
    • 2012-09-25
    • US11968194
    • 2008-01-02
    • Rajesh K. HegdeCha ZhangPhilip A. ChouZicheng Liu
    • Rajesh K. HegdeCha ZhangPhilip A. ChouZicheng Liu
    • H04L9/32H04N7/167G06F7/04
    • G06F21/6209
    • Described herein is a method that includes receiving multiple requests for access to an exposed media object, wherein the exposed media object represents a live media stream that is being generated by a media source. The method also includes receiving data associated with each entity that provided a request, and determining, for each entity, whether the entities that provided the request are authorized to access the media stream based at least in part upon the received data and splitting the media stream into multiple media streams, wherein a number of media streams corresponds to a number of authorized entities. The method also includes automatically applying at least one policy to at least one of the split media streams based at least in part upon the received data.
    • 这里描述的方法包括接收对暴露的媒体对象的访问的多个请求,其中所述暴露的媒体对象表示正由媒体源生成的实况媒体流。 该方法还包括接收与提供请求的每个实体相关联的数据,以及为每个实体确定提供该请求的实体是否被授权至少部分地基于所接收的数据和分割媒体流来访问媒体流 转换成多个媒体流,其中多个媒体流对应于多个授权实体。 该方法还包括至少部分地基于所接收的数据自动地将至少一个策略应用于至少一个分离媒体流。
    • 9. 发明申请
    • PERSONALIZED E-COUPONS FOR MOBILE COMMUNICATION DEVICES
    • 用于移动通信设备的个性化电子服务
    • US20080154714A1
    • 2008-06-26
    • US11614391
    • 2006-12-21
    • Zicheng LiuPhilip A. ChouZhengyou Zhang
    • Zicheng LiuPhilip A. ChouZhengyou Zhang
    • G06Q30/00G01C21/00
    • G01C21/30G06Q30/02G06Q30/0224G06Q30/0236
    • A technique for providing and receiving personalized e-coupons is presented. In general, the technique involves an e-coupon provider sending e-coupons to a user of a mobile communication device, such as a cellular telephone or PDA, which are personalized in various ways so as to make them attractive to the user. In one embodiment, the e-coupons are provided based on location information received from the mobile communication device. In another embodiment, the e-coupons are provided based on the user's purchasing history. The mobile communication device that receives e-coupons from the provider includes an e-coupon handler program to facilitate the procurement and receipt of the e-coupons. In general, the e-coupon handler receives e-coupons and displays them to the user on a display of the mobile communication device. The e-coupons could have been requested by the e-coupon handler, or pushed to it by the e-coupon provider.
    • 提出了一种提供和接收个性化电子优惠券的技术。 通常,该技术涉及电子优惠券提供者向诸如蜂窝电话或PDA的移动通信设备的用户发送电子优惠券,其以各种方式被个性化以便使其对用户具有吸引力。 在一个实施例中,基于从移动通信设备接收的位置信息来提供电子优惠券。 在另一个实施例中,基于用户的购买历史来提供电子优惠券。 从提供商接收电子优惠券的移动通信设备包括电子优惠券处理程序,以便于采购和接收电子优惠券。 通常,电子优惠券处理程序接收电子优惠券并将其显示给移动通信设备的显示器上的用户。 电子优惠券可能已被电子优惠券处理者要求,或由电子优惠券提供商推送给该优惠券。
    • 10. 发明授权
    • Virtual media input device
    • 虚拟媒体输入设备
    • US08140715B2
    • 2012-03-20
    • US12473298
    • 2009-05-28
    • Zicheng LiuRajesh K. HegdePhilip A. Chou
    • Zicheng LiuRajesh K. HegdePhilip A. Chou
    • G06F3/00G06F13/00
    • H04H60/04G06F3/162
    • A virtual media device is described for processing one or more input signals from one or more physical media input devices, to thereby generate an output signal for use by a consuming application module. The consuming application module interacts with the virtual media device as if it were a physical media input device. The virtual media device thereby frees the application module and its user from the burden of having to take specific account of the physical media input devices that are connected to a computing environment. The virtual media device can be coupled to one or more microphone devices, one or more video input devices, or a combination of audio and video input devices, etc. The virtual media device can apply any number of processing modules to generate the output signal, each performing a different respective operation.
    • 描述了一种用于处理来自一个或多个物理介质输入设备的一个或多个输入信号的虚拟介质设备,从而生成输出信号供消费应用模块使用。 消费应用模块与虚拟媒体设备交互,就像它是物理媒体输入设备一样。 因此,虚拟媒体设备使应用模块及其用户免于不必特别地考虑连接到计算环境的物理媒体输入设备的负担。 虚拟媒体设备可以耦合到一个或多个麦克风设备,一个或多个视频输入设备,或音频和视频输入设备的组合等。虚拟介质设备可以应用任意数量的处理模块来产生输出信号, 每个执行不同的相应操作。