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    • 1. 发明申请
    • ACCOUNT-BASED-WAGERING MOBILE CONTROLLER
    • 基于帐户的WAGERING手机控制器
    • US20130252714A1
    • 2013-09-26
    • US13605303
    • 2012-09-06
    • Dale R. BuchholzJames J. GetzErhard W. RathsackPamela S. SmithNoel S. Steere
    • Dale R. BuchholzJames J. GetzErhard W. RathsackPamela S. SmithNoel S. Steere
    • G07F17/32
    • G07F17/3227G07F17/3239G07F17/3288
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, wirelessly, an identifier associated with a portable wireless device. In some embodiments, the identifier is assigned to a wagering game player account. The operations can further include initiating a wagering game session for the wagering game player account, via a wagering game machine, in response to detecting the identifier. The operations can further include detecting, wirelessly, a use of the portable wireless device in response to player input via the portable wireless device and, based on the use of the portable wireless device, authorizing initiation of the wagering game session and/or performing one or more activities via a wagering game application during the wagering game session.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括无线地检测与便携式无线设备相关联的标识符。 在一些实施例中,标识符被分配给投注游戏玩家帐户。 操作可以进一步包括响应于检测到标识符,通过投注游戏机启动投注游戏玩家帐户的投注游戏会话。 这些操作还可以包括无线地检测便携式无线设备的响应于经由便携式无线设备的玩家输入的使用,并且基于便携式无线设备的使用,授权开始下注游戏会话和/或执行一个 或更多的活动通过投注游戏应用程序在投注游戏会话期间。
    • 3. 发明授权
    • Managing gaming data rule sets and communications
    • 管理游戏数据规则集和通信
    • US09489792B1
    • 2016-11-08
    • US13289562
    • 2011-11-04
    • Dale R. BuchholzMagesh GangadharanJamie W. VannMatthew J. Ward
    • Dale R. BuchholzMagesh GangadharanJamie W. VannMatthew J. Ward
    • A63F13/00G07F17/32
    • G07F17/32G07F17/3232
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include accumulating data for a plurality of events that a first application generates during a wagering game session from a plurality of wagering game sessions associated with a wagering game player account. The operations can further include detecting that occurrence of at least one of the plurality of events would cause a second application to award a level of progress in a persistent-state game. A state of the persistent-state game is persisted across the plurality of the wagering game sessions for the wagering game player account. The operations can further include providing the data to the second application, after the occurrence of a trigger, such as in response to determining the at least one of the plurality of events would cause the second application to award the level of progress in the persistent-state game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括为与投注游戏玩家帐户相关联的多个投注游戏会话期间的第一应用程序在投注游戏会话期间生成的多个事件累积数据。 操作可以进一步包括检测多个事件中的至少一个事件的发生将导致第二应用程序在持久状态游戏中授予一定程度的进展。 持续状态游戏的状态被持续在用于投注游戏玩家帐户的多个投注游戏会话中。 这些操作可以进一步包括在发生触发之后将数据提供给第二应用,例如响应于确定多个事件中的至少一个事件将导致第二应用程序将持续执行中的进度级别, 状态游戏。
    • 5. 发明授权
    • Wireless mesh networking in wagering game environments
    • 无线网状网络在投注游戏环境中
    • US08447870B2
    • 2013-05-21
    • US11996092
    • 2006-07-14
    • Mark B. GagnerDaniel Norman St. JohnDale R. Buchholz
    • Mark B. GagnerDaniel Norman St. JohnDale R. Buchholz
    • G06F15/16
    • G07F17/32
    • Systems and methods for wireless mesh networking in a gaming environment are described herein. In one embodiment, the system includes a network interface unit to wirelessly receive gaming data from ones of a plurality of components of a wireless mesh network, the network interface unit to wirelessly transmit the gaming data to others of the plurality of components of the wireless mesh network. The system also includes a memory unit to store certain of the gaming data and to store instructions for conducting wagering games and a central processing unit to perform operations based in part on the certain of the gaming data and to perform operations based on the instructions.
    • 这里描述了游戏环境中的无线网状网络的系统和方法。 在一个实施例中,该系统包括网络接口单元,用于从无线网状网络的多个组件中的一个组件无线地接收游戏数据,网络接口单元将游戏数据无线地传输到无线网格的多个组件中的其他人 网络。 该系统还包括存储单元,用于存储某些游戏数据并存储用于进行投注游戏的指令和中央处理单元,以部分地基于某些游戏数据执行操作,并且基于指令执行操作。