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    • 3. 发明申请
    • SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT
    • 面向服务的游戏网络环境
    • US20090036217A1
    • 2009-02-05
    • US12094701
    • 2006-11-21
    • Christopher W. BlackburnRory L. BlockTerry D. Warkentin
    • Christopher W. BlackburnRory L. BlockTerry D. Warkentin
    • A63F9/24G06F19/00
    • G07F17/32G07F17/3223
    • A gaming services framework includes web services extensions and comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture. Systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts. One aspect of the systems and methods includes a loosely coupled architecture that consists of software components that semantically encapsulate discrete functionality (self contained and perform a single function or a related group of functions—the component describes its own inputs and outputs in a way that other software can determine what it does, how to invoke its functionality, and what result to expect). These components may be distributed and programmatically accessible (called by and exchange data with other software) over standard internetworking protocols (TCP/IP, HITP, DNS, DHCP, etc.).
    • 游戏服务框架包括Web服务扩展,并且包括一组服务,协议,XML模式和用于在分布式的基于网络的架构中提供游戏系统功能的方法。 系统和方法基于互联技术和网络服务概念为游戏和物业管理提供面向服务的框架。 系统和方法的一个方面包括松散耦合的体系结构,其中包括语义上封装离散功能(自包含和执行单个功能或相关功能组)的软件组件,该组件以其他方式描述其自身的输入和输出 软件可以确定它的功能,如何调用其功能以及预期的结果)。 这些组件可以通过标准互联网络协议(TCP / IP,HITP,DNS,DHCP等)进行分布式和编程访问(由其他软件调用和交换数据)。
    • 4. 发明授权
    • Gaming terminal network with a message director
    • 游戏终端网络与消息总监
    • US08414397B2
    • 2013-04-09
    • US10629110
    • 2003-07-29
    • Rory L. BlockChristopher W. BlackburnChih-Hui JanJames P. SimmermonTerry D. Warkentin
    • Rory L. BlockChristopher W. BlackburnChih-Hui JanJames P. SimmermonTerry D. Warkentin
    • A63F9/24
    • G07F17/32G07F17/3223
    • A method and apparatus in a gaming network for transmitting event messages from gaming terminals to a central server and, consequently, routing each event message to an appropriate application. The system may include multiple gaming function specific servers with multiple applications on each server using a dedicated central server for message routing. In addition, this system can route secondary event messages generated by primary event messages. These secondary messages may be routed to other applications, other servers, or the gaming terminals. The system utilizes an association data structure in the central server to route messages without the need for embedded routing software code in each application, minimizing the need to rewrite software code that may result from any changes in gaming function or the applications that provide that functionality.
    • 一种用于从游戏终端向中央服务器发送事件消息的游戏网络中的方法和装置,因此将每个事件消息路由到适当的应用。 该系统可以包括具有多个应用的​​多个游戏功能特定服务器,每个服务器使用专用的中央服务器进行消息路由。 此外,该系统可以路由由主事件消息生成的辅助事件消息。 这些二级消息可以被路由到其他应用,其他服务器或游戏终端。 该系统利用中央服务器中的关联数据结构来路由消息,而不需要每个应用中的嵌入式路由软件代码,最大限度地减少了可能由游戏功能的任何改变或提供该功能的应用程序导致的软件代码的重写。