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    • 1. 发明授权
    • Monitoring interactions between two or more objects within an environment
    • 监控环境中两个或多个对象之间的交互
    • US08619049B2
    • 2013-12-31
    • US13109598
    • 2011-05-17
    • Chris HarrisonHrvoje BenkoAndrew David Wilson
    • Chris HarrisonHrvoje BenkoAndrew David Wilson
    • G06F3/041
    • G06F3/0421G06F3/017G06F3/0304H04M1/72519H04M2250/52H04M2250/54
    • One or more techniques and/or systems are provided for monitoring interactions by an input object with an interactive interface projected onto an interface object. That is, an input object (e.g., a finger) and an interface object (e.g., a wall, a hand, a notepad, etc.) may be identified and tracked in real-time using depth data (e.g., depth data extracted from images captured by a depth camera). An interactive interface (e.g., a calculator, an email program, a keyboard, etc.) may be projected onto the interface object, such that the input object may be used to interact with the interactive interface. For example, the input object may be tracked to determine whether the input object is touching or hovering above the interface object and/or a projected portion of the interactive interface. If the input object is in a touch state, then a corresponding event associated with the interactive interface may be invoked.
    • 一个或多个技术和/或系统被提供用于通过投影到接口对象上的交互界面来监视由输入对象的交互。 也就是说,可以使用深度数据(例如,从...提取的深度数据)来实时地识别和跟踪输入对象(例如,手指)和接口对象(例如,墙壁,手,记事本等) 由深度摄像机拍摄的图像)。 可以将交互式界面(例如,计算器,电子邮件程序,键盘等)投影到界面对象上,使得输入对象可以用于与交互界面交互。 例如,可以跟踪输入对象以确定输入对象是否触摸或悬停在界面对象上方和/或交互式界面的投影部分。 如果输入对象处于触摸状态,则可以调用与交互界面相关联的对应事件。
    • 2. 发明申请
    • MONITORING INTERACTIONS BETWEEN TWO OR MORE OBJECTS WITHIN AN ENVIRONMENT
    • 监测环境中两个或多个目标之间的相互作用
    • US20120293402A1
    • 2012-11-22
    • US13109598
    • 2011-05-17
    • Chris HarrisonHrvoje BenkoAndrew David Wilson
    • Chris HarrisonHrvoje BenkoAndrew David Wilson
    • G09G5/00
    • G06F3/0421G06F3/017G06F3/0304H04M1/72519H04M2250/52H04M2250/54
    • One or more techniques and/or systems are provided for monitoring interactions by an input object with an interactive interface projected onto an interface object. That is, an input object (e.g., a finger) and an interface object (e.g., a wall, a hand, a notepad, etc.) may be identified and tracked in real-time using depth data (e.g., depth data extracted from images captured by a depth camera). An interactive interface (e.g., a calculator, an email program, a keyboard, etc.) may be projected onto the interface object, such that the input object may be used to interact with the interactive interface. For example, the input object may be tracked to determine whether the input object is touching or hovering above the interface object and/or a projected portion of the interactive interface. If the input object is in a touch state, then a corresponding event associated with the interactive interface may be invoked.
    • 一个或多个技术和/或系统被提供用于通过投影到接口对象上的交互界面来监视由输入对象的交互。 也就是说,可以使用深度数据(例如,从...提取的深度数据)来实时地识别和跟踪输入对象(例如,手指)和接口对象(例如,墙壁,手,记事本等) 由深度摄像机拍摄的图像)。 可以将交互式界面(例如,计算器,电子邮件程序,键盘等)投影到界面对象上,使得输入对象可以用于与交互界面交互。 例如,可以跟踪输入对象以确定输入对象是否触摸或悬停在界面对象上方和/或交互式界面的投影部分。 如果输入对象处于触摸状态,则可以调用与交互界面相关联的对应事件。
    • 3. 发明授权
    • Projectors and depth cameras for deviceless augmented reality and interaction
    • 投影机和深度相机,用于无障碍增强现实和互动
    • US08730309B2
    • 2014-05-20
    • US12819230
    • 2010-06-21
    • Andrew David WilsonHrvoje Benko
    • Andrew David WilsonHrvoje Benko
    • H04N13/04
    • H04N13/275G06F3/011G06F3/04815
    • Architecture that combines multiple depth cameras and multiple projectors to cover a specified space (e.g., a room). The cameras and projectors are calibrated, allowing the development of a multi-dimensional (e.g., 3D) model of the objects in the space, as well as the ability to project graphics in a controlled fashion on the same objects. The architecture incorporates the depth data from all depth cameras, as well as color information, into a unified multi-dimensional model in combination with calibrated projectors. In order to provide visual continuity when transferring objects between different locations in the space, the user's body can provide a canvas on which to project this interaction. As the user moves body parts in the space, without any other object, the body parts can serve as temporary “screens” for “in-transit” data.
    • 结合多个深度摄像机和多台投影机以覆盖指定空间(例如,房间)的架构。 相机和投影仪被校准,允许开发空间中的对象的多维(例如,3D)模型,以及以相应对象的受控方式投影图形的能力。 该架构将所有深度摄像机的深度数据以及颜色信息与校准的投影机结合使用,成为统一的多维模型。 为了在空间中的不同位置之间传输对象时提供视觉连续性,用户的身体可以提供一个画布来投射这个交互。 当用户移动空间中的身体部位而没有任何其他物体时,身体部位可以作为“过境”数据的临时“屏幕”。
    • 5. 发明申请
    • PROJECTORS AND DEPTH CAMERAS FOR DEVICELESS AUGMENTED REALITY AND INTERACTION.
    • 投影机和深度摄像机用于设备实现现实和交互。
    • US20110205341A1
    • 2011-08-25
    • US12819230
    • 2010-06-21
    • Andrew David WilsonHrvoje Benko
    • Andrew David WilsonHrvoje Benko
    • H04N13/04
    • H04N13/275G06F3/011G06F3/04815
    • Architecture that combines multiple depth cameras and multiple projectors to cover a specified space (e.g., a room). The cameras and projectors are calibrated, allowing the development of a multi-dimensional (e.g., 3D) model of the objects in the space, as well as the ability to project graphics in a controlled fashion on the same objects. The architecture incorporates the depth data from all depth cameras, as well as color information, into a unified multi-dimensional model in combination with calibrated projectors. In order to provide visual continuity when transferring objects between different locations in the space, the user's body can provide a canvas on which to project this interaction. As the user moves body parts in the space, without any other object, the body parts can serve as temporary “screens” for “in-transit” data.
    • 结合多个深度摄像机和多台投影机以覆盖指定空间(例如,房间)的架构。 相机和投影仪被校准,允许开发空间中的对象的多维(例如,3D)模型,以及以相应对象的受控方式投影图形的能力。 该架构将所有深度摄像机的深度数据以及颜色信息与校准的投影机结合使用,成为统一的多维模型。 为了在空间中的不同位置之间传输对象时提供视觉连续性,用户的身体可以提供一个画布来投射这个交互。 当用户移动空间中的身体部位而没有任何其他物体时,身体部位可以作为“过境”数据的临时“屏幕”。
    • 7. 发明授权
    • Interacting with an omni-directionally projected display
    • 与全方位投影显示相互作用
    • US08928579B2
    • 2015-01-06
    • US12709799
    • 2010-02-22
    • Andrew David WilsonHrvoje Benko
    • Andrew David WilsonHrvoje Benko
    • G09G5/00G06F3/01G10L15/26
    • G06F3/011G06F3/017G10L15/26
    • Concepts and technologies are described herein for interacting with an omni-directionally projected display. The omni-directionally projected display includes, in some embodiments, visual information projected on a display surface by way of an omni-directional projector. A user is able to interact with the projected visual information using gestures in free space, voice commands, and/or other tools, structures, and commands. The visual information can be projected omni-directionally, to provide a user with an immersive interactive experience with the projected display. The concepts and technologies disclosed herein can support more than one interacting user. Thus, the concepts and technologies disclosed herein may be employed to provide a number of users with immersive interactions with projected visual information.
    • 本文描述了与全向投影显示器交互的概念和技术。 在一些实施例中,全方位投影的显示器包括通过全方位投影仪投影在显示表面上的视觉信息。 用户能够使用自由空间中的手势,语音命令和/或其他工具,结构和命令与投影的视觉信息进行交互。 视觉信息可以全方位投影,为用户提供投影显示的沉浸式互动体验。 这里公开的概念和技术可以支持多个交互用户。 因此,本文公开的概念和技术可以用于向多个用户提供与投影的视觉信息的沉浸式交互。
    • 9. 发明申请
    • Interacting With An Omni-Directionally Projected Display
    • 与全方位投影显示器进行交互
    • US20110205147A1
    • 2011-08-25
    • US12709799
    • 2010-02-22
    • Andrew David WilsonHrvoje Benko
    • Andrew David WilsonHrvoje Benko
    • G09G5/00G10L21/06
    • G06F3/011G06F3/017G10L15/26
    • Concepts and technologies are described herein for interacting with an omni-directionally projected display. The omni-directionally projected display includes, in some embodiments, visual information projected on a display surface by way of an omni-directional projector. A user is able to interact with the projected visual information using gestures in free space, voice commands, and/or other tools, structures, and commands. The visual information can be projected omni-directionally, to provide a user with an immersive interactive experience with the projected display. The concepts and technologies disclosed herein can support more than one interacting user. Thus, the concepts and technologies disclosed herein may be employed to provide a number of users with immersive interactions with projected visual information.
    • 本文描述了与全向投影显示器交互的概念和技术。 在一些实施例中,全方位投影的显示器包括通过全方位投影仪投影在显示表面上的视觉信息。 用户能够使用自由空间中的手势,语音命令和/或其他工具,结构和命令与投影的视觉信息进行交互。 视觉信息可以全方位投影,为用户提供投影显示的沉浸式互动体验。 这里公开的概念和技术可以支持多个交互用户。 因此,本文公开的概念和技术可以用于向多个用户提供与投影的视觉信息的沉浸式交互。