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    • 1. 发明申请
    • THREE-DIMENSIONAL LIGHT-EMITTING DEVICES AND METHOD FOR FABRICATING THE SAME
    • 三维发光装置及其制造方法
    • US20120025230A1
    • 2012-02-02
    • US12848053
    • 2010-07-30
    • CHUNHUI YANJIANPING ZHANGYING LIUFANGHAI ZHAOKEVIN MA
    • CHUNHUI YANJIANPING ZHANGYING LIUFANGHAI ZHAOKEVIN MA
    • H01L33/08H01L33/02H01L33/00
    • H01L33/08H01L27/153H01L33/007H01L33/20H01L33/24H01L33/32
    • A three-dimensional LED structure with vertically displaced active-region includes at least two groups of vertically displaced surfaces on a non-planar substrate. The first group of surfaces are separated from the second group of surfaces by a vertical distance in the growth direction of the LED structure. The first group of surfaces are connected to the second group of surfaces by sidewalls, respectively. The sidewalls can be inclined or vertical and have a sufficient height so that a layer such as an n-type layer, an active-region, or a p-type layer in a first LED structure deposited on the first group of surfaces and a corresponding layer such as an n-type layer, an active-region, or a p-type layer in a second LED structure deposited on the second group of surfaces are separated by the sidewalls. The two groups of surfaces may be vertically displaced from each other in certain areas of an LED chip, while merge into an integral surface in other areas. A method for fabricating the three-dimensional LED structure is also provided.
    • 具有垂直位移的有源区的三维LED结构在非平面衬底上包括至少两组垂直移位的表面。 第一组表面在LED结构的生长方向上与第二组表面分离一个垂直距离。 第一组表面分别通过侧壁连接到第二组表面。 侧壁可以是倾斜的或垂直的并且具有足够的高度,使得在第一组表面上沉积的第一LED结构中的诸如n型层,有源区或p型层的层和相应的 在第二组表面上沉积的第二LED结构中的诸如n型层,有源区或p型层的层被侧壁隔开。 两组表面可以在LED芯片的某些区域中彼此垂直位移,同时在其他区域中合并成一个整体表面。 还提供了一种用于制造三维LED结构的方法。
    • 4. 发明申请
    • COMMUNICATING WITH REMOTE OBJECTS IN A DATA PROCESSING NETWORK
    • 在数据处理网络中与远程对象通信
    • US20090083769A1
    • 2009-03-26
    • US12324870
    • 2008-11-27
    • SCOTT J. BROUSSARDYING LIUEDUARDO N. SPRING
    • SCOTT J. BROUSSARDYING LIUEDUARDO N. SPRING
    • G06F3/00G06F9/44G06F9/46G06F13/00
    • G06F9/547G06F9/465G06F9/548
    • A method and computer program product for invoking remote objects in a data processing system includes generating a serialized byte stream containing the remote object and its arguments, responsive to executing a remote object call. The serialized byte stream is sent to a server containing the object. Responsive to receiving a second serialized byte stream containing a result produced by the remote object and determining the presence of a second remote object, in the second byte stream, for which no reference can be found, using information contained in second serialized byte stream to determine the class type of the second remote object. A proxy compatible with the second remote object's class type, if not already existing, is automatically generated and compiled on the client or, if the proxy does exist, is loaded at run time to call the second remote object.
    • 用于在数据处理系统中调用远程对象的方法和计算机程序产品包括响应于执行远程对象调用而生成包含远程对象及其参数的串行化字节流。 序列化字节流被发送到包含对象的服务器。 响应于使用包含在第二串行字节流中的信息来确定在第二字节流中包含由远程对象产生的结果的第二序列化字节流,并确定在第二字节流中无法找到引用的第二远程对象, 第二个远程对象的类类型。 与第二个远程对象的类类型兼容的代理(如果尚未存在)在客户机上自动生成和编译,或者如果代理存在,则在运行时加载以调用第二个远程对象。
    • 6. 发明申请
    • Math Master - A Math Card Game
    • 数学硕士 - 数学卡游戏
    • US20120322559A1
    • 2012-12-20
    • US13161435
    • 2011-06-15
    • YING LIUJianfei Tang
    • YING LIUJianfei Tang
    • A63F13/00A63F1/00
    • A63F1/00A63F3/0457A63F2001/0416A63F2001/0483A63F2003/046G09B1/32
    • A mathematical card game and a method of play are provided. The cards consist of a suit of numeric cards, a wild card and a set of non-numeric cards. The numeric cards and wild card are mixed well and divided evenly among players. Each player places two cards face up in the center. The players use common mathematical operations to make mathematical relationships of the value of the four cards that equals a number determined prior to the game. The first player who correctly explains the relationship of the cards using the non-numeric card pile collects the entire four cards. The wild card can be any numbers from one to thirteen. When no successful match occurs, each player takes their two cards back. At the end of the game the player who has most cards wins.
    • 提供数学纸牌游戏和玩法。 这些卡片包括数字卡,通配符和一组非数字卡。 数字卡和通配符在玩家中均匀混合。 每个玩家将两张牌面朝上放在中央。 玩家使用通用的数学运算来形成与游戏之前确定的数量相等的四张牌的值的数学关系。 使用非数字卡堆正确解释卡片关系的第一位玩家收集了整张四张卡片。 通配符可以是从一到十三个的任意数字。 当没有成功的比赛发生时,每个玩家拿回他们的两张牌。 在比赛结束时,拥有大多数牌的球员赢了。
    • 8. 发明申请
    • FRACTURING CONTINUOUS PHOTOLITHOGRAPHY MASKS
    • 断裂连续光刻胶片
    • US20120036487A1
    • 2012-02-09
    • US12849171
    • 2010-08-03
    • YING LIUDavid Osmond MelvilleAlan E. RosenbluthKehan Tian
    • YING LIUDavid Osmond MelvilleAlan E. RosenbluthKehan Tian
    • G06F17/50
    • G03F1/68G03F1/36
    • A method, system, and computer usable program product for fracturing a continuous mask usable in photolithography are provided in the illustrative embodiments. A first origin point is selected from a set of points on an edge in the continuous mask. A first end point is identified on the edge such that a separation metric between the first origin point and the first end point is at least equal to a threshold value. Several alternatives are determined for fracturing using the first origin point and the first end point. A cost associated with each of the several alternatives is computed and one of the alternatives is selected as a preferred fracturing. Several pairs of origin points and end points are formed from the set of points. Each pair has a cost of a preferred fracturing between the pair. The continuous mask is fractured using a subset of the several pairs.
    • 在说明性实施例中提供了用于压裂可用于光刻的连续掩模的方法,系统和计算机可用程序产品。 从连续掩码边缘上的一组点中选择第一个原点。 在边缘上识别第一终点,使得第一原点和第一终点之间的间隔度量至少等于阈值。 使用第一原点和第一终点确定用于压裂的几种替代方案。 计算与几种替代方案中的每一种相关联的成本,并且选择替代方案之一作为优选的压裂。 从该组点形成几对原点和终点。 每对都有一对优选的压裂成本。 连续掩模使用几对的子集进行断裂。