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    • 7. 发明授权
    • Tournament gaming systems and administration server
    • 比赛游戏系统和管理服务器
    • US09177445B2
    • 2015-11-03
    • US12619614
    • 2009-11-16
    • Sudheer VemuriMettu R. Reddy
    • Sudheer VemuriMettu R. Reddy
    • G07F17/00G07F17/32
    • G07F17/3267
    • Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a tournament gaming system, includes a plurality of gaming machines connected to a network, a tournament administration server, a tournament session server, a session service, and a session database. The tournament session server uses message stream classes and acts as a link between the tournament administration server and the gaming machines. Additionally, the tournament session server registers with the tournament administration server, wherein upon successful registration, the tournament administration server sends tournament messages to gaming machines via the tournament session server. The session service includes transport libraries. Preferably, the transport libraries use pre-configured socket ports for communication, and the session service registers with the libraries to send and receive messages to gaming machines. Typically, the session database is operable for data storage.
    • 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,比赛游戏系统包括连接到网络的多个游戏机,比赛管理服务器,比赛会话服务器,会话服务和会话数据库。 比赛会话服务器使用消息流类别,并且作为比赛管理服务器和游戏机之间的链接。 此外,比赛会话服务器向锦标赛管理服务器注册,其中在成功注册时,比赛管理服务器经由比赛会话服务器向游戏机发送比赛消息。 会话服务包括传输库。 优选地,传输库使用预先配置的插座端口进行通信,并且会话服务向库注册以向游戏机发送和接收消息。 通常,会话数据库可操作用于数据存储。
    • 8. 发明申请
    • Tournament Gaming Systems and Administration Server
    • 比赛游戏系统和管理服务器
    • US20100113162A1
    • 2010-05-06
    • US12619614
    • 2009-11-16
    • Sudheer VemuriMettu R. Reddy
    • Sudheer VemuriMettu R. Reddy
    • A63F9/24A63F13/00
    • G07F17/3267
    • Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a tournament gaming system, includes a plurality of gaming machines connected to a network, a tournament administration server, a tournament session server, a session service, and a session database. The tournament session server uses message stream classes and acts as a link between the tournament administration server and the gaming machines. Additionally, the tournament session server registers with the tournament administration server, wherein upon successful registration, the tournament administration server sends tournament messages to gaming machines via the tournament session server. The session service includes transport libraries. Preferably, the transport libraries use pre-configured socket ports for communication, and the session service registers with the libraries to send and receive messages to gaming machines. Typically, the session database is operable for data storage.
    • 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,比赛游戏系统包括连接到网络的多个游戏机,比赛管理服务器,比赛会话服务器,会话服务和会话数据库。 比赛会话服务器使用消息流类别,并且作为比赛管理服务器和游戏机之间的链接。 此外,比赛会话服务器向锦标赛管理服务器注册,其中在成功注册时,比赛管理服务器经由比赛会话服务器向游戏机发送比赛消息。 会话服务包括传输库。 优选地,传输库使用预先配置的插座端口进行通信,并且会话服务向库注册以向游戏机发送和接收消息。 通常,会话数据库可操作用于数据存储。