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    • 2. 发明申请
    • GAMING CHIP AND SYSTEM FOR USE THEREWITH
    • 游戏芯片及其使用系统
    • US20110028204A1
    • 2011-02-03
    • US12511369
    • 2009-07-29
    • Andrew J. Schwartz
    • Andrew J. Schwartz
    • A63F9/24
    • G07F17/32G07F1/06G07F17/3244G07F17/3248G07F17/3251
    • A computer-implemented interactive system and methods allowing for the tracking, management, and reporting of casino smart chips are provided. In an illustrative implementation a casino smart chip environment comprises a casino smart chip management engine, and instruction set comprising at least one instruction to instruct the casino smart chip engine to process data representative of the activation, tracking, monitoring, and/or reporting of one or more casino smart chips. In the illustrative implementation, the one or more casino smart chips can comprise one or more operative components comprising any of a communications component (e.g., radio frequency identification (RFID) component), a display component, a monetary value store, and a unique identifier store. Operatively, the exemplary casino smart chip engine can track, store, and report data representative of the authentication, commissioning, draw down, decommissioning, and use of the smart casino chip in casino and non-casino activities.
    • 提供了一种计算机实现的互动系统和允许娱乐场智能芯片的跟踪,管理和报告的方法。 在说明性实现中,赌场智能芯片环境包括娱乐场智能芯片管理引擎,以及包括至少一个指令的指令集,指令指示娱乐场智能芯片引擎处理表示激活,跟踪,监视和/或报告一个的数据 或更多赌场智能芯片。 在说明性实现中,一个或多个赌场智能芯片可以包括一个或多个操作组件,其包括通信组件(例如,射频识别(RFID)组件),显示组件,货币价值存储和唯一标识符 商店。 实际上,示范性赌场智能芯片引擎可以跟踪,存储和报告表示智能赌场芯片在赌场和非娱乐活动中的认证,调试,撤销,退役和使用的数据。
    • 4. 发明授权
    • Gaming chip and system for use therewith
    • 游戏芯片及其使用系统
    • US09514597B2
    • 2016-12-06
    • US12511369
    • 2009-07-29
    • Andrew J. Schwartz
    • Andrew J. Schwartz
    • A63F9/24G07F17/32G07F1/06
    • G07F17/32G07F1/06G07F17/3244G07F17/3248G07F17/3251
    • A computer-implemented interactive system and methods allowing for the tracking, management, and reporting of casino smart chips are provided. In an illustrative implementation a casino smart chip environment comprises a casino smart chip management engine, and instruction set comprising at least one instruction to instruct the casino smart chip engine to process data representative of the activation, tracking, monitoring, and/or reporting of one or more casino smart chips. In the illustrative implementation, the one or more casino smart chips can comprise one or more operative components comprising any of a communications component (e.g., radio frequency identification (RFID) component), a display component, a monetary value store, and a unique identifier store. Operatively, the exemplary casino smart chip engine can track, store, and report data representative of the authentication, commissioning, draw down, decommissioning, and use of the smart casino chip in casino and non-casino activities.
    • 提供了一种计算机实现的互动系统和允许娱乐场智能芯片的跟踪,管理和报告的方法。 在说明性实现中,赌场智能芯片环境包括娱乐场智能芯片管理引擎,以及包括至少一个指令的指令集,指令指示娱乐场智能芯片引擎处理表示激活,跟踪,监视和/或报告一个的数据 或更多赌场智能芯片。 在说明性实现中,一个或多个赌场智能芯片可以包括一个或多个操作组件,其包括通信组件(例如,射频识别(RFID)组件),显示组件,货币价值存储和唯一标识符 商店。 实际上,示范性赌场智能芯片引擎可以跟踪,存储和报告表示智能赌场芯片在赌场和非娱乐活动中的认证,调试,撤销,退役和使用的数据。
    • 7. 发明申请
    • Processing a Marker Transaction at a Gaming Establishment
    • 在游戏机构处理标记交易
    • US20120088570A1
    • 2012-04-12
    • US13267098
    • 2011-10-06
    • Andrew J. Schwartz
    • Andrew J. Schwartz
    • A63F13/00
    • G07F17/32G07F17/3244G07F17/3255
    • In one embodiment, a system and method for processing a marker transaction by a customer of a gaming establishment via a kiosk. The customer has a marker account prior to initiating the marker transaction at the kiosk. The kiosk is adapted to communicate with (i) a marker account system to process the transaction and (ii) a gaming media system for marker payouts in the form a gaming media, such as gaming scrips. By providing the customer with gaming scrips having no intrinsic value, the gaming establishment at most assumes a deferred risk and possibly little or no risk at all for having issued the marker to the customer.
    • 在一个实施例中,一种用于通过信息站来处理游戏机构的客户的标记交易的系统和方法。 客户在信息亭开始标记交易之前有一个标记帐户。 信息亭适于与(i)用于处理交易的标记帐户系统进行通信;以及(ii)游戏媒体系统,用于游戏媒体(例如游戏手柄)的形式的标记支付。 通过向客户提供没有内在价值的游戏手柄,游戏机构最多承担延迟风险,并且对于向客户发出标记,完全可能很少或根本没有风险。
    • 9. 发明申请
    • SYSTEM AND METHOD FOR CASHLESS GAMING AND PROMOTIONS
    • 无障碍游戏和促销的系统和方法
    • US20090061990A1
    • 2009-03-05
    • US11849747
    • 2007-09-04
    • Andrew J. Schwartz
    • Andrew J. Schwartz
    • A63F9/24
    • G07F17/3248G07F17/32G07F17/3255
    • A method and system for administering and managing promotional gaming vouchers and segregating promotional credits from normal play credit includes a plurality of gaming machines coupled to a back-end controller for monitoring play on the gaming machines and segregating cash and promotional credits of a plurality of promotional gaming vouchers. The vouchers may have only one embedded value (total value) and may be treated as any other cashless gaming voucher, thereby allowing use in older gaming machines that may be unable to read vouchers having more than one embedded value (i.e., cash and promotional values). Accordingly, the back-end controller may keep track of promotional plays and update a voucher database that logs total values and promotional values of the vouchers. Upon cashing out, the database may be interrogated and only a cash value of the voucher disbursed, where any remaining promotional value may be printed on a new voucher.
    • 用于管理和管理促销游戏券并且将促销信用与正常游戏信用隔离的方法和系统包括耦合到后端控制器的多个游戏机,用于监视游戏机上的游戏并且分离多个促销的现金和促销信用 游戏券。 该凭证可能只有一个嵌入价值(总价值),可以被视为任何其他无现金游戏凭证,从而允许使用可能无法读取具有多个嵌入价值的凭单(即现金和促销价值)的旧游戏机 )。 因此,后端控制器可以跟踪促销活动并更新记录凭证的总价值和促销价值的凭单数据库。 兑现时,数据库可能会受到询问,并且仅支付凭证的现金价值,其中可能会在新凭证上打印任何剩余的促销价值。