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    • 1. 发明授权
    • Game with chance shot dictating pieces
    • 游戏有机会射击片断
    • US4132411A
    • 1979-01-02
    • US767392
    • 1977-02-14
    • Jeffrey D. BreslowAlan A. Hicks
    • Jeffrey D. BreslowAlan A. Hicks
    • A63D3/00A63D15/00A63F1/04
    • A63D15/00
    • A pool-type game apparatus which includes a base structure having a playing surface over which play balls or the like may be propelled. Bumper rails substantially surround the playing surface and at least one ball receiving pocket is disposed at a playing position on the playing surface. A cue ball and a cue ball propelling device is provided for rolling the cue ball over the playing surface away from the ball propelling device into contact with other play balls or the rails. Position indicating indicia is provided on the playing surface for selective positioning of the play balls. A set of play cards are provided having indicating indicia thereon correlated to the position indicating indicia for dictating a particular shot of the cue ball from the propelling device in an attempt to strike other balls, rails, or the like, in order to propel a play ball into said pocket in accordance with the dictations of a particular play card.
    • 一种游泳池式游戏装置,包括具有可以推动游戏球等的游戏面的基座结构。 保险杠轨道基本上围绕播放表面,并且至少一个球接收袋被布置在播放表面上的播放位置。 提供一个提示球和一个提示球推进装置,用于使提示球滚过玩具表面远离球推进装置与其他游戏球或导轨接触。 位置指示标记设置在播放面上,用于选择性地定位播放球。 提供一组播放卡,其上具有指示标记的位置,指示用于指示来自推进装置的提示球的特定镜头的标记,以试图击打其他球,轨道等,以便推动游戏 根据特定游戏卡的口令将球放入所述口袋。
    • 2. 发明授权
    • Sound actuated competitive game apparatus
    • 声音激发竞争游戏机
    • US4230317A
    • 1980-10-28
    • US876406
    • 1978-02-10
    • Jeffrey D. BreslowAlan A. HicksEugene JaworskiBurton C. Meyer
    • Jeffrey D. BreslowAlan A. HicksEugene JaworskiBurton C. Meyer
    • A63F7/00A63F7/22A63F7/26A63D3/02H01H35/24
    • A63F7/22A63F7/0058
    • A skill type game having a playing area and two goal areas at opposite ends of the playing area includes a sound actuated flipper at each goal area for selectively blocking and propelling a playing object. The game players control the operation of each of the flippers by shouting or emitting other sounds in an attempt to project the playing object into the other players goal area and prevent the playing object from entering his own goal area. The sound actuated flipper arrangement includes control circuitry to provide an automatic lock-out feature to prevent sustained sounds from continually and/or continuously activating the flippers. The control circuitry of the sound actuated flipper arrangement provides a first predetermined time interval during which the flipper is operated and a second predetermined time interval within which operation of the flippers is inhibited. The playing area is defined by two relatively open areas each inclined upwardly from one of the goal areas to a center line. Each of the goal areas defines a first central opening for entrance of the playing object; the associated flipper defending the first goal opening when activated to prevent the entrance of the playing object into the associated goal area. Each of the goal areas also includes a second opening adjacent the first goal opening and a narrowed approach lane defined on the playing area. Accurate operation of the flippers propels a playing object directly into the second goal opening of the opposing goal area independent of the operation of the associated flipper.
    • 具有游戏区域和在游戏区域的相对端的两个目标区域的技能类型游戏包括在每个目标区域处的用于选择性地阻止和推动玩对象的声音驱动的挡板。 游戏玩家通过喊叫或发出其他声音来控制每个脚蹼的操作,以试图将玩耍对象投射到其他玩家的目标区域,并防止玩耍对象进入自己的目标区域。 声音驱动的翻板装置包括控制电路,以提供自动锁定功能,以防止连续地和/或连续地启动鳍状物的持续声音。 声音驱动引导器装置的控制电路提供操作引导器的第一预定时间间隔和禁止翻动器操作的第二预定时间间隔。 游戏区域由两个相对开放的区域限定,每个区域从一个目标区域向上倾斜到中心线。 每个目标区域定义用于进入对象的第一中心开口; 相关联的导板在被激活时保护第一目标开口以防止玩对象进入相关联的目标区域。 每个目标区域还包括邻近第一目标开口的第二开口和限定在游戏区域上的狭窄进场车道。 鳍状物的精确操作可以将玩家物体直接推入相对的目标区域的第二个目标开口,而与相关的导板的操作无关。
    • 3. 发明授权
    • Skill-type game
    • 技能型游戏
    • US4039184A
    • 1977-08-02
    • US652429
    • 1976-01-26
    • Jeffrey D. BreslowAlan A. HicksHarry Disko
    • Jeffrey D. BreslowAlan A. HicksHarry Disko
    • A63F3/00A63F9/00A63F9/30A63F9/34
    • A63F9/24A63F3/00643A63F2009/247A63F2009/2482
    • A game of manual skill and amusement having a game board including an elevated plate with one or more openings through which an electrically conductive playing piece, such as a probe, is inserted to retrieve one or more objects from a movably mounted table disposed therebelow without contacting the edge of the opening. The plate includes an upper nonconductive facing board and a conductive backing sheet which extends beyond the facing board at the opening edges to form inwardly projecting flanges of electrically conductive material for possible contact with the probe. Contact of the probe with the conductive edge of an opening completes an electrical circuit to move the lower table and energize a signal device. The lower table is in the form of an electric motor driven turntable which is rotated responsive to a player error by touching the probe with the edge of an opening so that the objects on the turntable are repositioned relative to the openings in the upper plate upon each error by a player. The signal device is an audible signal device and indicates that the player has made an error in play. The objects retrieved from the lower surface also are electrically conductive so that their contact with the opening edge also would indicate an error. The probe can be a magnet secured to one end of an electrically conductive flexible chain which connects at one end with a handle portion for gripping by the player. The objects are of magnetic material.
    • 具有手动技能和娱乐的游戏具有游戏板,该游戏板包括具有一个或多个开口的高架板,通过该开口插入诸如探针的导电游戏件,以从设置在其下方的可移动安装的桌子中取出一个或多个物体,而不接触 开口的边缘。 该板包括上非导电面板和导电背衬片,其在开口边缘处延伸超过相对的板,以形成导电材料的向内突出的凸缘,用于可能与探针接触。 探头与开口的导电边缘的接触完成电路以移动下表并为信号装置通电。 下表是电动机驱动的转盘的形式,其通过用开口的边缘触摸探针而响应于玩家错误而旋转,使得转盘上的物体相对于上板中的开口重新定位 玩家错误 信号装置是可听信号装置,并且指示播放器发生错误。 从下表面回收的物体也是导电的,使得它们与开口边缘的接触也将指示错误。 探针可以是固定到导电柔性链的一端的磁体,其一端与用于由玩家夹持的手柄部分连接。 物体是磁性材料。
    • 5. 发明授权
    • Rotatable target game device
    • 可旋转目标游戏装置
    • US4126309A
    • 1978-11-21
    • US765979
    • 1977-02-07
    • Alan A. HicksJeffrey D. BreslowEugene Jaworski
    • Alan A. HicksJeffrey D. BreslowEugene Jaworski
    • A63F9/02A63F9/00
    • A63F9/02
    • An amusement game device includes a rotatable playing surface which is provided with a number of target points and corresponding numerical indicia. A target aiming tower is provided for each game player through which playing objects are dropped by each game player. A set of playing cards bearing numerical indicia correspond to and identify the various target points on the rotatable playing surface. The target points are formed by openings in the surface of the rotatable playing surface which are aligned with respective underlying biased target arm members. When a target arm member is contacted by a playing object, a symbol indicating a hit or score is aligned with a respective opening so as to be visible to the game players.
    • 娱乐游戏装置包括具有多个目标点和相应的数字标记的可旋转播放表面。 为每个游戏玩家提供目标瞄准塔,每个游戏玩家通过该目标瞄准塔来放弃玩家对象。 一组带有数字标记的纸牌对应于并识别可旋转播放表面上的各种目标点。 目标点由可旋转播放表面的与相应的下面偏置的目标臂构件对齐的表面中的开口形成。 当目标臂构件被玩对象接触时,指示命中或得分的符号与相应的开口对齐,以便游戏玩家可见。
    • 6. 发明授权
    • Pattern location board game device
    • 模式定位板游戏设备
    • US4341390A
    • 1982-07-27
    • US197919
    • 1980-10-17
    • Alan A. HicksJeffrey D. Breslow
    • Alan A. HicksJeffrey D. Breslow
    • A63F3/00A63F9/06
    • A63F3/00A63F9/0613
    • A pattern location board game device is described in which each player attempts to locate a pattern of playing positions selected by an opponent. The device includes a game board having a plurality of playing positions bearing indicia representative of each one of a plurality of articles of clothing and each one of a plurality of colors. A plurality of identical playing positions are dispersed on the game board. Each player has a playing position selection box that displays the various articles of clothing represented on the game board while concealing a set of colored pegs received in apertures in the box associated with each represented article of clothing. The colored pegs are selectively positioned in the apertures associated with the articles of clothing to indicate the selected pattern of playing positions on the game board. A plurality of clear, transparent discs are used to mark certain playing positions on the game board which one player believes represent the selected positions of another player.
    • 描述了一种模式定位板游戏装置,其中每个玩家尝试定位由对手选择的播放位置的模式。 该装置包括游戏板,该游戏板具有多个播放位置,该播放位置具有表示多个服装物品和多个颜色中的每一个的标记的标记。 多个相同的播放位置分散在游戏板上。 每个玩家具有播放位置选择框,其显示在游戏板上表示的各种服装物品,同时隐藏在与每个代表的服装物品相关联的盒子中的孔中接收的一组彩色栓钉。 彩色栓钉选择性地定位在与衣物相关联的孔中,以指示游戏板上所选择的游戏位置模式。 多个清晰透明的盘被用于标记游戏板上的某些播放位置,一个玩家认为它代表另一玩家的选定位置。
    • 7. 发明授权
    • Chase-type board game apparatus
    • 追逐式棋盘游戏机
    • US4128246A
    • 1978-12-05
    • US767431
    • 1977-02-14
    • Alan A. HicksJohn O. SpinelloJeffrey D. Breslow
    • Alan A. HicksJohn O. SpinelloJeffrey D. Breslow
    • A63F3/00
    • A63F3/00145A63F3/00006
    • A board-type game apparatus designed around the theme of a mythical man-animal known as "Big Foot" includes, in combination, a game board having a relatively large playing surface with a plurality of spaced apart playing piece stations or spaces thereon positioned at intervals along a travel path. One of the play spaces is designated as "Big Foot Home". A plurality of relatively small playing pieces are adapted for movement over the playing surface between the spaces along the travel path. One of the playing pieces is formed to resemble the mythical character "Big Foot" and includes a hollow base for containing a plurality of disks adapted to be removably contained in vertically stacked relation therein. Some of the disks have distinguishing indicia on one face, such as a foot print of "Big Foot" and some are plain. The disks are loaded in the hollow base in random order. The "Big Foot" playing piece includes a disk holding member which is releasable upon manual placement of the playing piece into pressure contact against the playing surface of the board to deposit the lower disk in the stack on a playing space when the pressure contact is terminated. A chance device such as a die is used for determining the number of spaces that the playing pieces are moved around the travel path and some playing spaces labeled "card" require the player to draw from a deck of cards provided for the game.
    • 围绕称为“大脚”的神话人物的主题设计的棋盘游戏装置组合包括具有相对较大的游戏表面的游戏板,其具有多个间隔开的游戏站或位于其上的空间 沿行驶路径的间隔。 其中一个播放空间被指定为“大脚之家”。 多个相对较小的玩具适于在沿着行进路径的空间之间的游戏表面上移动。 其中一个播放片形成为类似于神话角色“大脚”,并且包括一个中空基座,用于容纳多个适于可拆卸地包含在其中的垂直堆叠关系的盘。 一些磁盘在一个面上具有区别标记,例如“Big Foot”的脚印,有些则是简单的。 磁盘以随机顺序装载在空心基座中。 “大脚”玩具包括盘保持构件,当保持压力接触终止时,可手动放置演奏件与板的游戏表面压力接触以将下盘放置在堆叠中的下盘上。 。 使用诸如模具的机会装置来确定玩具在旅行路径周围移动的空间的数量,并且一些标记为“卡”的游戏空间要求玩家从为游戏提供的卡片中抽取。
    • 8. 发明授权
    • Ball bounce game using electromagnetic beams
    • 球反弹游戏使用电磁束
    • US07102119B1
    • 2006-09-05
    • US11064688
    • 2005-02-24
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • H01J40/14A63B37/00
    • A63B67/002A63B71/0605A63H2200/00
    • The present invention is a computerized game device or game playing method for use with objects such as balls and a generally planar surface. The game device may comprise at least two electromagnetic beam transmitters arranged to emit electromagnetic beams and at least two corresponding electromagnetic beam receivers generating signals. The game device further comprises a support for the transmitters and receivers having a surface shaped to rest stably against the planar surface, the support positioning each transmitter to emit its electromagnetic beam parallel to the other beams and parallel to the planar surface, the support positioning each receiver to receive one of the electromagnetic beams, and the support shaped to permit the objects to pass through the beams and to strike the planar surface without striking the support. The game device further comprises a game computer arranged to receive signals from the receivers and programmed to implement at least one game where performance is judged by analysis of the signals received from the receivers.
    • 本发明是一种计算机化游戏装置或游戏方法,用于与诸如球和大致平坦的表面之类的物体。 游戏装置可以包括布置成发射电磁波束的至少两个电磁波束发射器和产生信号的至少两个对应的电磁波束接收器。 游戏装置还包括对具有成形为能够平稳地靠在平面上的表面成形的发射器和接收器的支撑件,支撑件将每个发射器定位以发射其平行于其他光束并平行于平面的电磁波束,支撑件将每个 接收器以接收电磁束中的一个,并且支撑件被成形为允许物体穿过梁并且撞击平坦表面而不会撞击支撑件。 游戏装置还包括游戏计算机,该游戏计算机被布置为从接收器接收信号并被编程以实现至少一个游戏,其中通过从接收器接收的信号的分析来判断性能。
    • 9. 发明授权
    • Apparatus and method of playing a menu item collecting game
    • 播放菜单项收集游戏的装置和方法
    • US4948146A
    • 1990-08-14
    • US307384
    • 1989-02-06
    • Carol D. SnyderJeffrey D. Breslow
    • Carol D. SnyderJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/0478A63F2003/00523A63F2003/0486A63F2011/0083A63F2250/022A63F3/00574
    • A game in which a number of players each attempt to collect all of the parts of a meal indicated on a menu allocated to each player at the outset of the game. No two menus are alike, but there is one part of the meal that is common to each of the menus. Other parts are common to some but not all of the menus. Each of the parts of the meal is displayed on one side of a commonly shaped, preferably pie shaped, piece. The pieces fit into cutout portions of a tray provided to each player. In addition to the menu item pieces, similarly shaped pieces have instructions on one side which cause players to trade pieces. All of the pieces are placed face down and each player in turn picks up a piece to obtain the needed parts of the meal. As each player picks and replaces unneeded items, the other players attempt to recall the location of items they need so that they can pick them on their next turn.
    • 游戏开始时分配给每个玩家的菜单上指示的一些玩家各自尝试收集餐的所有部分的游戏。 没有两个菜单是一样的,但是每个菜单共同的一部分餐点。 其他部分是一些但不是所有的菜单通用。 膳食的每个部分显示在通常成型的,优选饼形的片的一侧。 这些件装配到提供给每个玩家的托盘的切口部分中。 除了菜单项之外,类似形状的部件具有一方的指令,使得玩家交易零件。 所有的片段都面朝下放置,每个玩家依次拿起一块,以获得所需的部分食物。 当每个玩家选择并替换不需要的物品时,其他玩家会尝试召回他们需要的物品的位置,以便他们可以在下一回合中选择它们。
    • 10. 发明授权
    • Target game apparatus with steps
    • 目标游戏装置与步骤
    • US4834391A
    • 1989-05-30
    • US149721
    • 1988-01-29
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • A63F7/00
    • A63F7/00
    • A game including a housing formed of two opposed halves that pivot together. Each half has steps from a raised end proximal a player to a gap at the lower distal end where the halves are pivotally connected. Two players are each allocated a number of marbles, that are initially placed adjacent the player's raised end, plus a larger shooter. By dropping the shooter, the player attempts to knock the marbles down the steps toward the gap. Whenever a player causes a marble to drop through the gap, the player gets another turn. After each turn, the player's shoot is returned to the player via a ramp. All of the marbles knocked down the steps and through the gap, drop through the shooter return ramp and are directed by another ramp toward the opposing player. Clearing the steps of all of the marbles allocated to a player wins the game.
    • 一种游戏,包括由两个相对的一半组成的壳体,其枢转在一起。 每一半具有从玩家附近的升高端到在半远端枢转连接的下远端处的间隙的台阶。 两名球员分别被分配了一些弹珠,最初放置在玩家的顶端附近,加上一个较大的射手。 通过放弃射手,玩家试图将大理石击倒走向差距的台阶。 每当玩家造成大理石落差时,玩家再次转身。 每转后,玩家的射击通过坡道返回给玩家。 所有的弹珠都击倒了台阶,通过这个差距,掉落在射手回程斜坡上,并被另一个斜坡导向对方的对手。 清除分配给玩家的所有大理石的步骤赢得比赛。