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    • 3. 发明申请
    • CONTROL SYSTEM FOR AC MOTOR
    • 交流电机控制系统
    • US20140159622A1
    • 2014-06-12
    • US14073405
    • 2013-11-06
    • Akiyoshi MORIITetsuya NOMURAMakoto NAKAMURAMikio YAMAZAKI
    • Akiyoshi MORIITetsuya NOMURAMakoto NAKAMURAMikio YAMAZAKI
    • H02P6/00
    • H02P21/0085B04B13/003H01H3/26H02P6/15
    • A converter controls a system voltage, which is a DC link voltage of an inverter, in accordance with a voltage command value. The inverter outputs a rectangular wave voltage having the system voltage as amplitude to an AC motor during application of rectangular wave voltage control. During application of rectangular wave voltage control, a voltage command value for the system voltage is modified such that a current phase on a d-q plane of the AC motor is brought closer to a target current phase line. The target current phase line is set on an advance side relative to an optimal current phase line which is a set of current phases at which output torque is maximized for the same amplitude of a motor current in the AC motor.
    • A转换器根据电压指令值来控制作为逆变器的直流母线电压的系统电压。 在施加矩形波电压控制时,逆变器输出具有系统电压幅度的矩形波电压给交流电机。 在应用矩形波电压控制的过程中,改变了系统电压的电压指令值,使得交流电动机的d-q平面上的电流相位接近目标电流相位线。 目标电流相位线相对于最佳电流相位线设定在前进侧,该最佳电流相位线是对于交流电动机中的电动机电流的相同幅度的输出转矩最大化的一组电流相位。
    • 4. 发明申请
    • VIDEO GAME DEVICE, VIDEO GAME IMPLEMENTATION METHOD AND PROGRAM
    • 视频游戏设备,视频游戏实施方法和程序
    • US20080254849A1
    • 2008-10-16
    • US11854727
    • 2007-09-13
    • Tetsuya NOMURAHajime TABATA
    • Tetsuya NOMURAHajime TABATA
    • A63F9/24G06F17/00
    • A63F13/822A63F13/10A63F13/44A63F13/58A63F2300/638A63F2300/64A63F2300/65A63F2300/807A63F2300/8094
    • To reflect a player's degree of skill in a battle between a player character and an enemy character, and increase a strategic element. In the event that a player selects magic as an action of a player character in a battle between a player character and an enemy character, a puzzle battle is started. In the puzzle battle, a magic army (a block frame) is displayed on a display device in accordance with a kind of magic selected, the player moves or rotates a block falling from above the display device by operating an input device, stops it in a desired position, and fills the magic army. In the event that all squares of the magic army are filled with the blocks before a time elapsing from a start of the puzzle battle, displayed on an elapsed time gauge, reaches a prescribed time, the magic selected by the player is unleashed, and inflicts damage on the enemy character. An effectiveness of the magic depends on an overlapping, and a protrusion from the magic army, of the blocks.
    • 反映玩家在玩家角色和敌人角色之间的战斗中的技能水平,并增加战略要素。 如果玩家在玩家角色和敌人角色之间的战斗中选择魔术作为玩家角色的动作,则开始拼图战斗。 在拼图战斗中,根据所选择的魔法种类,在显示装置上显示魔法部队(框架),玩家通过操作输入装置移动或旋转从显示装置上方落下的块,停止在 一个期望的位置,并填补魔法军队。 如果魔术队的所有正方形在从开始的拼图游戏开始之前充满了块,在经过的时间表上显示,达到规定的时间,玩家选择的魔法释放,并造成 对敌人的伤害。 魔法的有效性取决于魔法部队的重叠和突出部分。
    • 5. 发明申请
    • GAME APPARATUS AND PROGRAM
    • 游戏设备和程序
    • US20090305758A1
    • 2009-12-10
    • US12476366
    • 2009-06-02
    • Tetsuya NOMURA
    • Tetsuya NOMURA
    • A63F13/10A63F9/24
    • A63F13/58A63F13/10A63F13/5252A63F13/69A63F13/822A63F2300/609A63F2300/6623A63F2300/6669
    • The present invention provides a video game in which a player can feel an amusement by switching a player character to be an operation object in a battle with an enemy character even in a game performed after the battle is completed.The player can switch the operation object, which is usually the normal character, to a non-player character that can be the temporary character in the battle by switching operation. With such switching operation, the player performs the battle with the enemy character using the temporary character as the operation object. If a predetermined time elapses, the operation object is switched back to a normal character. At this time, an HP of the temporary character that is used as the operation object reflects on an HP of the normal character. If a special ability of the temporary character that is used as the operation object is used, the special ability is inherited by the normal character and can be used in battles thereafter.
    • 本发明提供一种视频游戏,其中,即使在战斗完成之后执行的游戏中,玩家也可以通过将玩家角色切换为与敌方角色的战斗中的操作对象来感觉到娱乐。 玩家可以通过切换操作将通常为正常人物的操作对象切换成战斗中的临时角色的非玩家角色。 通过这种切换操作,玩家使用临时角色作为操作对象来执行与敌人角色的战斗。 如果经过预定时间,则将操作对象切换回正常字符。 此时,用作操作对象的临时字符的HP反映在正常字符的HP上。 如果使用用作操作对象的临时角色的特殊能力,则特殊能力由正常角色继承,此后可以用于战斗。