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    • 1. 发明授权
    • Method for generating free viewpoint video image in three-dimensional movement and recording medium
    • 用于在三维运动和记录介质中产生无视点视频图像的方法
    • US08259160B2
    • 2012-09-04
    • US12488827
    • 2009-06-22
    • Akio IshikawaShigeyuki SakazawaAtsushi Koike
    • Akio IshikawaShigeyuki SakazawaAtsushi Koike
    • H04N13/02H04N5/225
    • H04N5/247G06T15/20H04N13/111
    • The present invention provides a method for generating free viewpoint video image in three-dimensional movement capable of synthesizing the free viewpoint video image from a viewpoint which looks down on an object from above. This method includes a process of taking multi-viewpoint video images using a plurality of cameras located on an identical plane and a camera not located on the identical plane, a process of generating video image at a viewpoint having the same azimuth as a desired viewpoint and located on the plane from the multi-viewpoint video images of the cameras on the plane, and a process of generating video image at the desired viewpoint from video image of the camera not located on the plane and video image at the viewpoint having the same azimuth as the desired viewpoint and located on the plane.
    • 本发明提供了一种用于在能够从俯视物体的观点合成自由视点视频图像的三维运动中产生自由视点视频图像的方法。 该方法包括使用位于相同平面上的多个摄像机和不位于同一平面上的摄像机拍摄多视点视频图像的过程,在具有与期望视点相同的方位角的视点处产生视频图像的处理,以及 从平面上的摄像机的多视点视频图像位于平面上,以及从不位于平面上的摄像机的视频图像产生在期望视点处的视频图像的处理,并且具有相同方位角的视点 作为所需的视点并位于飞机上。
    • 2. 发明申请
    • METHOD FOR GENERATING FREE VIEWPOINT VIDEO IMAGE IN THREE-DIMENSIONAL MOVEMENT AND RECORDING MEDIUM
    • 用于在三维运动和记录介质中生成免费视点视频图像的方法
    • US20100026788A1
    • 2010-02-04
    • US12488827
    • 2009-06-22
    • Akio IshikawaShigeyuki SakazawaAtsushi Koike
    • Akio IshikawaShigeyuki SakazawaAtsushi Koike
    • H04N13/02
    • H04N5/247G06T15/20H04N13/111
    • The present invention provides a method for generating free viewpoint video image in three-dimensional movement capable of synthesizing the free viewpoint video image from a viewpoint which looks down on an object from above. This method includes a process of taking multi-viewpoint video images using a plurality of cameras located on an identical plane and a camera not located on the identical plane, a process of generating video image at a viewpoint having the same azimuth as a desired viewpoint and located on the plane from the multi-viewpoint video images of the cameras on the plane, and a process of generating video image at the desired viewpoint from video image of the camera not located on the plane and video image at the viewpoint having the same azimuth as the desired viewpoint and located on the plane.
    • 本发明提供了一种用于在能够从俯视物体的观点合成自由视点视频图像的三维运动中产生自由视点视频图像的方法。 该方法包括使用位于相同平面上的多个摄像机和不位于同一平面上的摄像机拍摄多视点视频图像的过程,在具有与期望视点相同的方位角的视点处产生视频图像的处理,以及 从平面上的摄像机的多视点视频图像位于平面上,以及从不位于平面上的摄像机的视频图像产生在期望视点处的视频图像的处理,并且具有相同方位角的视点 作为所需的视点并位于飞机上。
    • 3. 发明授权
    • Video method for generating free viewpoint video image using divided local regions
    • 使用分割的本地区域生成空闲视点视频图像的视频方法
    • US08243122B2
    • 2012-08-14
    • US12182630
    • 2008-07-30
    • Akio IshikawaShigeyuki SakazawaAtsushi Koike
    • Akio IshikawaShigeyuki SakazawaAtsushi Koike
    • H04N7/00
    • G06T15/205
    • The present invention provides a method of generating a virtual viewpoint video image when the virtual viewpoint position is not located on a plane where a camera is disposed. In an environment in which a plurality of cameras having a horizontal optical axis are disposed in a real zone (for example, on the circumference) which surrounds an object, a video image of an arbitrary viewpoint on the circumference is generated. Further, by synthesizing video images photographed by a camera, a free viewpoint video image is generated from a virtual viewpoint (viewpoint from a high or low position) where no camera is placed. According to a method of achieving this, a travel distance of a display position is calculated by the local region synthesizing portion and this travel distance is reflected to the free viewpoint video image of a local region.
    • 本发明提供一种当虚拟视点位置不位于相机设置的平面上时产生虚拟视点视频图像的方法。 在具有水平光轴的多个照相机设置在围绕物体的实际区域(例如,在周边)上的环境中,产生在圆周上的任意视点的视频图像。 此外,通过合成由相机拍摄的视频图像,从没有相机放置的虚拟视点(高或低位置的视点)生成自由视点视频图像。 根据这样做的方法,通过局部区域合成部分计算出显示位置的移动距离,并将该行进距离反映到局部区域的自由视点视频图像。
    • 4. 发明授权
    • Objective perceptual video quality evaluation apparatus
    • 客观感知视频质量评估仪器
    • US08457204B2
    • 2013-06-04
    • US11830599
    • 2007-07-30
    • Osamu SugimotoShigeyuki SakazawaAtsushi Koike
    • Osamu SugimotoShigeyuki SakazawaAtsushi Koike
    • H04N7/12H04N11/02H04N11/04
    • H04N19/587H04N19/132H04N19/154H04N19/176H04N19/61
    • A feature amount extracting unit extracts a block distortion degree of an evaluated video y relative to an original video x, a PSNR overall temporal fluctuation degree, and a PSNR local temporal fluctuation degree as feature amounts. A weighted sum calculating unit calculates a weighted sum of these feature amounts, and calculates an objective video quality index. Frame rate detecting unit detects frame rate of the evaluated video y. A correcting unit corrects the objective video quality index based on the frame rate detected by the frame rate detecting unit. An objective evaluation index-subjective video quality mapping unit applies the corrected objective video quality index Qobj to a correlation between an objective video quality index and a subjective video quality given in advance, thereby deriving a subjective video quality estimated value DMOS.
    • 特征量提取单元提取相对于原始视频x的估计视频y的块失真度,PSNR总时间波动程度和PSNR局部时间波动度作为特征量。 加权和计算单元计算这些特征量的加权和,并计算目标视频质量指数。 帧率检测单元检测评估视频y的帧速率。 校正单元基于由帧速率检测单元检测到的帧速率来校正目标视频质量指标。 客观评价指标 - 主观视频质量映射单元将校正的目标视频质量指标Qobj应用于预先给出的客观视频质量指标和主观视频质量之间的相关性,从而导出主观视频质量估计值DMOS。
    • 5. 发明授权
    • Multi-view video compression coding method and apparatus
    • 多视图视频压缩编码方法和装置
    • US08311089B2
    • 2012-11-13
    • US11808818
    • 2007-06-13
    • Akio IshikawaAtsushi Koike
    • Akio IshikawaAtsushi Koike
    • H04B1/66
    • H04N21/4347H04N19/597H04N21/21805H04N21/2365H04N21/2383H04N21/8146
    • A plurality of cameras is placed so that those optical axes become parallel to the Z-axis and are in relative position t on the XY plane. Multi-view video compression coding apparatus determines depth distance Z and unit normal vector (nx, ny, nz) of the arbitrary point in the surface of the object, moves the first block by disparity vector based on t and Z, transforming the first block by linear transformation matrix based on t, Z and n, then, matching the first block to block of the second picture. Then, while changing Z and n arbitrarily, the second block of the second picture which is most similar to the first block is searched for. And the apparatus derives a prediction error between the first block and the second block, codes the prediction error, and adds Z and n to coded data.
    • 放置多个照相机,使得这些光轴变得平行于Z轴并且在XY平面上处于相对位置t。 多视点视频压缩编码装置确定对象表面中的任意点的深度距离Z和单位法向量(nx,ny,nz),基于t和Z移动第一块视差矢量,将第一块 通过基于t,Z和n的线性变换矩阵,然后匹配第一个块到第二个图像的块。 然后,在任意地改变Z和n的同时,搜索与第一块最相似的第二图像的第二块。 并且该装置导出第一块和第二块之间的预测误差,对预测误差进行编码,并将Z和n添加到编码数据。
    • 6. 发明申请
    • Alarm information display unit
    • 报警信息显示单元
    • US20070291850A1
    • 2007-12-20
    • US11808818
    • 2007-06-13
    • Akio IshikawaAtsushi Koike
    • Akio IshikawaAtsushi Koike
    • H04N11/04H04B1/66
    • H04N21/4347H04N19/597H04N21/21805H04N21/2365H04N21/2383H04N21/8146
    • A plurality of cameras is placed so that those optical axes become parallel to the Z-axis and are in relative position t on the XY plane. Multi-view video compression coding apparatus determines depth distance Z and unit normal vector (nx, ny, nz) of the arbitrary point in the surface of the object, moves the first block by disparity vector based on t and Z, transforming the first block by linear transformation matrix based on t, Z and n, then, matching the first block to block of the second picture. Then, while changing Z and n arbitrarily, the second block of the second picture which is most similar to the first block is searched for. And the apparatus derives a prediction error between the first block and the second block, codes the prediction error, and adds Z and n to coded data.
    • 放置多个照相机,使得这些光轴变得平行于Z轴并且在XY平面上处于相对位置t。 多视点视频压缩编码装置确定对象表面中的任意点的深度距离Z和单位法向量(nx,ny,nz),基于t和Z移动第一块视差矢量,将第一块 通过基于t,Z和n的线性变换矩阵,然后匹配第一个块到第二个图像的块。 然后,在任意地改变Z和n的同时,搜索与第一块最相似的第二图像的第二块。 并且该装置导出第一块和第二块之间的预测误差,对预测误差进行编码,并将Z和n添加到编码数据。
    • 9. 发明授权
    • Picture quality monitoring apparatus
    • 图像质量监测仪
    • US08134598B2
    • 2012-03-13
    • US11712428
    • 2007-03-01
    • Ryoichi KawadaOsamu SugimotoAtsushi Koike
    • Ryoichi KawadaOsamu SugimotoAtsushi Koike
    • H04N17/00H04N17/02H04N7/173
    • H04N17/02
    • Picture having a band of 6 MHz is distributed to the set-top box (STB) 14 via the compression encoder 11, the distribution server 12, and the network 13. The low-pass filter 151 in the picture quality monitoring apparatus 15 removes high-frequency components of an inputted digital signal and inputs luminance signal, the band of which is limited to 4 MHz, into the PSNR calculator 153. The Y/C separator 152 separates a luminance signal from NTSC analog composite signal, which are sent out from the set-top box 14. The separated luminance signal has a band of 4 MHz. The PSNR calculator 153 calculates PSNR between the luminance signal from the low-pass filter 151 and the luminance signal from the Y/C separator 152.
    • 具有6MHz的频带的图像经由压缩编码器11,分发服务器12和网络13分配到机顶盒(STB)14。图像质量监视装置15中的低通滤波器151去除高 输入数字信号的频率分量,并将其频带限制为4MHz的亮度信号输入到PSNR计算器153中.Y / C分离器152将从NTSC模拟复合信号中分离出的亮度信号从 分离的亮度信号具有4MHz的频带。 PSNR计算器153计算来自低通滤波器151的亮度信号和来自Y / C分离器152的亮度信号之间的PSNR。
    • 10. 发明授权
    • Headrest for vehicle seat
    • 汽车座椅头枕
    • US07954893B2
    • 2011-06-07
    • US12407036
    • 2009-03-19
    • Masaaki YokotaAtsushi Koike
    • Masaaki YokotaAtsushi Koike
    • B60N2/42B60N2/427B60N2/48B60R21/055
    • B60N2/4228B60N2/888
    • A headrest for vehicle seat includes: a generally inverted-U-shaped frame having a pair of headrest stays defined therein; and an impact absorption bar fixedly connected between those two headrest stays. The impact absorption bar is located in a predetermined spaced relation with an upper horizontal frame portion of the generally inverted-U-shaped frame. When a rear-end collision or the like occurs, a head of seat occupant is stably received by those impact absorption bar and upper horizontal frame portion, while the impact absorption bar being readily deformed by backward excessive great load applied thereto from the seat occupant's head to thereby absorb and reduce a corresponding impact energy to be imparted to the head.
    • 用于车辆座椅的头枕包括:大致倒U形的框架,其中限定有一对头枕支架; 以及固定地连接在这两个头枕支架之间的冲击吸收杆。 冲击吸收杆与大体上倒U形的框架的上水平框架部分以预定间隔的关系定位。 当发生后端碰撞等时,座椅乘员的头部被那些冲击吸收杆和上部水平框架部分稳定地接收,而冲击吸收杆容易由座椅乘员的头部向后施加过大的负载而变形 从而吸收和减少要赋予头部的相应的冲击能量。