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    • 1. 发明授权
    • Gaming machine chair and wagering game systems and machines with a gaming chair
    • 游戏机椅子和投注游戏系统和带有游戏椅的机器
    • US08678923B2
    • 2014-03-25
    • US13282756
    • 2011-10-27
    • Paul J. RadekTimothy C. LooseEdward G. BrunellVito M. Caporusso
    • Paul J. RadekTimothy C. LooseEdward G. BrunellVito M. Caporusso
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3216
    • Gaming machine chairs and wagering game systems and machines with a gaming chair are presented herein. One aspect of the present disclosure is directed to an automated gaming chair for a gaming system that conducts a wagering game. The gaming chair includes a seat portion and a backrest portion that are supported by a base. The seat portion includes one or more sensing devices for detecting the position of the player relative to the seat portion. The backrest portion includes one or more sensing device for detecting the position of the player relative to the backrest portion. The gaming chair also includes at least one actuator for automating movement of the gaming chair. The actuator(s) limits one or more ranges of motion within which the gaming chair is moved based upon the position of the player as detected by the sensing devices of the seat portion and backrest portion.
    • 本文介绍了游戏机椅子和投注游戏系统以及带有游戏椅的机器。 本公开的一个方面涉及一种用于进行投注游戏的游戏系统的自动游戏椅。 游戏椅包括由基座支撑的座椅部分和靠背部分。 座椅部分包括用于检测玩家相对于座椅部分的位置的一个或多个感测装置。 靠背部分包括用于检测玩家相对于靠背部分的位置的一个或多个感测装置。 游戏椅还包括至少一个致动器,用于使游戏椅的运动自动化。 执行器基于由座椅部分和靠背部分的感测装置检测到的玩家的位置来限制游戏椅移动的一个或多个运动范围。
    • 2. 发明申请
    • Gaming Machine Chair And Wagering Game Systems And Machines With A Gaming Chair
    • 游戏机椅子和投注游戏系统和机器与游戏椅
    • US20120108333A1
    • 2012-05-03
    • US13282756
    • 2011-10-27
    • Paul J. RadekTimothy C. LooseEdward G. BrunellVito M. Caporusso
    • Paul J. RadekTimothy C. LooseEdward G. BrunellVito M. Caporusso
    • A63F13/02
    • G07F17/3216
    • Gaming machine chairs and wagering game systems and machines with a gaming chair are presented herein. One aspect of the present disclosure is directed to an automated gaming chair for a gaming system that conducts a wagering game. The gaming chair includes a seat portion and a backrest portion that are supported by a base. The seat portion includes one or more sensing devices for detecting the position of the player relative to the seat portion. The backrest portion includes one or more sensing device for detecting the position of the player relative to the backrest portion. The gaming chair also includes at least one actuator for automating movement of the gaming chair. The actuator(s) limits one or more ranges of motion within which the gaming chair is moved based upon the position of the player as detected by the sensing devices of the seat portion and backrest portion.
    • 本文介绍了游戏机椅子和投注游戏系统以及带有游戏椅的机器。 本公开的一个方面涉及一种用于进行投注游戏的游戏系统的自动游戏椅。 游戏椅包括由基座支撑的座椅部分和靠背部分。 座椅部分包括用于检测玩家相对于座椅部分的位置的一个或多个感测装置。 靠背部分包括用于检测玩家相对于靠背部分的位置的一个或多个感测装置。 游戏椅还包括至少一个致动器,用于使游戏椅的运动自动化。 执行器基于由座椅部分和靠背部分的感测装置检测到的玩家的位置来限制游戏椅移动的一个或多个运动范围。
    • 3. 发明授权
    • Balancing community gaming effects
    • 平衡社区游戏效果
    • US08827805B1
    • 2014-09-09
    • US13204225
    • 2011-08-05
    • Vito M. CaporussoHoward R. PfeiferEric M. PryzbyPaul J. RadekSteven J. Zoloto
    • Vito M. CaporussoHoward R. PfeiferEric M. PryzbyPaul J. RadekSteven J. Zoloto
    • A63F13/00
    • G07F17/3227G07F17/3204G07F17/3216
    • Operations for a wagering game system include detecting that presentation devices (e.g., speakers, lights, etc.) associated with a group of wagering game machines, are scheduled to simultaneously present a community wagering game event that includes a gaming effect (e.g., sound, light, vibrations, etc.). The operations can further include determining, based on a characteristic associated with the presentation of the gaming effect that the gaming effect, if played simultaneously on the presentation devices associated with the plurality of the wagering game machines, would provide an amplified presentation of the gaming effect that would exceed a threshold presentation level that may cause discomfort to a casino patron. The operations can further include modifying a presentation setting or property so that a presentation of the gaming effect remains below the threshold presentation level.
    • 投注游戏系统的操作包括检测与一组投注游戏机相关联的呈现设备(例如,扬声器,灯等)被安排为同时呈现包括游戏效果(例如,声音, 光,振动等)。 所述操作还可以包括基于与游戏效果的呈现相关联的特征确定如果在与多个投注游戏机相关联的呈现设备上同时播放游戏效果,则将提供游戏效果的放大表示 这将超过可能导致赌场赞助人不适的阈值呈现水平。 该操作可以进一步包括修改演示设置或属性,使得游戏效果的呈现保持低于阈值呈现水平。