会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Balancing community gaming effects
    • 平衡社区游戏效果
    • US08827805B1
    • 2014-09-09
    • US13204225
    • 2011-08-05
    • Vito M. CaporussoHoward R. PfeiferEric M. PryzbyPaul J. RadekSteven J. Zoloto
    • Vito M. CaporussoHoward R. PfeiferEric M. PryzbyPaul J. RadekSteven J. Zoloto
    • A63F13/00
    • G07F17/3227G07F17/3204G07F17/3216
    • Operations for a wagering game system include detecting that presentation devices (e.g., speakers, lights, etc.) associated with a group of wagering game machines, are scheduled to simultaneously present a community wagering game event that includes a gaming effect (e.g., sound, light, vibrations, etc.). The operations can further include determining, based on a characteristic associated with the presentation of the gaming effect that the gaming effect, if played simultaneously on the presentation devices associated with the plurality of the wagering game machines, would provide an amplified presentation of the gaming effect that would exceed a threshold presentation level that may cause discomfort to a casino patron. The operations can further include modifying a presentation setting or property so that a presentation of the gaming effect remains below the threshold presentation level.
    • 投注游戏系统的操作包括检测与一组投注游戏机相关联的呈现设备(例如,扬声器,灯等)被安排为同时呈现包括游戏效果(例如,声音, 光,振动等)。 所述操作还可以包括基于与游戏效果的呈现相关联的特征确定如果在与多个投注游戏机相关联的呈现设备上同时播放游戏效果,则将提供游戏效果的放大表示 这将超过可能导致赌场赞助人不适的阈值呈现水平。 该操作可以进一步包括修改演示设置或属性,使得游戏效果的呈现保持低于阈值呈现水平。
    • 2. 发明授权
    • Wagering game audio ending in key of current state
    • 以当前状态的关键字投注游戏音乐
    • US08821283B2
    • 2014-09-02
    • US13452159
    • 2012-04-20
    • Michael V. DicilloHoward R. Pfeifer
    • Michael V. DicilloHoward R. Pfeifer
    • A63F13/00
    • G07F17/323
    • In a wagering game machine, operations and systems are disclosed for ending wagering game audio in a key of the current state. In one embodiment, the use of markers to denote the state of a music file enables following the continuous music and ending wagering game bang-up audio in whatever key the continuous music is in at the precise moment the bang-up ends. The continuous music, bang-ups and marker file are all started at the same time and may be the same length. The continuous music is audible, the bang-ups are heard by raising the volume when programmatically called for, and the marker file continuously sends out signals at a set rate which the code then interprets to determine the state of the song to trigger the appropriate musical ending. When the bang-up ends it can then be played in the key corresponding to the current state of the music.
    • 在投注游戏机中,公开了用于在当前状态的键中结束投注游戏音频的操作和系统。 在一个实施例中,使用标记来表示音乐文件的状态使得可以在连续音乐结束的确切时刻,以连续音乐所处的任何关键字跟随连续音乐和结束投注游戏敲击音频。 连续的音乐,碰撞和标记文件都是同时启动的,长度可能相同。 连续的音乐是可听见的,通过在程序化地要求的时候提高音量来听到爆音声,并且标记文件以设定的速率连续地发送信号,然后代码然后解释以确定歌曲的状态以触发适当的音乐 结尾。 当爆炸结束时,它可以在与音乐的当前状态相对应的键中播放。
    • 3. 发明申请
    • WAGERING GAME AUDIO ENDING IN KEY OF CURRENT STATE
    • 在当前状态的关键时刻播放游戏音乐
    • US20130281210A1
    • 2013-10-24
    • US13452159
    • 2012-04-20
    • Michael V. DicilloHoward R. Pfeifer
    • Michael V. DicilloHoward R. Pfeifer
    • A63F9/24
    • G07F17/323
    • In a wagering game machine, operations and systems are disclosed for ending wagering game audio in a key of the current state. In one embodiment, the use of markers to denote the state of a music file enables following the continuous music and ending wagering game bang-up audio in whatever key the continuous music is in at the precise moment the bang-up ends. The continuous music, bang-ups and marker file are all started at the same time and may be the same length. The continuous music is audible, the bang-ups are heard by raising the volume when programmatically called for, and the marker file continuously sends out signals at a set rate which the code then interprets to determine the state of the song to trigger the appropriate musical ending. When the bang-up ends it can then be played in the key corresponding to the current state of the music.
    • 在投注游戏机中,公开了用于在当前状态的键中结束投注游戏音频的操作和系统。 在一个实施例中,使用标记来表示音乐文件的状态使得可以在连续音乐结束的确切时刻,以连续音乐所处的任何关键字跟随连续音乐和结束投注游戏敲击音频。 连续的音乐,碰撞和标记文件都是同时启动的,长度可能相同。 连续的音乐是可听见的,通过在程序化地要求的时候提高音量来听到爆音声,并且标记文件以设定的速率连续地发送信号,然后代码然后解释以确定歌曲的状态以触发适当的音乐 结尾。 当爆炸结束时,它可以在与音乐的当前状态相对应的键中播放。