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    • 3. 发明申请
    • INTERACTIVE MEDIA SOCIAL GAME
    • 互动媒体社交游戏
    • US20110081967A1
    • 2011-04-07
    • US12573571
    • 2009-10-05
    • Thomas C. ButcherSahil ThakerChristopher B. Weare
    • Thomas C. ButcherSahil ThakerChristopher B. Weare
    • A63F13/00G06N5/02G06Q30/00G06Q50/00A63F9/24G06F3/01
    • A63F13/77A63F13/79A63F2300/552A63F2300/5546G06Q30/02G06Q30/0209
    • An interactive media social game is described. In embodiments, a social game service administrates a networked social game based on media asset interactions. Media asset interaction data is received that identifies media assets when they are downloaded or played at a user device. The media assets are correlated with a social game entity, such as a music pet that is a token entity of the networked social game. The music pet adaptively changes according to characteristics of the media assets. The media asset interaction data is also compiled as a media asset selection history corresponding to a user that is associated with the user device. A media asset recommendation for the user can be generated based on the media asset selection history, and the media asset recommendation is communicated as a recommendation message from the music pet to the user that is associated with the user device.
    • 描述了一种交互式媒体社交游戏。 在实施例中,社交游戏服务基于媒体资产交互来管理联网的社交游戏。 接收媒体资产交互数据,当用户设备下载或播放时识别媒体资产。 媒体资产与社交游戏实体相关联,例如作为联网社交游戏的标记实体的音乐宠物。 音乐宠物根据媒体资产的特点自适应地变化。 媒体资产交互数据也被编译为与用户设备相关联的用户对应的媒体资产选择历史。 可以基于媒体资产选择历史来生成针对用户的媒体资产推荐,并且将媒体资产推荐作为推荐消息从音乐宠物传送给与该用户设备相关联的用户。