会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明申请
    • COMPUTER-READABLE STORAGE MEDIUM HAVING IMAGE PROCESSING PROGRAM STORED THEREIN, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND IMAGE PROCESSING SYSTEM
    • 具有存储图像处理程序的计算机可读存储介质,图像处理装置,图像处理方法和图像处理系统
    • US20120218259A1
    • 2012-08-30
    • US13404542
    • 2012-02-24
    • Ryutaro TAKAHASHIShunsaku Kitamura
    • Ryutaro TAKAHASHIShunsaku Kitamura
    • H04N13/02
    • H04N13/356A63F2300/204A63F2300/301A63F2300/308G06F3/01G09G5/003H04N13/275
    • Provided are a computer-readable storage medium having stored therein an image processing program executed by a computer of an image processing apparatus capable of outputting an image in a stereoscopically visible manner, the program causing the computer to function as sections configured for: acquiring setting information about a virtual stereo camera configured for imaging of a virtual space to provide images for right and left eyes in a stereoscopically visible manner; designating the position of a first object in the space, including a depth-directional position defining the imaging direction; using the information and the depth-directional position to calculate a displacement for a stereoscopically visible image of the object; and translating from a position, the object associated with the above-designated position, along a plane perpendicular to the depth direction, to generate images for right and left eyes each of which includes an image of the translated object, based on the displacement.
    • 提供了一种计算机可读存储介质,其中存储有由能够以立体可视方式输出图像的图像处理装置的计算机执行的图像处理程序,该程序使得计算机用作用于获取设置信息的部分 关于配置用于虚拟空间成像以便以立体视觉方式为左眼和左眼提供图像的虚拟立体相机; 指定所述空间中的第一物体的位置,包括限定成像方向的深度方向位置; 使用信息和深度方向位置来计算物体的立体视觉图像的位移; 并且从与上述指定位置相关联的位置的位置沿着垂直于深度方向的平面转换,以基于位移生成每个包括翻译对象的图像的左眼和左眼的图像。
    • 3. 发明申请
    • COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
    • 具有信息处理程序的计算机可读存储介质,信息处理设备,信息处理方法和信息处理系统
    • US20120218236A1
    • 2012-08-30
    • US13404515
    • 2012-02-24
    • Kazuki HIROSETsutomu ArakiRyutaro TakahashiTomohiro Fujii
    • Kazuki HIROSETsutomu ArakiRyutaro TakahashiTomohiro Fujii
    • G09G5/00
    • A63F13/22A63F13/5255G09G3/003G09G2320/0606
    • A computer-readable storage medium has stored therein an information processing program executed by a computer of a display control apparatus which displays an image on a display section in either of planar-view display or stereoscopic display. The information processing program causes the computer to operate as: a switching section configured to switch between planar-view display and stereoscopic display; a setter configured to set image display by the display section to a state of being restricted to only the planar-view display or a state of not being restricted to only the planar-view display; and a display controller configured to switch the image display by the display section to the planar-view display or the stereoscopic display in accordance with display setting when it is set to the state of not being restricted to the planar-view display, and causing the display section to perform planar-view display of an image regardless of the display setting which is set by the switching section, when the image display by the display section is set to the state of being restricted to only the planar-view display.
    • 计算机可读存储介质中已经存储了由平面视图显示或立体显示中的任一个显示在显示部分上的显示控制装置的计算机执行的信息处理程序。 信息处理程序使得计算机作为以下操作:被配置为在平面视图显示和立体显示之间切换的切换部分; 被配置为将显示部分的图像显示设置为仅限于平面视图显示的状态或不仅限于平面视图显示的状态的设置器; 以及显示控制器,其被配置为当将其设置为不受限于平面视图显示的状态时,根据显示设置将显示部分的图像显示切换到平面视图显示或立体显示,并且使 显示部分,当将显示部分的图像显示设置为仅限于平面视图显示的状态时,与切换部分设置的显示设置无关地执行图像的平面视图显示。
    • 4. 发明申请
    • Game apparatus and storage medium storing game program
    • 存储游戏程序的游戏装置和存储介质
    • US20050049045A1
    • 2005-03-03
    • US10901234
    • 2004-07-29
    • Goro AbeKyoko WatanabeRyutaro Takahashi
    • Goro AbeKyoko WatanabeRyutaro Takahashi
    • A63F13/00A63F13/10
    • A63F13/80A63F13/10A63F13/843A63F2300/8094
    • A game apparatus includes: a plurality of operation means to be operated by separate players; obtained partial area storage means for storing a partial area obtained by each player as an obtained partial area; partial area choice means for allowing each player to choose a partial area in turns; single-player-mode game execution means for, when a partial area is chosen, executing a single-player-mode game for a player who has chosen the partial area; and obtained partial area adding means for, depending on a result of the single-player-mode game, storing the partial area chosen by the player who has played the single-player-mode game as an obtained partial area of the player's in the obtained partial area storage means.
    • 游戏装置包括:多个操作装置,由单独的玩家操作; 获取的部分区域存储装置,用于存储由每个玩家获得的部分区域作为获得的部分区域; 部分区域选择装置,用于允许每个玩家轮流选择局部区域; 单人游戏模式游戏执行装置,用于当选择部分区域时,为选择该部分区域的玩家执行单人游戏模式游戏; 并且获得部分区域添加装置,根据单人游戏模式游戏的结果,将播放单人模式游戏的玩家所选择的部分区域存储为所获得的玩家的获得的部分区域 部分区域存储装置。
    • 5. 发明授权
    • Game system
    • 游戏系统
    • US08277322B2
    • 2012-10-02
    • US11657586
    • 2007-01-25
    • Akio IkedaHisashi NogamiKuniaki ItoYusuke ShiraiwaHaruki TojoRyutaro Takahashi
    • Akio IkedaHisashi NogamiKuniaki ItoYusuke ShiraiwaHaruki TojoRyutaro Takahashi
    • A63F13/00
    • A63F13/22A63F13/00A63F13/12A63F13/73A63F2300/208A63F2300/5553A63F2300/572A63F2300/6018
    • An input device comprises a first storage section for storing game data, a first communication section for communicating with a game apparatus, a first reception control section for receiving game data from the game apparatus, a first write control section for storing the game data received from the first reception control section into the first storage section, and a first transmission control section for transmitting the game data stored in the first storage section to the game apparatus. The game apparatus comprises a second storage section for storing game data, a second communication section for communicating with the input device, a second transmission control section for transmitting the game data stored in the second storage section, a second reception control section for receiving game data from the input device, and a game process control section for executing a predetermined game process using the game data received by the second reception control section.
    • 输入装置包括用于存储游戏数据的第一存储部分,用于与游戏装置进行通信的第一通信部分,用于从游戏装置接收游戏数据的第一接收控制部分,用于存储从游戏装置接收的游戏数据的第一写入控制部分, 第一接收控制部分进入第一存储部分,以及第一传输控制部分,用于将存储在第一存储部分中的游戏数据发送到游戏装置。 游戏装置包括用于存储游戏数据的第二存储部分,用于与输入装置通信的第二通信部分,用于发送存储在第二存储部分中的游戏数据的第二传输控制部分,用于接收游戏数据的第二接收控制部分 以及游戏处理控制部分,用于使用由第二接收控制部分接收的游戏数据来执行预定的游戏进程。
    • 9. 发明授权
    • Game apparatus and storage medium storing game program
    • 存储游戏程序的游戏装置和存储介质
    • US07549923B2
    • 2009-06-23
    • US10901234
    • 2004-07-29
    • Goro AbeKyoko WatanabeRyutaro Takahashi
    • Goro AbeKyoko WatanabeRyutaro Takahashi
    • G06F17/00
    • A63F13/80A63F13/10A63F13/843A63F2300/8094
    • A game apparatus includes: a plurality of operation controllers to be operated by separate players; obtained partial area storage locations for storing a partial area obtained by each player as an obtained partial area; a partial area choice mechanism for allowing each player to choose a partial area in turns; a single-player-mode game execution mechanism for, when a partial area is chosen, executing a single-player-mode game for a player who has chosen the partial area; and an obtained partial area adding mechanism for, depending on a result of the single-player-mode game, storing the partial area chosen by the player who has played the single-player-mode game as an obtained partial area of the players in the obtained partial area storage locations.
    • 一种游戏装置,包括:多个操作控制器,由独立的玩家操作; 获得的部分区域存储位置用于存储由每个玩家获得的部分区域作为获得的部分区域; 用于允许每个玩家轮流选择部分区域的部分区域选择机构; 一种单人游戏模式的游戏执行机构,当选择了一部分区域时,为选择该部分区域的玩家执行单人游戏模式游戏; 以及获得的部分区域添加机构,根据单人游戏模式游戏的结果,将播放单人游戏模式游戏的玩家所选择的部分区域存储为玩家的获得的部分区域 获得部分区域存储位置。
    • 10. 发明授权
    • Speaker driving circuit
    • 扬声器驱动电路
    • US5592559A
    • 1997-01-07
    • US920888
    • 1992-07-28
    • Ryutaro TakahashiToru Hayase
    • Ryutaro TakahashiToru Hayase
    • H03F3/217H04L25/49H04R1/00H04R3/00
    • H04L25/4902H04R1/005H04R3/00
    • A speaker driving circuit including a switch which switches the supplying of current to a speaker on and off by using a binary pulse-density-modulated (PDM) signal produced by .DELTA..SIGMA.-modulating a digital audio signal from a digital low-pass filter. For example, when the PDM signal is "1", the switch causes the output current of the direct-current power source to flow to the voice coil. On the other hand, when the PDM signal is "0", the switch stops the current to flow to the voice coil. This switch may be replaced with a switch which switches the direction of current flowing through the voice coil. The diaphragm of the speaker is driven by controlling the supplying of current in such a manner. With this arrangement, since a D/A converter for a digital audio signal is not required, there is no need to install an amplification circuit for an analog signal. Thus, the speaker driving circuit has a simplified structure but is capable of driving the speaker stably.
    • 一种扬声器驱动电路,其包括通过使用由DELTA SIGMA产生的二进制脉冲密度调制(PDM)信号来切换向扬声器提供电流的开关,该信号由数字低通滤波器调制数字音频信号。 例如,当PDM信号为“1”时,开关使直流电源的输出电流流到音圈。 另一方面,当PDM信号为“0”时,开关停止电流流向音圈。 该开关可以用切换流过音圈的电流的方向的开关代替。 通过以这种方式控制电流的供给来驱动扬声器的振膜。 利用这种布置,由于不需要用于数字音频信号的D / A转换器,因此不需要安装用于模拟信号的放大电路。 因此,扬声器驱动电路具有简化的结构,但能够稳定地驱动扬声器。