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    • 1. 发明授权
    • Hand-held video game platform emulation
    • 手持视频游戏平台仿真
    • US08795090B2
    • 2014-08-05
    • US13439770
    • 2012-04-04
    • Patrick J. Link
    • Patrick J. Link
    • A63F9/24
    • A63F13/77A63F13/04A63F13/10A63F13/48A63F13/52A63F13/54A63F13/92A63F2300/203A63F2300/204A63F2300/60A63F2300/6018H04N21/4781
    • A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    • 用于在低能力目标平台(例如用于航空公司或火车使用的座椅靠背显示器)上模拟手持式视频游戏平台(如GAMEBOY®,GAME BOYCOLOR®和/或GAME BOYADVANCE®)的软件仿真器 数字助理,手机)使用许多功能和优化来提供在本地平台上几乎重复游戏体验的高质量图形和声音。 一些示例性特征包括使用位BLITing,图形字符重新格式化,使用顺序状态机的本地平台液晶显示控制器的建模,以及如果游戏落后于本机平台上将发生什么,则选择性地跳过帧显示更新。
    • 3. 发明授权
    • Software implementation of a handheld video game hardware platform
    • 软件实现手持视频游戏硬件平台
    • US06672963B1
    • 2004-01-06
    • US09723322
    • 2000-11-28
    • Patrick J. Link
    • Patrick J. Link
    • A63F1300
    • A63F13/77A63F13/10A63F13/42A63F13/54A63F13/92A63F2300/203A63F2300/204A63F2300/66
    • A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    • 一种用于在低能力目标平台(例如航空公司的座椅靠背显示器)上仿真手持式视频游戏平台(诸如GAME BOY,GAME BOY COLOR)和/或GAME BOY ADVANCE(R)的软件模拟器 或火车使用,个人数字助理,手机)使用许多特征和优化来提供在本地平台上几乎重复游戏体验的高质量图形和声音。 一些示例性特征包括使用位BLITing,图形字符重新格式化,使用顺序状态机的本地平台液晶显示控制器的建模,以及如果游戏落后于本机平台上将发生什么,则选择性地跳过帧显示更新。
    • 5. 发明授权
    • Hand-held video game platform emulation
    • 手持视频游戏平台仿真
    • US08157654B2
    • 2012-04-17
    • US10690818
    • 2003-10-23
    • Patrick J. Link
    • Patrick J. Link
    • A63F9/24
    • A63F13/77A63F13/04A63F13/10A63F13/48A63F13/52A63F13/54A63F13/92A63F2300/203A63F2300/204A63F2300/60A63F2300/6018H04N21/4781
    • A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    • 用于在低能力目标平台(例如用于航空公司或火车使用的座椅靠背显示器)上模拟手持式视频游戏平台(如GAMEBOY®,GAME BOYCOLOR®和/或GAME BOYADVANCE®)的软件仿真器 数字助理,手机)使用许多功能和优化来提供在本地平台上几乎重复游戏体验的高质量图形和声音。 一些示例性特征包括使用位BLITing,图形字符重新格式化,使用顺序状态机的本地平台液晶显示控制器的建模,以及如果游戏落后于本机平台上将发生什么,则选择性地跳过帧显示更新。