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    • 3. 发明授权
    • Electronic entertainment and communication system
    • 电子娱乐通讯系统
    • US06147696A
    • 2000-11-14
    • US818123
    • 1997-03-14
    • Darren C. SmithKenji NishizawaDavid J. McCartenRamin RavanpeyRussell G. Braun
    • Darren C. SmithKenji NishizawaDavid J. McCartenRamin RavanpeyRussell G. Braun
    • B64D11/00A63F13/12G06F19/00G06F13/00
    • A63F13/352A63F13/338H04N21/2143H04N21/2146A63F2300/402A63F2300/409A63F2300/50A63F2300/552
    • A video game/comunications system is disclosed which permits guest room guests to actively participate in video game play or to use other data processing/communication services. A multi-tasking master host computer stores video games and other application programs on its hard disk, downloads programs to an array of SNES game playing engines in response to guest selections. Each guest room guest room includes a terminal device which is coupled to the guest's color television and to a game controller. By pressing a game controller menu key, the guest room guest initiates the downloading of applications software by the host computer to the array of SNES engines located within the guest room. A downloaded applications program generate a display menu which appears on the guest's television. The display menu permits each guest room guest to select between various operating modes (identified, for example, by displayed icons), including movies, games, shopping, survey forms, language selection, communication/data processing services, etc. If a user opts for video game play, then the available game titles and/or descriptions thereof are displayed. The host computer assigns a time slot to both a guest room terminal and a SNES game playing engine for passing game play indicating key strokes from the room's game controller to the SNES engine. Audio and video outputs from each of the SNES engines is connected to a channel modulator that places the composite signal on an assigned frequency in the RF distribution system. The assignment is communicated to the room terminal during an initial interactive session, whereby the teal tunes the TV to the proper channel for its assigned SNES engine.
    • 公开了一种视频游戏/通信系统,其允许客房客人积极参与视频游戏或使用其他数据处理/通信服务。 多任务主机主机在其硬盘上存储视频游戏和其他应用程序,将节目下载到一系列SNES游戏引擎以响应客人选择。 每个客房客房包括一个连接到客人的彩色电视的终端设备和一个游戏控制器。 通过按游戏控制器菜单键,客房客人启动由主机将应用软件下载到位于客房内的SNES引擎的阵列。 下载的应用程序生成出现在客人电视上的显示菜单。 显示菜单允许每个客房客人在各种操作模式(例如通过显示的图标识别)之间进行选择,包括电影,游戏,购物,调查表,语言选择,通信/数据处理服务等。如果用户选择 对于视频游戏,则显示可用的游戏标题和/或其描述。 主机为客房终端和SNES游戏引擎分配时隙,用于将指示关键笔划的游戏从室内游戏控制器传送到SNES引擎。 来自每个SNES引擎的音频和视频输出连接到信道调制器,其将复合信号放置在RF分配系统中的分配频率上。 在初始交互会话期间,将该分配通信给房间终端,由此该小调将TV调谐到其分配的SNES引擎的适当信道。
    • 4. 发明授权
    • Hotel-based video game and communication system
    • 酒店视频游戏和通信系统
    • US5581270A
    • 1996-12-03
    • US132293
    • 1993-10-06
    • Darren C. SmithKenji NishizawaDavid J. McCartenRamin RavanpeyRussell G. Braun
    • Darren C. SmithKenji NishizawaDavid J. McCartenRamin RavanpeyRussell G. Braun
    • B64D11/00A63F13/12G06F19/00G09G5/00H04N7/10
    • A63F13/31A63F13/12A63F13/338A63F13/77H04N21/2143H04N21/2146A63F2300/402A63F2300/409A63F2300/50A63F2300/552
    • A video game/communications system is disclosed which permits guest room guests to actively participate in video game play or to use other data processing/communication services. A multi-tasking master host computer stores video games and other application programs on its hard disk, downloads programs to an array of SNES game playing engines in response to guest selections. Each guest room guest room includes a terminal device which is coupled to the guest's color television and to a game controller. By pressing a game controller menu key, the guest room guest initiates the downloading of applications software by the host computer to the array of SNES engines located within the guest room. A downloaded applications program generate a display menu which appears on the guest's television. The display menu permits each guest room guest to select between various operating modes (identified, for example, by displayed icons), including movies, games, shopping, survey forms, language selection, communication/data processing services, etc. If a user opts for video game play, then the available game titles and/or descriptions thereof are displayed.
    • 公开了允许客房客人积极参与视频游戏或使用其他数据处理/通信服务的视频游戏/通信系统。 多任务主机主机在其硬盘上存储视频游戏和其他应用程序,将节目下载到一系列SNES游戏引擎以响应客人选择。 每个客房客房包括一个连接到客人的彩色电视的终端设备和一个游戏控制器。 通过按游戏控制器菜单键,客房客人启动由主机将应用软件下载到位于客房内的SNES引擎的阵列。 下载的应用程序生成出现在客人电视上的显示菜单。 显示菜单允许每个客房客人在各种操作模式(例如通过显示的图标识别)之间进行选择,包括电影,游戏,购物,调查表,语言选择,通信/数据处理服务等。如果用户选择 对于视频游戏,则显示可用的游戏标题和/或其描述。
    • 7. 发明授权
    • Electronic Entertainment and communications system
    • 电子娱乐和通讯系统
    • US6047127A
    • 2000-04-04
    • US468013
    • 1995-06-06
    • David J. McCartenDarren C. SmithKenji NishizawaRamin Ravanpey
    • David J. McCartenDarren C. SmithKenji NishizawaRamin Ravanpey
    • B64D11/00A63F13/12G06F19/00H04N21/214G06F9/44
    • H04N21/2146A63F13/12A63F13/35A63F13/77H04N21/2143A63F2300/402A63F2300/409A63F2300/50A63F2300/552
    • An airline-based video game system includes a multitasking master computer, which preferably stores video game and other application programs on its hard disk. The master computer is coupled to a set of airplane zone control computers which also perform conventional cabin management tasks. The zone control computers receive data from the master control computer and couple data to identified seat controlling processing units (SEBs). Each SEB receives data from, and couples data to, a set of unique seat display units which are associated with each seat in the airplane. The system downloads application software to the seat display units from the master computer. After receipt of a downloading request, the master computer responds by setting up an application program transmission for generating the display menu which appears on each SDU. The initial applications program downloading results in a menu display at every passenger seat which initiated a request. The applications program is then coupled to each SDU for display on its liquid crystal display screen. The display menu advantageously permits each passenger to select between various operating modes including: movies, games, shopping, survey forms, language selection, communication/data processing services. Communication or data processing services permit selection of in-flight phone services, word processing services, and facsimile services. If a user opts for video game play, then the available game titles and/or descriptions thereof are displayed. The SDU includes interface processors and associated hardware and software which enable high speed downloading operations to be efficiently performed. The master computer initiates a high speed video game program downloading process to enable the user to play the selected video game.
    • 基于航空公司的视频游戏系统包括多任务主计算机,其优选地在其硬盘上存储视频游戏和其他应用程序。 主计算机耦合到一组飞机区域控制计算机,其还执行常规的舱室管理任务。 区域控制计算机从主控计算机接收数据并将数据耦合到已识别的座位控制处理单元(SEB)。 每个SEB从与飞机中的每个座位相关联的一组独特的座椅显示单元接收数据并将数据耦合到一组。 系统从主计算机将应用软件下载到座椅显示单元。 在接收到下载请求之后,主计算机通过设置用于生成出现在每个SDU上的显示菜单的应用程序传输来进行响应。 初始的应用程序下载结果显示在发起请求的每个乘客座位上的菜单显示。 然后将应用程序耦合到每个SDU以在其液晶显示屏上显示。 显示菜单有利地允许每个乘客在各种操作模式之间进行选择,包括:电影,游戏,购物,调查表,语言选择,通信/数据处理服务。 通信或数据处理服务允许选择飞行中的电话服务,文字处理服务和传真服务。 如果用户选择进行视频游戏,则显示可用的游戏标题和/或其描述。 SDU包括接口处理器和相关的硬件和软件,可以高效地执行高速下载操作。 主计算机启动高速视频游戏程序下载处理以使用户能够播放所选择的视频游戏。
    • 10. 发明授权
    • Airline-based video game and communications system
    • 航空视频游戏和通信系统
    • US5959596A
    • 1999-09-28
    • US80836
    • 1993-06-24
    • David J. McCartenDarren C. SmithKenji NishizawaRamin Ravanpey
    • David J. McCartenDarren C. SmithKenji NishizawaRamin Ravanpey
    • B64D11/00A63F13/12G06F19/00H04N21/214G09G5/00G07D7/00
    • H04N21/2146A63F13/12A63F13/35A63F13/77H04N21/2143A63F2300/402A63F2300/409A63F2300/50A63F2300/552
    • An airline-based video game system includes a multitasking master computer, which preferably stores video game and other application programs on its hard disk. The master computer is coupled to a set of airplane zone control computers which also perform conventional cabin management tasks. The zone control computers receive data from the master control computer and couple data to identified seat controlling processing units (SEBs). Each SEB receives data from, and couples data to, a set of unique seat display units which are associated with each seat in the airplane. The system downloads application software to the seat display units from the master computer. After receipt of a downloading request, the master computer responds by setting up an application program transmission for generating the display menu which appears on each SDU. The initial applications program downloading results in a menu display at every passenger seat which initiated a request. The applications program is then coupled to each SDU for display on its liquid crystal display screen. The display menu advantageously permits each passenger to select between various operating modes including: movies, games, shopping, survey forms, language selection, communication/data processing services. Communication or data processing services permit selection of in-flight phone services, word processing services, and facsimile services.
    • 基于航空公司的视频游戏系统包括多任务主计算机,其优选地在其硬盘上存储视频游戏和其他应用程序。 主计算机耦合到一组飞机区域控制计算机,其还执行常规的舱室管理任务。 区域控制计算机从主控计算机接收数据并将数据耦合到已识别的座位控制处理单元(SEB)。 每个SEB从与飞机中的每个座位相关联的一组独特的座椅显示单元接收数据并将数据耦合到一组。 系统从主计算机将应用软件下载到座椅显示单元。 在接收到下载请求之后,主计算机通过设置用于生成出现在每个SDU上的显示菜单的应用程序传输来进行响应。 初始的应用程序下载结果显示在发起请求的每个乘客座位上的菜单显示。 然后将应用程序耦合到每个SDU以在其液晶显示屏上显示。 显示菜单有利地允许每个乘客在各种操作模式之间进行选择,包括:电影,游戏,购物,调查表,语言选择,通信/数据处理服务。 通信或数据处理服务允许选择飞行中的电话服务,文字处理服务和传真服务。