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    • 1. 发明申请
    • Helmet
    • 头盔
    • US20070050894A1
    • 2007-03-08
    • US11503454
    • 2006-08-11
    • Masayuki Tsurumi
    • Masayuki Tsurumi
    • A42B3/00
    • A42B3/283
    • A helmet which can ventilate the interior of a head protecting body well by a ventilator mechanism and can decrease the degree of injury or the like of a wearer that may increase by the presence of the ventilator mechanism. At least one of a plurality of attaching mechanisms that attach a cover member or air current deflecting member to the shutter attaching member of the ventilator mechanism includes an engaging projection portion and an engaging hole having a gap. The engaging projection portion is configured to be relatively pressed into the gap and then relatively inserted and held in the engaging hole through the gap.
    • 一种能够通过呼吸机构使头部保护体的内部良好通风的头盔,并且能够降低通过呼吸机构的存在而增加的穿着者的受伤程度等。 将盖构件或气流偏转构件附接到通风机构的活门安装构件的多个附接机构中的至少一个包括接合突出部和具有间隙的接合孔。 接合突出部构造成相对地压入间隙中,然后通过间隙相对插入并保持在接合孔中。
    • 2. 发明授权
    • Image display gaming system and gaming house management system
    • 图像显示游戏系统和游戏机管理系统
    • US5984780A
    • 1999-11-16
    • US666455
    • 1996-06-26
    • Takatoshi TakemotoMasayuki Tsurumi
    • Takatoshi TakemotoMasayuki Tsurumi
    • C12Q1/02A63F5/04A63F7/02A63F13/10C12Q1/18C12R1/07C12R1/46G01N33/04G01N33/12G01N33/493G07F17/32A63F9/22A63F7/00G07F17/34
    • A63F13/63A63F13/10A63F13/213A63F13/655C12Q1/18G01N33/04G01N33/12G01N33/493G06T7/0002G07F17/3211A63F2300/695A63F7/022
    • An image input section 1530 of a storage medium issuing system inputs image information and an image processing unit 420 performs image processing for the image information input through the image input section 1530. The image information processed by the image processing section is stored on a storage medium by an image write section 1500.When the storage medium on which the image information is stored is inserted into a gaming machine, the image information is read by a read section of the gaming machine. A game execution section of the gaming machine executes a predetermined game in accordance with image information concerning the game stored in a game image storage section. A display control section controls display of the image information read from the storage medium instead of reading a specific symbol among the image information stored in the game image storage section. For example, appearances of a player are input as image information, whereby the input player's appearances can be displayed in place of the specific symbol.
    • PCT No.PCT / JP94 / 01744 Sec。 371日期1996年6月26日第 102(e)日期1996年6月26日PCT 1994年10月17日PCT PCT。 第WO95 / 17935号公报 日期1995年7月6日存储介质发行系统的图像输入部分1530输入图像信息,图像处理单元420对通过图像输入部分1530输入的图像信息执行图像处理。由图像处理部分处理的图像信息是 通过图像写入部分1500存储在存储介质上。当存储图像信息的存储介质被插入到游戏机中时,图像信息由游戏机的读取部分读取。 游戏机的游戏执行部根据存储在游戏图像存储部中的游戏的图像信息,执行规定的游戏。 显示控制部分控制从存储介质读取的图像信息的显示,而不是读取存储在游戏图像存储部分中的图像信息中的特定符号。 例如,作为图像信息输入玩家的外观,由此可以显示输入玩家的外观来代替特定符号。
    • 4. 发明授权
    • Display system at a game machine island
    • 在游戏机岛上显示系统
    • US5472195A
    • 1995-12-05
    • US256114
    • 1994-06-23
    • Takatoshi TakemotoMasayuki Tsurumi
    • Takatoshi TakemotoMasayuki Tsurumi
    • G07F17/32G07F17/34
    • G07F17/32G07F17/3211G07F17/3234
    • A system for displaying occurrence of an event at a game machine island (10) having at least one game machine row comprising a plurality of game machines (1) placed side by side. The display system comprises a dome display (200) having a display area provided along the game machine row of the game machine island (10) for displaying in the display area and a display controller (300) for controlling the operation of the dome display. A plurality of display units are distributed into those positioned to the left, when viewed facing the game machine row, and those positioned to the right, with the position corresponding to the position of a game machine when an event occurs as reference. The display units positioned to the left are made to display in a display mode representing directionality from the left end to the reference position and the display units positioned to the right are made to display in a display mode representing directionality from the right end to the reference position.
    • PCT No.PCT / JP92 / 01705 Sec。 371日期1994年6月23日 102(e)日期1994年6月23日PCT提交1992年12月25日PCT公布。 公开号WO93 / 12849 日期:1992年8月7日。一种用于在游戏机岛(10)上显示事件的发生的系统,具有包括并排放置的多个游戏机(1)的至少一个游戏机行。 显示系统包括:具有沿游戏机岛(10)的游戏机排设置的用于显示在显示区域中的显示区域和用于控制穹顶显示器的操作的显示控制器(300)的穹顶显示器(200)。 当事件发生时,多个显示单元被分配到位于左侧的位置,当面向游戏机行时,位于右侧的那些位置对应于游戏机的位置的位置。 定位在左侧的显示单元以表示从左端到参考位置的方向性的显示模式显示,并且使位于右侧的显示单元以表示从右端到参考的方向性的显示模式显示 位置。
    • 6. 发明授权
    • Automatic transmission for transverse engine vehicle
    • 横向发动机车辆自动变速器
    • US5584775A
    • 1996-12-17
    • US492541
    • 1995-06-19
    • Masakatsu MiuraFumitomo YokoyamaMasayuki Tsurumi
    • Masakatsu MiuraFumitomo YokoyamaMasayuki Tsurumi
    • B60K17/06B60K5/04B60K17/16F16H3/44F16H3/66F16H37/04F16H48/20F16H57/021F16H57/03F16H37/08F16H48/06
    • F16H3/66B60K17/06B60K5/04F16H2200/0043F16H2200/0047
    • An automatic transmission for a transverse engine vehicle having a first shaft aligned with an engine crankshaft, a second shaft and third shafts driving front wheels of the vehicle. The first, second and third shafts are arranged in a triangular configuration in an end view. A fluid coupling, a main transmission and a counter drive gear are arranged on the first shaft. A counter driven gear, meshing with the counter drive gear, and a reduction gear are both arranged on the second shaft. A differential unit is interposed to drive the third shafts and has a ring gear meshing with the reduction gear. The counter drive gear is located on the first shaft between the fluid coupling and the main transmission, has a supporting boss portion extending toward the main transmission and is supported by the transmission case. The first shaft extends from the fluid coupling and through the counter drive gear for connection to at least one input element of the main transmission. The differential unit has a casing with left-hand and right-hand extensions which are supported by the transmission case through bearings. The plane of rotation of the ring gear and reduction gear meshed therewith is interposed between the planes in which the bearings support the left-hand and right-hand extensions.
    • 一种用于横向发动机车辆的自动变速器,其具有与发动机曲轴对准的第一轴,第二轴和驱动车辆前轮的第三轴。 第一,第二和第三轴在端视图中以三角形构造布置。 在第一轴上布置有流体联轴器,主变速器和副驱动齿轮。 与副驱动齿轮啮合的反向从动齿轮和减速齿轮都布置在第二轴上。 插入差动单元以驱动第三轴并具有与减速齿轮啮合的齿圈。 副驱动齿轮位于流体联轴节与主变速器之间的第一轴上,具有向主变速器延伸并由变速箱支撑的支撑凸台部。 第一轴从流体联接器延伸并通过计数器驱动齿轮,用于连接到主变速器的至少一个输入元件。 差速器单元具有由左侧和右侧延伸部分组成的壳体,该壳体由变速箱通过轴承支撑。 齿圈和与其啮合的减速齿轮的旋转平面介于轴承支撑左侧和右侧延伸部的平面之间。
    • 7. 发明授权
    • Helmet
    • 头盔
    • US07735158B2
    • 2010-06-15
    • US11503454
    • 2006-08-11
    • Masayuki Tsurumi
    • Masayuki Tsurumi
    • A42B1/06A42B1/08A63B71/10
    • A42B3/283
    • A helmet which can ventilate the interior of a head protecting body well by a ventilator mechanism and can decrease the degree of injury or the like of a wearer that may increase by the presence of the ventilator mechanism. At least one of a plurality of attaching mechanisms that attach a cover member or air current deflecting member to the shutter attaching member of the ventilator mechanism includes an engaging projection portion and an engaging hole having a gap. The engaging projection portion is configured to be relatively pressed into the gap and then relatively inserted and held in the engaging hole through the gap.
    • 一种能够通过呼吸机构使头部保护体的内部良好通风的头盔,并且能够降低通过呼吸机构的存在而增加的穿着者的受伤程度等。 将盖构件或气流偏转构件附接到通风机构的活门安装构件的多个附接机构中的至少一个包括接合突出部和具有间隙的接合孔。 接合突出部构造成相对地压入间隙中,然后通过间隙相对插入并保持在接合孔中。
    • 8. 发明授权
    • Game machine having a playing display screen
    • 游戏机具有播放显示屏幕
    • US5702303A
    • 1997-12-30
    • US295910
    • 1994-09-12
    • Takatoshi TakemotoMasayuki Tsurumi
    • Takatoshi TakemotoMasayuki Tsurumi
    • A63F5/04A63F7/02G07F17/32
    • G07F17/32
    • A game machine, having a game display screen, for paying out game play media for a winning game if a given condition is satisfied after a game is started after game play media are input. The game machine comprises an input counter for cumulatively counting and outputting the number of input game play media, a payout counter for cumulatively counting and outputting the number of paid-out game play media, a processing unit for finding a difference between outputs of the input counter and the payout counter and outputting the difference as a profit/loss count of game play media, and a memory for sequentially storing the profit/loss count output from the processing unit every specific period together with the actual time. A processing section displays information, representing change of the profit/loss count with time, stored in the memory, in a part of the game display screen.
    • PCT No.PCT / JP93 / 00296 Sec。 371日期1994年9月12日 102(e)日期1994年9月12日PCT 1993年3月10日PCT公布。 公开号WO93 / 17766 日期1993年9月16日具有游戏显示屏幕的游戏机,用于在输入游戏媒体之后游戏开始之后满足给定条件时,为获胜游戏支付游戏媒体。 游戏机包括用于累积计数和输出输入的游戏媒体的数量的输入计数器,用于累积计数和输出付费游戏媒体的数量的支付计数器,用于找到输入的输出的输出之间的差异的处理单元 计数器和支付计数器,并输出该差值作为游戏媒体的利润/损失计数;以及存储器,用于在每个特定时间段连续地存储从处理单元输出的损益计数以及实际时间。 处理部分在游戏显示屏幕的一部分中显示存储在存储器中的表示时间的损益计数的变化的信息。