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    • 3. 发明申请
    • ENHANCED PROTOCOL AND ARCHITECTURE FOR LOW BANDWIDTH FORCE FEEDBACK GAME CONTROLLER
    • 低带宽反馈游戏控制器的增强协议和架构
    • US20090122006A1
    • 2009-05-14
    • US11939218
    • 2007-11-13
    • Kurt Torben NielsenLoren Douglas Reas
    • Kurt Torben NielsenLoren Douglas Reas
    • G09G5/08
    • A63F13/285A63F13/10A63F13/235A63F13/358A63F2300/1025A63F2300/1037G06F3/016
    • Haptic features are stored in a haptic device by preloading or otherwise downloading them, e.g., wirelessly, into the haptic device at the time of manufacture, immediately prior to game play, during game play, and/or at any other time. Haptic features may be activated, deactivated, modified or replaced at any time. All or a subset of the haptic features may be selected as an active play list, which may be modified as necessary. A host may manage some or all device memory and the haptic features stored therein. Haptic features stored in haptic devices and control information provided by the host are used by the haptic device to execute haptic effects. The haptic device may sustain haptic effects between control messages from the host. New communication messages may be added to an underlying communication protocol to support haptic effects. New messages may use header portions of communication packets as payload portions.
    • 触觉特征通过在制造时,在玩游戏之前,玩游戏期间和/或在任何其他时间预先加载或以其它方式将其例如无线地预先载入或以其他方式下载到触觉装置中来存储在触觉装置中。 可以随时激活,停用,修改或更换触觉特征。 触觉特征的全部或子集可以被选择为活动播放列表,其可以根据需要进行修改。 主机可以管理一些或所有设备存储器以及存储在其中的触觉特征。 由触觉装置存储的触觉特征和由主机提供的控制信息由触觉装置用于执行触觉效果。 触觉设备可以在来自主机的控制消息之间维持触觉效果。 可以将新的通信消息添加到底层通信协议以支持触觉效果。 新消息可以使用通信分组的报头部分作为有效载荷部分。
    • 9. 发明授权
    • Enhanced protocol and architecture for low bandwidth force feedback game controller
    • 用于低带宽力反馈游戏控制器的增强协议和架构
    • US08117364B2
    • 2012-02-14
    • US11939218
    • 2007-11-13
    • Kurt Torben NielsenLoren Douglas Reas
    • Kurt Torben NielsenLoren Douglas Reas
    • G06F9/30
    • A63F13/285A63F13/10A63F13/235A63F13/358A63F2300/1025A63F2300/1037G06F3/016
    • Haptic features are stored in a haptic device by preloading or otherwise downloading them, e.g., wirelessly, into the haptic device at the time of manufacture, immediately prior to game play, during game play, and/or at any other time. Haptic features may be activated, deactivated, modified or replaced at any time. All or a subset of the haptic features may be selected as an active play list, which may be modified as necessary. A host may manage some or all device memory and the haptic features stored therein. Haptic features stored in haptic devices and control information provided by the host are used by the haptic device to execute haptic effects. The haptic device may sustain haptic effects between control messages from the host. New communication messages may be added to an underlying communication protocol to support haptic effects. New messages may use header portions of communication packets as payload portions.
    • 触觉特征通过在制造时,在玩游戏之前,玩游戏期间和/或在任何其他时间预先加载或以其它方式将其例如无线地预先载入或以其他方式下载到触觉装置中来存储在触觉装置中。 可以随时激活,停用,修改或更换触觉特征。 触觉特征的全部或子集可以被选择为活动播放列表,其可以根据需要进行修改。 主机可以管理一些或所有设备存储器以及存储在其中的触觉特征。 由触觉装置存储的触觉特征和由主机提供的控制信息由触觉装置用于执行触觉效果。 触觉设备可以在来自主机的控制消息之间维持触觉效果。 可以将新的通信消息添加到底层通信协议以支持触觉效果。 新消息可以使用通信分组的报头部分作为有效载荷部分。