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    • 3. 发明授权
    • Storage medium storing game program, game apparatus, communication game system and game control method
    • 存储媒体存储游戏程序,游戏装置,通信游戏系统和游戏控制方法
    • US08002636B2
    • 2011-08-23
    • US11406347
    • 2006-04-19
    • Hisashi NogamiRyuji KobayashiKunihiro KomatsuToshinori Kawai
    • Hisashi NogamiRyuji KobayashiKunihiro KomatsuToshinori Kawai
    • A63F13/12
    • A63F13/31A63F13/12A63F13/327A63F13/92A63F2300/1075A63F2300/204A63F2300/301A63F2300/402A63F2300/408A63F2300/63
    • A communication game system includes a parent device and at least one child device. When a predetermined operational designation has been carried out with respect to an object at the child device, for example, the child device transmits to the parent device a request for permission to perform an action corresponding to the operation. Until a conclusion as to the request is received, the child device reproduces an image in which a player character is performing a first act of the action. The parent device determines whether the action can be permitted or not in response to the request from the child device, and transmits a conclusion of determination to the child device. When receiving the conclusion by the time of end of the first act, the child device reproduces an image in which the player character is performing a second act according to the conclusion after end of the first act. On the other hand, when not receiving the conclusion by the time of end of the first act, the child device reproduces an image in which the player character is performing a third act in conformity to the first act and the second act until the reception of the conclusion.
    • 通信游戏系统包括父设备和至少一个子设备。 例如,当针对子设备上的对象执行了预定的操作指定时,子设备向父设备发送对该操作执行相应操作的许可请求。 在接收到关于请求的结论之前,子设备再现玩家角色正在执行动作的第一动作的图像。 父设备确定响应于来自子设备的请求是否允许该动作,并将确定结论发送给子设备。 当在第一动作结束时接收到结论时,小孩装置根据第一动作结束后的结论再现玩家角色正在执行第二动作的图像。 另一方面,当在第一动作结束时没有得到结论的情况下,子装置再现与第一动作和第二动作一致的玩家角色正在执行第三动作的图像,直到接收到 结论。
    • 4. 发明申请
    • Storage medium storing game program, game apparatus, communication game system and game control method
    • 存储媒体存储游戏程序,游戏装置,通信游戏系统和游戏控制方法
    • US20060247061A1
    • 2006-11-02
    • US11406347
    • 2006-04-19
    • Hisashi NogamiRyuji KobayashiKunihiro KomatsuToshinori Kawai
    • Hisashi NogamiRyuji KobayashiKunihiro KomatsuToshinori Kawai
    • A63F13/00
    • A63F13/31A63F13/12A63F13/327A63F13/92A63F2300/1075A63F2300/204A63F2300/301A63F2300/402A63F2300/408A63F2300/63
    • A communication game system includes a parent device and at least one child device. When a predetermined operational designation has been carried out with respect to an object at the child device, for example, the child device transmits to the parent device a request for permission to perform an action corresponding to the operation. Until a conclusion as to the request is received, the child device reproduces an image in which a player character is performing a first act of the action. The parent device determines whether the action can be permitted or not in response to the request from the child device, and transmits a conclusion of determination to the child device. When receiving the conclusion by the time of end of the first act, the child device reproduces an image in which the player character is performing a second act according to the conclusion after end of the first act. On the other hand, when not receiving the conclusion by the time of end of the first act, the child device reproduces an image in which the player character is performing a third act in conformity to the first act and the second act until the reception of the conclusion.
    • 通信游戏系统包括父设备和至少一个子设备。 例如,当针对子设备上的对象执行预定的操作指定时,子设备向父设备发送对该操作执行相应操作的许可请求。 在接收到关于请求的结论之前,子设备再现玩家角色正在执行动作的第一动作的图像。 父设备确定响应于来自子设备的请求是否允许该动作,并将确定结论发送给子设备。 当在第一动作结束时接收到结论时,小孩装置根据第一动作结束后的结论再现玩家角色正在执行第二动作的图像。 另一方面,当在第一动作结束时没有得到结论的情况下,儿童装置再现与第一动作和第二动作一致的玩家角色正在执行第三动作的图像,直到接收到 结论。