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    • 3. 发明授权
    • Method of cloth simulation using linear stretch/shear model
    • 使用线性拉伸/剪切模型的布料模拟方法
    • US08140304B2
    • 2012-03-20
    • US11777924
    • 2007-07-13
    • Hyeong-Seok KoKwang-Jin Choi
    • Hyeong-Seok KoKwang-Jin Choi
    • G06G7/48
    • G06T17/20G06T2210/16
    • Deformations occurring in cloth can be decomposed into two components: the in-plane and the out-of-plane deformations. Stretch and shear are in-plane deformation, and bending is out-of-plane deformation. In the method, the numerical simulation can be done in real-time, and the models fix some flaws that existed in previous real-time models, leading to conspicuous reduction of artifacts. The (|x|−C)2 in the energy function is replaced with |x−x*|2 for some constant vector x*, such that the force Jacobian becomes a constant, which obviates solving the large system of linear equations at every time step. The method uses simplified physical models for both edge-based and triangle-based systems.
    • 在布中发生的变形可以分为两个部分:平面内和平面外变形。 拉伸和剪切是面内变形,弯曲是面外变形。 在该方法中,可以实时进行数值模拟,并且模型修复了以前实时模型中存在的一些缺陷,导致明显减少伪像。 对于一些常数向量x *,能量函数中的(| x | -C)2被替换为| x-x * | 2,使得力雅各比变为常数,这避免了每一个解决大系数的线性方程 时间步 该方法为基于边缘和基于三角形的系统使用简化的物理模型。
    • 4. 发明申请
    • Method for Simulating Stretching and Wiggling Liquids
    • 模拟拉伸和摇摆液体的方法
    • US20110112800A1
    • 2011-05-12
    • US12614295
    • 2009-11-06
    • Doyub KIMOh-Young SongHyeong-Seok Ko
    • Doyub KIMOh-Young SongHyeong-Seok Ko
    • G06G7/57G06F17/10G06F17/11
    • G06F17/5018G06F2217/16G06F2217/42
    • A method for simulating the stretching and wiggling of liquids is provided. The complex phase-interface dynamics is effectively simulated by introducing the Eulerian vortex sheet method, which focuses on the vorticity at the interface and is extended to provide user control for the production of visual effects. The generated fluid flow creates complex surface details, such as thin and wiggling fluid sheets. To capture such high-frequency features efficiently, a denser grid is used for surface tracking in addition to coarser simulation grid. A filter, called the liquid-biased filter, is used to downsample the surface in the high-resolution grid into the coarse grid without unrealistic volume loss resulting from aliasing error.
    • 提供了一种用于模拟液体的拉伸和摆动的方法。 通过引入欧拉涡流片方法有效地模拟了复相相界面动力学,该方法侧重于界面的涡度,并被扩展为用户控制视觉效果的产生。 产生的流体流动产生复杂的表面细节,例如薄的和扭曲的流体片。 为了有效地捕获这种高频特征,除了较粗糙的模拟网格之外,还使用更密集的网格进行表面跟踪。 称为液体偏置滤波器的滤波器用于将高分辨率网格中的表面向下采样到粗网格中,而不会产生由混叠误差导致的不切实际的体积损失。
    • 7. 发明授权
    • Method for simulating stable but non-dissipative water
    • 用于模拟稳定但不耗散水的方法
    • US07647214B2
    • 2010-01-12
    • US11318171
    • 2005-12-23
    • Oh-Young SongHyuncheol ShinHyeong-Seok Ko
    • Oh-Young SongHyuncheol ShinHyeong-Seok Ko
    • G06F17/50B41J3/28
    • G06F17/5018G06F2217/16G06T13/60G06T2210/24
    • A method for graphically simulating stable but non-dissipative water in real-time includes steps for modeling multiphase materials with grid of nodes, suppressing numerical dissipation for getting rid of loss of mass of material, and suppressing numerical diffusion for reducing dampening of the fluid motion of materials in liquid phase. The step of modeling multiphase materials includes steps of describing liquid and gas with a set of nonlinear partial differential equations, representing the liquid-gas interface as an implicit surface, and determining properties of the materials, from the information about the liquid-gas interface, including the surface curvature and the surface tension. The set of nonlinear partial differential equations includes multiphase incompressible Navier-Stokes equations. The step of representing the liquid-gas interface includes a level set method.
    • 一种用于图形化地模拟稳定的非耗散水的方法包括:对具有节点网格的多相材料进行建模的步骤,抑制数值耗散以消除材料质量的损失,以及抑制数值扩散以减少流体运动的衰减 的液相材料。 建模多相材料的步骤包括使用一组非线性偏微分方程来描述液体和气体的步骤,将液体 - 气体界面表示为隐含表面,并根据关于液 - 气界面的信息确定材料的性质, 包括表面曲率和表面张力。 该组非线性偏微分方程包括多相不可压缩Navier-Stokes方程。 表示液 - 气界面的步骤包括液位设定方法。
    • 8. 发明授权
    • Method of simulating movement of cloth and computer readable media for the same
    • 模拟运动布和计算机可读介质的方法
    • US07512528B2
    • 2009-03-31
    • US11652768
    • 2007-01-12
    • Hyeong-Seok KoKwang-Jin Choi
    • Hyeong-Seok KoKwang-Jin Choi
    • G06G7/48
    • G06T13/20G06F17/5009G06F2217/32G06T17/00G06T2210/16
    • A method of simulating the movement of cloth and a computer-readable medium storing a program which executes the method of simulating the movement of cloth, wherein cloth deformation by compressive force is simulated by an immediate buckling model when the compressive force is applied to two extremities of a deformation unit which models the cloth, cloth deformation by stretching is simulated by a spring model, and hysteresis phenomenon of cloth is simulated by using spring-slips for modeling. The immediate buckling model is based on a model of the present invention in which a deformation unit is not contracted by compressive force and generates an immediate bending deformation. As for the compressive force and stretching, simulation is implemented by separate models, hysteresis phenomenon of cloth is simulated by use of spring-clips for modeling, whereby cloth characteristics can be well reflected and the buckling instability of cloth caused by compressive force can be solved, thereby increasing the simulation speed.
    • 一种模拟布料移动的方法和一种存储程序的计算机可读介质,该程序执行模拟布料运动的方法,其中当压缩力施加到两个末端时,通过压缩力进行的布变形通过立即屈曲模型来模拟 通过弹簧模型模拟布料对织物进行建模的变形单元,通过拉伸模拟布料变形,并通过弹簧模拟模拟布料的滞后现象。 立即屈曲模型基于本发明的模型,其中变形单元不被压缩力收缩并且产生立即的弯曲变形。 对于压缩力和拉伸,通过单独的模型实现模拟,通过使用用于建模的弹簧夹来模拟布的滞后现象,从而可以很好地反映布特性,并且可以解决由压缩力引起的布的翘曲不稳定性 ,从而提高模拟速度。
    • 9. 发明申请
    • Method for simulating stable but non-dissipative water
    • 用于模拟稳定但不耗散水的方法
    • US20070043544A1
    • 2007-02-22
    • US11318171
    • 2005-12-23
    • Oh-Young SongHyuncheol ShinHyeong-Seok Ko
    • Oh-Young SongHyuncheol ShinHyeong-Seok Ko
    • G06G7/48
    • G06F17/5018G06F2217/16G06T13/60G06T2210/24
    • A method for graphically simulating stable but non-dissipative water in real-time includes steps for modeling multiphase materials with grid of nodes, suppressing numerical dissipation for getting rid of loss of mass of material, and suppressing numerical diffusion for reducing dampening of the fluid motion of materials in liquid phase. The step of modeling multiphase materials includes steps of describing liquid and gas with a set of nonlinear partial differential equations, representing the liquid-gas interface as an implicit surface, and determining properties of the materials, from the information about the liquid-gas interface, including the surface curvature and the surface tension. The set of nonlinear partial differential equations includes multiphase incompressible Navier-Stokes equations. The step of representing the liquid-gas interface includes a level set method.
    • 一种用于图形化地模拟稳定的非耗散水的方法包括:对具有节点网格的多相材料进行建模的步骤,抑制数值耗散以消除材料质量的损失,以及抑制数值扩散以减少流体运动的衰减 的液相材料。 建模多相材料的步骤包括使用一组非线性偏微分方程来描述液体和气体的步骤,将液体 - 气体界面表示为隐含表面,并根据关于液 - 气界面的信息确定材料的性质, 包括表面曲率和表面张力。 该组非线性偏微分方程包括多相不可压缩Navier-Stokes方程。 表示液 - 气界面的步骤包括液位设定方法。
    • 10. 发明申请
    • Method and system for graphical hairstyle generation using statistical wisp model and pseudophysical approaches
    • 使用统计学模型和伪物理学方法生成图形发型的方法和系统
    • US20060224366A1
    • 2006-10-05
    • US11094392
    • 2005-03-30
    • Byoungwon ChoeHyeong-Seok Ko
    • Byoungwon ChoeHyeong-Seok Ko
    • G06F17/10
    • G06T11/00G06T17/00
    • A method for graphical hairstyle generation presents an interactive technique that produces static hairstyles by generating individual hair strands of the desired shape and color, subject to the presence of gravity and collisions. A variety of hairstyles can be generated by adjusting the wisp parameters while the deformation is solved efficiently accounting for the effects of gravity and collisions. Wisps are generated employing statistical approaches. As for hair deformation, a method is used based on physical simulation concepts but is simplified to efficiently solve the static shape of hair. On top of the statistical wisp model and the deformation solver, a constraint-based styler models artificial features that oppose the natural flow of hair under gravity and hair elasticity, such as a hairpin. Our technique spans a wider range of human hairstyles than previously proposed methods, and the styles generated by this technique are pretty realistic.
    • 用于图形发型生成的方法提供了一种交互式技术,其通过产生具有期望形状和颜色的单独的头发束而产生静态发型,受到重力和碰撞的存在。 通过调整小波参数可以产生各种发型,同时有效地解决了变形对重力和碰撞的影响。 使用统计学方法产生Wisps。 对于头发变形,使用基于物理模拟概念的方法,但是被简化以有效地解决头发的静态形状。 在统计模型模型和变形求解器之上,基于约束的样式模型模拟人造特征,其反对在重力和头发弹性下的头发的自然流动,例如发夹。 我们的技术涵盖了比以前提出的方法更广泛的人类发型,而且这种技术产生的风格是相当现实的。