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    • 1. 发明申请
    • Method and system for graphical hairstyle generation using statistical wisp model and pseudophysical approaches
    • 使用统计学模型和伪物理学方法生成图形发型的方法和系统
    • US20060224366A1
    • 2006-10-05
    • US11094392
    • 2005-03-30
    • Byoungwon ChoeHyeong-Seok Ko
    • Byoungwon ChoeHyeong-Seok Ko
    • G06F17/10
    • G06T11/00G06T17/00
    • A method for graphical hairstyle generation presents an interactive technique that produces static hairstyles by generating individual hair strands of the desired shape and color, subject to the presence of gravity and collisions. A variety of hairstyles can be generated by adjusting the wisp parameters while the deformation is solved efficiently accounting for the effects of gravity and collisions. Wisps are generated employing statistical approaches. As for hair deformation, a method is used based on physical simulation concepts but is simplified to efficiently solve the static shape of hair. On top of the statistical wisp model and the deformation solver, a constraint-based styler models artificial features that oppose the natural flow of hair under gravity and hair elasticity, such as a hairpin. Our technique spans a wider range of human hairstyles than previously proposed methods, and the styles generated by this technique are pretty realistic.
    • 用于图形发型生成的方法提供了一种交互式技术,其通过产生具有期望形状和颜色的单独的头发束而产生静态发型,受到重力和碰撞的存在。 通过调整小波参数可以产生各种发型,同时有效地解决了变形对重力和碰撞的影响。 使用统计学方法产生Wisps。 对于头发变形,使用基于物理模拟概念的方法,但是被简化以有效地解决头发的静态形状。 在统计模型模型和变形求解器之上,基于约束的样式模型模拟人造特征,其反对在重力和头发弹性下的头发的自然流动,例如发夹。 我们的技术涵盖了比以前提出的方法更广泛的人类发型,而且这种技术产生的风格是相当现实的。
    • 2. 发明授权
    • Method and system for graphical hairstyle generation using statistical wisp model and pseudophysical approaches
    • 使用统计学模型和伪物理学方法生成图形发型的方法和系统
    • US07418371B2
    • 2008-08-26
    • US11094392
    • 2005-03-30
    • Byoungwon ChoeHyeong-Seok Ko
    • Byoungwon ChoeHyeong-Seok Ko
    • G06F7/60G06G7/48
    • G06T11/00G06T17/00
    • A method for graphical hairstyle generation presents an interactive technique that produces static hairstyles by generating individual hair strands of the desired shape and color, subject to the presence of gravity and collisions. A variety of hairstyles can be generated by adjusting the wisp parameters while the deformation is solved efficiently accounting for the effects of gravity and collisions. Wisps are generated employing statistical approaches. As for hair deformation, a method is used based on physical simulation concepts but is simplified to efficiently solve the static shape of hair. On top of the statistical wisp model and the deformation solver, a constraint-based styler models artificial features that oppose the natural flow of hair under gravity and hair elasticity, such as a hairpin. Our technique spans a wider range of human hairstyles than previously proposed methods, and the styles generated by this technique are pretty realistic.
    • 用于图形发型生成的方法提供了一种交互式技术,其通过产生具有期望形状和颜色的单独的头发束而产生静态发型,受到重力和碰撞的存在。 通过调整小波参数可以产生各种发型,同时有效地解决了变形对重力和碰撞的影响。 使用统计学方法产生Wisps。 对于头发变形,使用基于物理模拟概念的方法,但是被简化以有效地解决头发的静态形状。 在统计模型模型和变形求解器之上,基于约束的样式模型模拟人造特征,其反对在重力和头发弹性下的头发的自然流动,例如发夹。 我们的技术涵盖了比以前提出的方法更广泛的人类发型,而且这种技术产生的风格是相当现实的。