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    • 1. 发明授权
    • Imaging system and method having extended depth of field
    • 具有扩展景深的成像系统和方法
    • US09432642B2
    • 2016-08-30
    • US13323394
    • 2011-12-12
    • Lu GaoJizhang ShanGuansong LiuHongjun Li
    • Lu GaoJizhang ShanGuansong LiuHongjun Li
    • H04N9/04H04N5/232
    • H04N9/045H04N5/23212Y10T29/49826
    • An imaging system and method having a selected depth of field include an imaging lens for forming images of an object, the imaging lens having chromatic aberration and a color image sensor for receiving the images of the object. The color image sensor has a selected spectral response, the selected spectral response of the color image sensor defining a selected first center wavelength, a selected second center wavelength and a selected third center wavelength, wherein the selected first center wavelength is larger than the selected second center wavelength and the selected second center wavelength is larger than the selected third center wavelength. The selected spectral response defines the depth of field of the imaging system. A difference between the selected first center wavelength and the selected third center wavelength is greater than 150 nm.
    • 具有所选景深的成像系统和方法包括用于形成物体的成像镜头,具有色差的成像镜头和用于接收物体的图像的彩色图像传感器。 所述彩色图像传感器具有所选择的光谱响应,所述彩色图像传感器所选择的光谱响应限定所选择的第一中心波长,所选择的第二中心波长和所选择的第三中心波长,其中所选择的第一中心波长大于所选择的第二中心波长 所选择的第二中心波长大于所选择的第三中心波长。 所选择的光谱响应定义成像系统的景深。 所选择的第一中心波长和所选择的第三中心波长之间的差异大于150nm。
    • 3. 发明申请
    • Imaging System And Method Having Extended Depth of Field
    • 具有扩展深度的成像系统和方法
    • US20130147994A1
    • 2013-06-13
    • US13323394
    • 2011-12-12
    • Lu GaoJizhang ShanGuansong LiuHongjun Li
    • Lu GaoJizhang ShanGuansong LiuHongjun Li
    • H04N5/335B23P11/00
    • H04N9/045H04N5/23212Y10T29/49826
    • An imaging system and method having a selected depth of field include an imaging lens for forming images of an object, the imaging lens having chromatic aberration and a color image sensor for receiving the images of the object. The color image sensor has a selected spectral response, the selected spectral response of the color image sensor defining a selected first center wavelength, a selected second center wavelength and a selected third center wavelength, wherein the selected first center wavelength is larger than the selected second center wavelength and the selected second center wavelength is larger than the selected third center wavelength. The selected spectral response defines the depth of field of the imaging system. A difference between the selected first center wavelength and the selected third center wavelength is greater than 150 nm.
    • 具有所选景深的成像系统和方法包括用于形成物体的成像镜头,具有色差的成像镜头和用于接收物体的图像的彩色图像传感器。 所述彩色图像传感器具有所选择的光谱响应,所述彩色图像传感器所选择的光谱响应限定所选择的第一中心波长,所选择的第二中心波长和所选择的第三中心波长,其中所选择的第一中心波长大于所选择的第二中心波长 所选择的第二中心波长大于所选择的第三中心波长。 所选择的光谱响应定义成像系统的景深。 所选择的第一中心波长和所选择的第三中心波长之间的差异大于150nm。
    • 7. 发明申请
    • METHOD FOR REAL-TIME AND REALISTIC RENDERING OF COMPLEX SCENES ON INTERNET
    • 互联网上复杂场景的实时和现实渲染方法
    • US20150035830A1
    • 2015-02-05
    • US13884923
    • 2010-12-24
    • Xiaopeng ZhangGuanbo BaoHongjun LiWeiliang Meng
    • Xiaopeng ZhangGuanbo BaoHongjun LiWeiliang Meng
    • G06T15/60G06T19/20G06T15/10G06T15/04G06T15/50
    • G06T15/60G06T15/04G06T15/10G06T15/503G06T19/20G06T2200/12G06T2200/16G06T2210/36G06T2215/12
    • A method for realistic and real-time rendering of complex scene in internet environment, comprising: generating sequences of scene-object-multi-resolution models, a scene configuration file, textures and material files, and a scene data list file; compressing the sequences of scene-object-multi-resolution models, the scene configuration file, the textures and material files, and the scene data list file and uploading the compressed files to a server; downloading, at a client terminal, he scene-object-multi-resolution models, the scene configuration file, the texture and material file, and the scene data list file in ascending order of resolution and rendering the scene simultaneously; dividing, in rendering the scene, a frustum in parallel into a plurality of partitions, generating a shadow map for each frustum, filtering the shadow maps to obtain an anti-aliasing shadowing effect; and the shadow map closest to a viewpoint is updated on a frame-by-frame basis and updating frequency decreases for the shadow maps distant from the viewpoint, wherein the shadow map closest to the viewpoint has the largest size, and the size of the shadow map decreases for the shadow maps distant from the viewpoint.
    • 一种用于在互联网环境中逼真和实时渲染复杂场景的方法,包括:生成场景对象多分辨率模型序列,场景配置文件,纹理和素材文件以及场景数据列表文件; 压缩场景对象多分辨率模型,场景配置文件,纹理和素材文件以及场景数据列表文件的序列,并将压缩文件上传到服务器; 在客户端终端,以分辨率升序顺序下载场景对象多分辨率模型,场景配置文件,纹理和素材文件以及场景数据列表文件,同时呈现场景; 在渲染场景时,将平行截面平行分割为多个分区,为每个平截头体生成阴影贴图,过滤阴影贴图以获得抗锯齿效果; 并且最接近视点的阴影贴图在逐帧的基础上更新,并且对于远离视点的阴影贴图的更新频率降低,其中最靠近视点的阴影贴图具有最大的尺寸,并且阴影的大小 影像距离观点远的地图减少。