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    • 1. 发明授权
    • Methods and systems for merging graphics for display on a computing device
    • 用于合并图形以在计算设备上显示的方法和系统
    • US07239324B2
    • 2007-07-03
    • US10077568
    • 2002-02-15
    • Nicholas P. WiltStephen J. EstropColin D. McCartney
    • Nicholas P. WiltStephen J. EstropColin D. McCartney
    • G06F13/00
    • G09G5/14G09G5/393G09G5/397G09G5/399G09G2320/103G09G2340/0407G09G2340/10G09G2340/12G09G2340/125
    • Disclosed are methods and systems that allow video applications to merge their outputs for display and to transform the outputs of other applications before display. A graphics arbiter tells applications the estimated time when the next frame will be displayed on a display screen. Applications tailor their output to the estimated display time. When output from a first application is incorporated into a scene produced by a second application, the graphics arbiter “offsets” the estimated display time it gives to the first application in order to compensate for the latency caused by the second application's processing of the first application's output. A set of overlay buffers parallels the traditional buffers used to prepare frames for the display screen. In composing a frame, the screen merges video information from a traditional buffer with that from an overlay buffer, conserving display resources at the final point in the display composition process.
    • 公开了允许视频应用将其输出合并以进行显示并在显示之前转换其他应用的输出的方法和系统。 图形仲裁器告诉应用程序在显示屏幕上显示下一帧的估计时间。 应用程序将其输出定制到估计的显示时间。 当从第一应用的输出被并入由第二应用产生的场景中时,图形仲裁器将“给予第一应用的估计显示时间”“偏移”以补偿由第​​二应用处理第一应用的 输出。 一组覆盖缓冲区与用于为显示屏幕准备帧的传统缓冲区相平行。 在组合帧时,屏幕将来自传统缓冲器的视频信息与来自叠加缓冲区的视频信息合并,从而在显示组合过程的最终点节省显示资源。
    • 2. 发明授权
    • Methods and systems for displaying animated graphics on a computing device
    • 用于在计算设备上显示动画图形的方法和系统
    • US07439981B2
    • 2008-10-21
    • US10970261
    • 2004-10-21
    • Nicholas P. WiltColin D. McCartney
    • Nicholas P. WiltColin D. McCartney
    • G09G5/399
    • G09G5/14G09G5/393G09G5/397G09G5/399G09G2320/103G09G2340/0407G09G2340/10G09G2340/12G09G2340/125
    • Disclosed are methods and systems for interfaces between video applications and display screens that allow applications to intelligently use display resources of their host device without tying themselves too closely to operational particulars of that host. A graphics arbiter provides display environment information to the video applications and accesses the applications' output to efficiently present that output to the display screen, possibly transforming the output or allowing another application to transform it in the process. The graphics arbiter tells applications the estimated time when the next frame will be displayed on the screen. Applications tailor their output to the estimated display time, thus improving output quality while decreasing resource waste by avoiding the production of “extra” frames. The graphics arbiter tells an application when its output is fully or partially occluded so that the application need not expend resources to draw portions of frames that are not visible.
    • 公开了用于视频应用和显示屏幕之间的接口的方法和系统,其允许应用程序智能地使用其主机设备的显示资源,而不会太贴近该主机的操作细节。 图形仲裁器向视频应用程序提供显示环境信息,并访问应用程序的输出以有效地将该输出提供给显示屏幕,可能转换输出或允许另一应用程序在此过程中转换它。 图形仲裁器告诉应用程序在屏幕上显示下一帧的估计时间。 应用程序将其输出定制到估计的显示时间,从而通过避免产生“额外”帧来提高输出质量,同时减少资源浪费。 图形仲裁器告诉应用程序,当其输出完全或部分闭塞时,应用程序不需要花费资源来绘制不可见框架的部分。
    • 3. 发明授权
    • Three-dimensional models with markup documents as texture
    • 具有标记文档的三维模型作为纹理
    • US06363404B1
    • 2002-03-26
    • US09105831
    • 1998-06-26
    • Ketan K. DalalAnthony L. WillieColin D. McCartneyRobert M. Heddle
    • Ketan K. DalalAnthony L. WillieColin D. McCartneyRobert M. Heddle
    • G06F1720
    • G06F17/30905G06F17/2247G06F2203/04802
    • A method, system and computer-readable medium for providing user-interfacing within textures of three-dimensional models. A processor with hardware and software components stores one or more markup documents with one or more user-interface element that may be a link element in one or more texture image files of predefined three-dimensional model(s). Then, the processor generates a three-dimensional model(s) for display on a display device based on predefined three-dimensional model information, predefined viewpoint information and the one or more markup documents stored in the one or more texture image files. Users can cause the processor to generate a new markup documents as texture by selecting a link element displayed within the three-dimensional model's texture.
    • 一种用于在三维模型的纹理内提供用户接口的方法,系统和计算机可读介质。 具有硬件和软件组件的处理器存储一个或多个标记文档,其中一个或多个用户界面元素可以是预定义三维模型的一个或多个纹理图像文件中的链接元素。 然后,处理器基于预定义的三维模型信息,预定义的视点信息和存储在一个或多个纹理图像文件中的一个或多个标记文档来生成用于在显示设备上显示的三维模型。 用户可以通过选择在三维模型纹理中显示的链接元素来使处理器生成新的标记文档作为纹理。
    • 4. 发明授权
    • Texture tessellation for three-dimensional models
    • 纹理纹理三维模型
    • US06362819B1
    • 2002-03-26
    • US09174083
    • 1998-10-16
    • Ketan K. DalalColin D. McCartney
    • Ketan K. DalalColin D. McCartney
    • G06F1500
    • G06T15/04
    • A method, system and computer-readable medium for tessellating textures and mapping the resulting texture fragments onto the surface geometries of a three-dimensional model is disclosed. First, a texture is fragmented into texture fragments based on rasterization requirements. Then, the corresponding surface geometry of the three-dimensional model is fragmented so as to correspond to the texture fragments and each texture fragment is mapped to a corresponding surface geometry fragment. This process is repeated for each viewable geometric surface of the three-dimensional model that is to be textured. Thereafter, the three-dimensional model is displayed with the texture fragments mapped to the surface geometries. Prior to the mapping, the polygons, e.g., triangles, that define the surface geometries that are divided by the boundaries between texture image fragments are reconstituted as new, smaller triangles.
    • 公开了一种用于镶嵌纹理并将所得到的纹理片段映射到三维模型的表面几何上的方法,系统和计算机可读介质。 首先,纹理基于光栅化要求被分段成纹理片段。 然后,三维模型的对应表面几何被分段,以便对应于纹理片段,并将每个纹理片段映射到相应的表面几何片段。 对待纹理的三维模型的每个可见几何表面重复该过程。 此后,显示三维模型,并将纹理片段映射到表面几何图形。 在映射之前,限定由纹理图像片段之间的边界划分的表面几何形状的多边形,例如三角形被重构为新的较小三角形。
    • 7. 发明授权
    • Methods and systems for merging graphics for display on a computing device
    • 用于合并图形以在计算设备上显示的方法和系统
    • US07315307B2
    • 2008-01-01
    • US10850129
    • 2004-05-20
    • Nicholas P. WiltStephen J. EstropColin D. McCartney
    • Nicholas P. WiltStephen J. EstropColin D. McCartney
    • G06T1/60
    • G09G5/14G09G5/393G09G5/397G09G5/399G09G2320/103G09G2340/0407G09G2340/10G09G2340/12G09G2340/125
    • Disclosed are methods and systems that allow video applications to merge their outputs for display and to transform the outputs of other applications before display. A graphics arbiter tells applications the estimated time when the next frame will be displayed on a display screen. Applications tailor their output to the estimated display time. When output from a first application is incorporated into a scene produced by a second application, the graphics arbiter “offsets” the estimated display time it gives to the first application in order to compensate for the latency caused by the second application's processing of the first application's output. A set of overlay buffers parallels the traditional buffers used to prepare frames for the display screen. In composing a frame, the screen merges video information from a traditional buffer with that from an overlay buffer, conserving display resources at the final point in the display composition process.
    • 公开了允许视频应用将其输出合并以进行显示并在显示之前转换其他应用的输出的方法和系统。 图形仲裁器告诉应用程序在显示屏幕上显示下一帧的估计时间。 应用程序将其输出定制到估计的显示时间。 当从第一应用的输出被并入由第二应用产生的场景中时,图形仲裁器将“给予第一应用的估计显示时间”“偏移”以补偿由第​​二应用处理第一应用的 输出。 一组覆盖缓冲区与用于为显示屏幕准备帧的传统缓冲区相平行。 在组合帧时,屏幕将来自传统缓冲器的视频信息与来自叠加缓冲区的视频信息合并,从而在显示组合过程的最终点节省显示资源。