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    • 1. 发明授权
    • Method of playing a sentence forming game
    • 玩一个句子形成游戏的方法
    • US5547199A
    • 1996-08-20
    • US489557
    • 1995-06-12
    • Christopher A. Calhoun
    • Christopher A. Calhoun
    • A63F1/02A63F3/04A63F9/00A63F11/00
    • A63F1/02A63F3/0423A63F2011/0004A63F2011/0058A63F2011/0062A63F2250/1068
    • A method of playing a sentence forming game is disclosed which consists of a plurality of cards with a plurality of sentences (12) known as sentence cards or sentence means (10), a plurality of cards with a plurality of pictorial elements (16) known as picture cards or picture means (14), and a plurality of rewards or scoring means (36). Players chose a sentence (12) from sentence card or sentence means (10) to form by finding relationships between words in sentence (12) on sentence card or sentence means (10) and pictorial elements (16) on picture cards or picture means (14). These relationships are subjectively judged by the other players. Players receive rewards and/or scoring means (36) based on if their explanations are subjectively judged by the other players to be interesting, creative, and/or entertaining.
    • 公开了一种播放句子形成游戏的方法,该方法由具有多个句子(12)的多个卡组成,称为句子卡或句子装置(10),具有多个图形元素(16)的多个卡已知 作为图片卡或图片装置(14),以及多个奖励或评分装置(36)。 玩家从句卡或句子(10)中选择句子(12),通过查找句子(12)中的句子(12)与图片卡或图片手段(10)和图片元素(16)之间的关系,形成句子 14)。 这些关系由其他玩家主观判断。 基于他们的解释是否被其他玩家主观地判断为有趣,创造性和/或娱乐性,玩家将获得奖励和/或得分手段(36)。
    • 2. 发明授权
    • Maze type board game
    • 迷宫式棋盘游戏
    • US5333878A
    • 1994-08-02
    • US142903
    • 1993-10-25
    • Christopher A. Calhoun
    • Christopher A. Calhoun
    • A63F3/00
    • A63F3/00097
    • A maze type board game comprising a game board (17) having a plurality of maze areas (22) and segments interconnected between maze areas comprising a plurality of spaces which include: movement spaces (19), starting spaces (20) and transport spaces (18), at least one separate movable search piece (16) for each player, and a plurality of maze walls (12) for disposition on the game board, the spaces and maze walls having cooperative dimensions such that a plurality of maze walls are required to define a maze on the game board. The game is played in an attempt by one player to find the marked orb(s) (15) hidden among decoy orb(s) (14) of another player while the player, whose marked orb(s) is/are being searched for, places maze walls to delay or prevent other player(s) from finding the marked orb(s) thus forming a maze that must have at least one entrance and path leading to every marked orb in that maze area from the interconnected segments between the maze areas.
    • 一种迷宫型棋盘游戏,包括具有多个迷宫区域(22)的游戏板(17)和在包括多个空间的迷宫区域之间相互连接的段,游戏板(17)包括:移动空间(19),起始空间(20)和运输空间 18),用于每个玩家的至少一个单独的可移动搜索块(16)和用于配置在游戏板上的多个迷宫壁(12),具有协作尺寸以使得需要多个迷宫壁的空间和迷宫壁 在游戏板上定义一个迷宫。 游戏是由一名玩家试图找到隐藏在另一玩家的诱饵球(14)中的标记的球体(15),而被标记的球体正在被搜索的玩家 使迷宫墙壁延迟或阻止其他玩家找到标记的球体,从而形成一个迷宫,该迷宫必须具有至少一个入口和路径,导致该迷宫区域中的每个标记的球体与迷宫之间的相互连接的区段 地区