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    • 1. 发明授权
    • Card game for learning and practicing experience elements to players for the models of behavioral and financial success
    • 纸牌游戏,用于学习和练习经验元素给玩家的行为和财务成功模式
    • US08297621B1
    • 2012-10-30
    • US13162723
    • 2011-06-17
    • Shu Hua ChaoChing Yen Huang
    • Shu Hua ChaoChing Yen Huang
    • A63F1/02
    • A63F3/00063A63F3/0478
    • A card game for teaching skills to players for the models of behavioral and financial success includes a financial center; simulated life event cards; different variable element cards; a plurality of different energy element cards; a plurality of different self energy element cards; and a plurality of different game recordation and learning reports wherein the player can declare a qualifier by reaching a qualified target, any qualifier who self-confident become the winner can declare a state of entering the final decisive contest to challenge the champion and announce how many cycles the competition ended Simultaneously, the final competition period should not be less than three times cycling trough the financial center and the game will be finished after these cycles. Scores of all players will be calculated after end with a genuine winner being declared thereafter. The winner is not only a qualifier but also the genuine victor.
    • 玩家为行为和财务成功模式的教学技巧的纸牌游戏包括一个金融中心; 模拟生活事件卡; 不同的可变元件卡; 多个不同的能量元件卡; 多个不同的自身能量元件卡; 和多个不同的游戏记录和学习报告,其中玩家可以通过达到合格目标来声明限定词,任何自信成为赢家的限定者可以宣布进入最终决定性比赛的状态来挑战冠军并宣布多少 比赛结束的周期同时结束,最后的比赛时间不应低于金融中心的三次循环,游戏将在这些周期后完成。 所有玩家的得分将在结束后计算,之后宣布正式获胜者。 获胜者不仅是一个限定者,也是真正的胜利者。